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72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// actor_killed.cpp
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#include "actor.h"
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void Actor::InitDead(GlobalFuncs_t *func)
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{
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func->IsState = &Actor::IsKilledState;
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}
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void Actor::InitKilled(GlobalFuncs_t *func)
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{
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func->BeginState = &Actor::Begin_Killed;
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func->ThinkState = &Actor::Think_Killed;
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func->FinishedAnimation = &Actor::FinishedAnimation_Killed;
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func->IsState = &Actor::IsKilledState;
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}
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void Actor::Begin_Killed(void)
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{
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ClearPath();
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ResetBoneControllers();
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PostEvent(EV_Actor_DeathEmbalm, 0.05f);
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TransitionState(ACTOR_STATE_KILLED_BEGIN, 0);
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}
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void Actor::Think_Killed(void)
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{
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Unregister(STRING_ANIMDONE);
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if (m_State != ACTOR_STATE_KILLED_BEGIN) {
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m_pszDebugState = "end";
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return;
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}
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m_pszDebugState = "begin";
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NoPoint();
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ForwardLook();
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StopTurning();
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Anim_Killed();
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PostThink(false);
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}
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void Actor::FinishedAnimation_Killed(void)
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{
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BecomeCorpse();
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TransitionState(ACTOR_STATE_KILLED_END);
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}
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