openmohaa/code/fgame/actor_noclip.cpp
2023-10-22 16:20:29 +02:00

85 lines
2.4 KiB
C++

/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// actor_noclip.cpp
#include "actor.h"
void Actor::InitNoClip(GlobalFuncs_t *func)
{
func->ThinkState = &Actor::Think_NoClip;
func->IsState = &Actor::IsIdleState;
}
void Actor::Think_NoClip(void)
{
float frame_dist;
vec3_t frame_offset;
float total_dist;
vec3_t total_offset;
Vector newOrigin;
bool done = false;
m_pszDebugState = "";
ContinueAnimationAllowNoPath();
CheckUnregister();
UpdateAngles();
UpdateAnim();
VectorSubtract(m_NoClipDest, origin, total_offset);
total_dist = VectorNormalize2(total_offset, frame_offset);
frame_dist = VectorLength(frame_delta);
if (frame_dist > m_maxspeed * level.frametime) {
frame_dist = m_maxspeed * level.frametime;
}
if (frame_dist < total_dist) {
VectorScale(frame_offset, frame_dist, frame_offset);
VectorAdd(origin, frame_offset, newOrigin);
} else {
VectorCopy(m_NoClipDest, newOrigin);
done = true;
}
SafeSetOrigin(newOrigin);
velocity[0] = frame_offset[0] / level.frametime;
velocity[1] = frame_offset[1] / level.frametime;
velocity[2] = frame_offset[2] / level.frametime;
if (VectorLengthSquared(velocity) < 1) {
VectorClear(velocity);
done = true;
}
groundentity = NULL;
if (done) {
Com_Printf("(entnum %d, radnum %d) failsafe finished\n", entnum, radnum);
EndCurrentThinkState();
}
UpdateBoneControllers();
UpdateFootsteps();
}