openmohaa/code/fgame/VehicleSlot.h

98 lines
2.5 KiB
C++

/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// VehicleSlot.h
//
#pragma once
#include "g_local.h"
#include "class.h"
#include "entity.h"
#define SLOT_FREE 1
#define SLOT_BUSY 2
#define SLOT_UNUSED 4
class cVehicleSlot : public Class
{
public:
SafePtr<Entity> ent;
int flags;
int boneindex;
int enter_boneindex;
protected:
damage_t prev_takedamage;
solid_t prev_solid;
int prev_contents;
//
// Added in OPM
// Used for properly saving and restoring children solidity
Entity *prev_children_ent[MAX_MODEL_CHILDREN];
solid_t prev_children_solid[MAX_MODEL_CHILDREN];
int prev_num_children;
public:
cVehicleSlot();
virtual void NotSolid(void);
virtual void Solid(void);
void Archive(Archiver& arc) override;
};
inline void cVehicleSlot::Archive(Archiver& arc)
{
Class::Archive(arc);
arc.ArchiveSafePointer(&ent);
arc.ArchiveInteger(&flags);
arc.ArchiveInteger(&boneindex);
arc.ArchiveInteger(&enter_boneindex);
ArchiveEnum(prev_takedamage, damage_t);
ArchiveEnum(prev_solid, solid_t);
arc.ArchiveInteger(&prev_contents);
}
class cTurretSlot : public cVehicleSlot
{
damage_t owner_prev_takedamage;
solid_t owner_prev_solid;
int owner_prev_contents;
public:
cTurretSlot();
void NotSolid(void) override;
void Solid(void) override;
void Archive(Archiver& arc) override;
};
inline void cTurretSlot::Archive(Archiver& arc)
{
cVehicleSlot::Archive(arc);
ArchiveEnum(owner_prev_takedamage, damage_t);
ArchiveEnum(owner_prev_solid, solid_t);
arc.ArchiveInteger(&owner_prev_contents);
}