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Some maps (and mods) declare many sounds, sounds with the same name would be present more than once because the case was taken into account
1327 lines
30 KiB
C
1327 lines
30 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "server.h"
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#include "../client/client.h"
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#include "../qcommon/tiki.h"
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#include "../qcommon/bg_compat.h"
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static char last_mapname[ MAX_QPATH ];
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static int g_iSvsTimeFixupCount;
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static int *g_piSvsTimeFixups[ 2048 ];
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/*
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===============
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SV_ClearSvsTimeFixups
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===============
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*/
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void SV_ClearSvsTimeFixups( void )
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{
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g_iSvsTimeFixupCount = 0;
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}
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/*
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===============
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SV_FinishSvsTimeFixups
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===============
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*/
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void SV_FinishSvsTimeFixups( void )
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{
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int i;
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for( i = 0; i < g_iSvsTimeFixupCount; i++ )
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{
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*g_piSvsTimeFixups[ i ] = svs.time;
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}
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SV_ClearSvsTimeFixups();
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}
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/*
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===============
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SV_AddSvsTimeFixup
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===============
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*/
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void SV_AddSvsTimeFixup( int *piTime )
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{
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g_piSvsTimeFixups[ g_iSvsTimeFixupCount++ ] = piTime;
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}
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void SV_SendConfigstring( client_t *client, int index );
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/*
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===============
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SV_SetConfigstring
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===============
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*/
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void SV_SetConfigstring (int index, const char *val) {
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int i;
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client_t *client;
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if ( index < 0 || index >= MAX_CONFIGSTRINGS ) {
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Com_Error (ERR_DROP, "SV_SetConfigstring: bad index %i\n", index);
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}
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if ( !val ) {
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val = "";
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}
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// don't bother broadcasting an update if no change
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if ( !strcmp( val, sv.configstrings[ index ] ) ) {
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return;
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}
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// change the string in sv
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Z_Free( sv.configstrings[index] );
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sv.configstrings[index] = CopyString( val );
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// send it to all the clients if we aren't
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// spawning a new server
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if (sv.state == SS_LOADING2 || sv.state == SS_GAME || sv.restarting ) {
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// send the data to all relevant clients
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for (i = 0, client = svs.clients; i < svs.iNumClients ; i++, client++) {
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if ( client->state < CS_ACTIVE ) {
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if ( client->state == CS_PRIMED )
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client->csUpdated[ index ] = qtrue;
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continue;
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}
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// do not always send server info to all clients
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if ( index == CS_SERVERINFO && client->gentity && (client->gentity->r.svFlags & SVF_NOSERVERINFO) ) {
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continue;
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}
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SV_SendConfigstring(client, index);
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}
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}
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}
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/*
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===============
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SV_GetConfigstring
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===============
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*/
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char *SV_GetConfigstring( int index )
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{
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char *buffer;
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if ( index < 0 || index >= MAX_CONFIGSTRINGS ) {
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Com_Error (ERR_DROP, "SV_GetConfigstring: bad index %i\n", index);
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}
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if ( !sv.configstrings[index] ) {
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return NULL;
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}
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buffer = Hunk_AllocateTempMemory( strlen( sv.configstrings[ index ] ) + 1 );
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strcpy( buffer, sv.configstrings[index] );
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return buffer;
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}
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/*
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================
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SV_FindIndex
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================
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*/
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int SV_FindIndex( const char *name, int start, int max, qboolean create ) {
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int i;
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char *s;
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if( !name || !name[ 0 ] ) {
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return 0;
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}
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if( start >= MAX_CONFIGSTRINGS ) {
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Com_Error( 1, "SV_FindIndex: bad start index %i\n", start );
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}
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if( max < 0 || max + start >= MAX_CONFIGSTRINGS ) {
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Com_Error( 1, "SV_FindIndex: bad max index %i\n", max );
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}
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for( i = 1; i<max; i++ ) {
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s = sv.configstrings[ start + i ];
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if( !s || !s[ 0 ] ) {
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break;
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}
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if( !Q_stricmp( s, name ) ) {
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return i;
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}
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}
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if( !create ) {
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return 0;
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}
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if( i == max ) {
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Com_Error( 1, "SV_FindIndex: overflow max%d create%d name %s", max, create, name );
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}
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SV_SetConfigstring( start + i, name );
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return i;
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}
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/*
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===============
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SV_ModelIndex
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===============
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*/
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int SV_ModelIndex( const char *name )
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{
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return SV_FindIndex( name, CS_MODELS, MAX_MODELS, qtrue );
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}
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/*
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===============
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SV_ClearModel
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===============
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*/
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void SV_ClearModel( int index )
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{
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SV_SetConfigstring( CS_MODELS + index, "" );
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}
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/*
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===============
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SV_SoundIndex
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===============
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*/
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int SV_SoundIndex( const char *name, qboolean streamed )
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{
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char buf[ 1024 ];
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Q_strncpyz( buf, name, sizeof(buf) );
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Q_strcat( buf, sizeof(buf), va( "%d", streamed ) );
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return SV_FindIndex( buf, CS_SOUNDS, MAX_SOUNDS, qtrue );
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}
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/*
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===============
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SV_ImageIndex
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===============
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*/
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int SV_ImageIndex( const char *name )
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{
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return SV_FindIndex( name, CS_IMAGES, MAX_IMAGES, qtrue );
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}
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/*
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===============
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SV_ItemIndex
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===============
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*/
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int SV_ItemIndex( const char *name )
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{
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return SV_FindIndex( name, CS_WEAPONS, MAX_WEAPONS, qtrue );
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}
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/*
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===============
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SV_SetLightStyle
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===============
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*/
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void SV_SetLightStyle( int index, const char *data )
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{
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SV_SetConfigstring( CS_LIGHTSTYLES + index, data );
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}
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/*
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===============
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SV_SendConfigstring
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Creates and sends the server command necessary to update the CS index for the
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given client
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===============
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*/
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void SV_SendConfigstring(client_t *client, int index)
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{
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int maxChunkSize = MAX_STRING_CHARS - 24;
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int denormalized;
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size_t len;
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denormalized = CPT_DenormalizeConfigstring(index);
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len = strlen(sv.configstrings[index]);
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if( len >= maxChunkSize ) {
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int sent = 0;
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size_t remaining = len;
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char *cmd;
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char buf[MAX_STRING_CHARS];
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while (remaining > 0 ) {
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if ( sent == 0 ) {
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cmd = "bcs0";
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}
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else if( remaining < maxChunkSize ) {
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cmd = "bcs2";
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}
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else {
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cmd = "bcs1";
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}
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Q_strncpyz( buf, &sv.configstrings[index][sent],
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maxChunkSize );
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SV_SendServerCommand( client, "%s %i \"%s\"\n", cmd,
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denormalized, buf );
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sent += (maxChunkSize - 1);
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if (remaining > maxChunkSize - 1) {
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remaining -= (maxChunkSize - 1);
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} else {
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// Make sure to not go negative
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remaining = 0;
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}
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}
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} else {
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// standard cs, just send it
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SV_SendServerCommand( client, "cs %i \"%s\"\n", denormalized,
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sv.configstrings[index] );
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}
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}
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/*
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===============
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SV_UpdateConfigstrings
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Called when a client goes from CS_PRIMED to CS_ACTIVE. Updates all
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Configstring indexes that have changed while the client was in CS_PRIMED
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===============
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*/
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void SV_UpdateConfigstrings(client_t *client)
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{
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int index;
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for( index = 0; index < MAX_CONFIGSTRINGS; index++ ) {
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// if the CS hasn't changed since we went to CS_PRIMED, ignore
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if(!client->csUpdated[index])
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continue;
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// do not always send server info to all clients
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if ( index == CS_SERVERINFO && client->gentity &&
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(client->gentity->r.svFlags & SVF_NOSERVERINFO) ) {
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continue;
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}
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SV_SendConfigstring(client, index);
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client->csUpdated[index] = qfalse;
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}
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}
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/*
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===============
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SV_SetUserinfo
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===============
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*/
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void SV_SetUserinfo( int index, const char *val ) {
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if ( index < 0 || index >= sv_maxclients->integer ) {
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Com_Error (ERR_DROP, "SV_SetUserinfo: bad index %i\n", index);
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}
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if ( !val ) {
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val = "";
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}
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Q_strncpyz( svs.clients[index].userinfo, val, sizeof( svs.clients[ index ].userinfo ) );
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Q_strncpyz( svs.clients[index].name, Info_ValueForKey( val, "name" ), sizeof(svs.clients[index].name) );
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}
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/*
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===============
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SV_GetUserinfo
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===============
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*/
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void SV_GetUserinfo( int index, char *buffer, int bufferSize ) {
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if ( bufferSize < 1 ) {
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Com_Error( ERR_DROP, "SV_GetUserinfo: bufferSize == %i", bufferSize );
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}
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if ( index < 0 || index >= sv_maxclients->integer ) {
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Com_Error (ERR_DROP, "SV_GetUserinfo: bad index %i\n", index);
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}
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Q_strncpyz( buffer, svs.clients[ index ].userinfo, bufferSize );
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}
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/*
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================
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SV_CreateBaseline
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Entity baselines are used to compress non-delta messages
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to the clients -- only the fields that differ from the
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baseline will be transmitted
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================
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*/
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void SV_CreateBaseline( void ) {
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gentity_t *ent;
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int entnum;
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for ( entnum = 1; entnum < sv.num_entities ; entnum++ ) {
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ent = SV_GentityNum(entnum);
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if (!ent->r.linked) {
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continue;
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}
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ent->s.number = entnum;
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//
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// take current state as baseline
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//
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sv.svEntities[entnum].baseline = ent->s;
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}
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}
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/*
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===============
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SV_BoundMaxClients
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===============
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*/
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void SV_BoundMaxClients( int minimum ) {
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// get the current maxclients value
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Cvar_Get( "sv_maxclients", "8", 0 );
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sv_maxclients->modified = qfalse;
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if ( sv_maxclients->integer < minimum ) {
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Cvar_Set( "sv_maxclients", va("%i", minimum) );
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} else if ( sv_maxclients->integer > MAX_CLIENTS ) {
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Cvar_Set( "sv_maxclients", va("%i", MAX_CLIENTS) );
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}
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}
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void SV_ClientsAlloc( void )
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{
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svs.iNumClients = sv_maxclients->integer;
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svs.clients = Z_Malloc( svs.iNumClients * sizeof( client_t ) );
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Com_Memset( svs.clients, 0, svs.iNumClients * sizeof( client_t ) );
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if( g_gametype->integer != GT_SINGLE_PLAYER ) {
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svs.numSnapshotEntities = svs.iNumClients * PACKET_BACKUP * MAX_CLIENTS;
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} else {
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svs.numSnapshotEntities = 1 * PACKET_BACKUP * MAX_CLIENTS;
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}
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SV_InitAllCGMessages();
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}
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/*
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===============
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SV_Startup
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Called when a host starts a map when it wasn't running
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one before. Successive map or map_restart commands will
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NOT cause this to be called, unless the game is exited to
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the menu system first.
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===============
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*/
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void SV_Startup( void ) {
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if ( svs.initialized ) {
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Com_Error( ERR_FATAL, "SV_Startup: svs.initialized already set" );
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}
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SV_BoundMaxClients( 1 );
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SV_ClientsAlloc();
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svs.initialized = qtrue;
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memset( last_mapname, 0, sizeof( last_mapname ) );
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SV_InitGamespy();
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Cvar_Set( "sv_running", "1" );
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// Join the ipv6 multicast group now that a map is running so clients can scan for us on the local network.
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NET_JoinMulticast6();
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}
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/*
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==================
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SV_NumClients
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==================
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*/
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int SV_NumClients(void) {
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int i;
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int numClients = 0;
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for (i = 0; i < svs.iNumClients; i++) {
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if (svs.clients[i].state > CS_FREE) {
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++numClients;
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}
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}
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return numClients;
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}
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/*
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==================
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SV_ChangeMaxClients
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==================
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*/
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void SV_ChangeMaxClients( void ) {
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int oldMaxClients;
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int i;
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client_t *oldClients;
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int count;
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// get the highest client number in use
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count = 0;
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for ( i = 0 ; i < svs.iNumClients ; i++ ) {
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if ( svs.clients[i].state >= CS_CONNECTED ) {
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if (i > count)
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count = i;
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}
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}
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count++;
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oldMaxClients = sv_maxclients->integer;
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// never go below the highest client number in use
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SV_BoundMaxClients( count );
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// if still the same
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if ( sv_maxclients->integer == oldMaxClients ) {
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return;
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}
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oldClients = svs.clients;
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SV_ClientsAlloc();
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// copy the clients to hunk memory
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for ( i = 0 ; i < count ; i++ ) {
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if( oldClients[ i ].state >= CS_CONNECTED ) {
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svs.clients[ i ] = oldClients[ i ];
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}
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}
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// free old clients arrays
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Z_Free( oldClients );
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if( g_gametype->integer != GT_SINGLE_PLAYER ) {
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svs.numSnapshotEntities = svs.iNumClients * PACKET_BACKUP * MAX_CLIENTS;
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} else {
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svs.numSnapshotEntities = 1 * PACKET_BACKUP * MAX_CLIENTS;
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}
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}
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|
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/*
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|
================
|
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SV_ClearServer
|
|
================
|
|
*/
|
|
void SV_ClearServer(void) {
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int i;
|
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for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
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if ( sv.configstrings[i] ) {
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Z_Free( sv.configstrings[i] );
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}
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|
}
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|
Com_Memset (&sv, 0, sizeof(sv));
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|
sv.frameTime = 1.0 / sv_fps->value;
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|
}
|
|
|
|
/*
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|
================
|
|
SV_TouchFile
|
|
================
|
|
*/
|
|
static void SV_TouchFile( const char *filename ) {
|
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fileHandle_t f;
|
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|
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FS_FOpenFileRead( filename, &f, qfalse, qtrue );
|
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if ( f ) {
|
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FS_FCloseFile( f );
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|
}
|
|
}
|
|
|
|
/*
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|
================
|
|
SV_SpawnServer
|
|
|
|
Change the server to a new map, taking all connected
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|
clients along with it.
|
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This is NOT called for map_restart
|
|
================
|
|
*/
|
|
void SV_SpawnServer( const char *server, qboolean loadgame, qboolean restart, qboolean bTransition ) {
|
|
int i;
|
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int iStart;
|
|
int iEnd;
|
|
int checksum;
|
|
char systemInfo[ MAX_INFO_STRING ];
|
|
char mapname[ MAX_QPATH ];
|
|
char *spawnpos;
|
|
qboolean differentmap;
|
|
qboolean keep_scripts;
|
|
const char *p;
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|
|
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keep_scripts = restart;
|
|
|
|
Com_Printf ("------ Server Initialization ------\n");
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|
iStart = Sys_Milliseconds();
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|
Com_Printf ("Server: %s\n",server);
|
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|
|
sv.state = SS_LOADING;
|
|
svs.autosave = qfalse;
|
|
svs.soundsNeedLoad = qfalse;
|
|
|
|
Com_Unpause();
|
|
|
|
differentmap = qtrue;
|
|
|
|
if (svs.rawServerName != server) {
|
|
// Fixed in OPM
|
|
// Make sure to not copy from the same string...
|
|
strncpy( svs.rawServerName, server, sizeof( svs.rawServerName ) );
|
|
}
|
|
|
|
// Added in 2.30
|
|
Cvar_Set("g_netoptimize", "1");
|
|
|
|
// check for a spawn position
|
|
spawnpos = strchr( server, '$' );
|
|
if( spawnpos )
|
|
{
|
|
Q_strncpyz( mapname, server, spawnpos - server + 1 );
|
|
}
|
|
else
|
|
{
|
|
Q_strncpyz( mapname, server, sizeof(mapname) );
|
|
}
|
|
|
|
strncpy( svs.mapName, mapname, sizeof( svs.mapName ) );
|
|
|
|
if( svs.initialized )
|
|
{
|
|
if( ge && !Q_stricmp( last_mapname, mapname ) && ( restart || loadgame ) ) {
|
|
differentmap = qfalse;
|
|
}
|
|
|
|
if( sv_maxclients->modified
|
|
&& differentmap // Fixed in OPM
|
|
// OG doesn't check for different map when changing the max clients
|
|
// which means the snapshot entities memory isn't reallocated
|
|
) {
|
|
SV_ChangeMaxClients();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
keep_scripts = qfalse;
|
|
SV_Startup();
|
|
}
|
|
|
|
// Added in 2.0
|
|
SV_InitRadar();
|
|
|
|
sv.restarting = ( keep_scripts || !differentmap );
|
|
strncpy( last_mapname, mapname, sizeof( last_mapname ) );
|
|
|
|
// if not running a dedicated server CL_MapLoading will connect the client to the server
|
|
// also print some status stuff
|
|
CL_MapLoading( differentmap, mapname );
|
|
|
|
UI_LoadResource( "*132" );
|
|
|
|
if( !loadgame )
|
|
{
|
|
svs.startTime = svs.time;
|
|
svs.serverLagTime = svs.time;
|
|
}
|
|
|
|
if( differentmap )
|
|
{
|
|
// shut down the existing game if it is running
|
|
SV_ShutdownGameProgs();
|
|
|
|
// clear the whole hunk because we're (re)loading the server
|
|
Hunk_Clear();
|
|
|
|
// init game imports
|
|
SV_InitGameProgs();
|
|
|
|
// allocate the snapshot entities on the hunk
|
|
svs.snapshotEntities = Hunk_Alloc( sizeof( entityState_t )*svs.numSnapshotEntities, h_dontcare);
|
|
svs.nextSnapshotEntities = 0;
|
|
|
|
// wipe the entire per-level structure
|
|
SV_ClearServer();
|
|
for( i = 0; i < MAX_CONFIGSTRINGS; i++ ) {
|
|
sv.configstrings[ i ] = CopyString( "" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ge->Restart();
|
|
}
|
|
|
|
keep_scripts = qfalse;
|
|
|
|
if( !differentmap && ( !developer->integer || loadgame ) ) {
|
|
keep_scripts = qtrue;
|
|
}
|
|
|
|
ge->Cleanup( keep_scripts );
|
|
ge->SetTime( svs.startTime, svs.time );
|
|
|
|
UI_LoadResource( "*133" );
|
|
|
|
SV_ClearModelUserCounts();
|
|
|
|
TIKI_End();
|
|
TIKI_Begin();
|
|
|
|
UI_LoadResource( "*134" );
|
|
|
|
if( differentmap )
|
|
{
|
|
char filename[ MAX_QPATH ];
|
|
|
|
TIKI_FreeAll();
|
|
if ( CL_UseLargeLightmap( mapname ) ) {
|
|
Com_sprintf( filename, sizeof( filename ), "maps/%s.bsp", mapname );
|
|
} else {
|
|
// Added in 2.0
|
|
Com_sprintf( filename, sizeof( filename ), "maps/%s_sml.bsp", mapname );
|
|
}
|
|
CM_LoadMap( filename, qfalse, &checksum );
|
|
|
|
// set checksum
|
|
Cvar_Set( "sv_mapChecksum", va( "%i", checksum ) );
|
|
|
|
// set serverinfo visible name
|
|
Cvar_Set( "mapname", server );
|
|
}
|
|
|
|
CL_InitClientSavedData();
|
|
|
|
UI_LoadResource( "*135" );
|
|
|
|
if( differentmap )
|
|
{
|
|
sv.serverId = com_frameTime;
|
|
sv.restartedServerId = com_frameTime;
|
|
}
|
|
else
|
|
{
|
|
sv.restartedServerId = sv.serverId;
|
|
sv.serverId = com_frameTime;
|
|
}
|
|
|
|
Cvar_Set( "sv_serverid", va( "%i", sv.serverId ) );
|
|
|
|
// toggle the server bit so clients can detect that a
|
|
// server has changed
|
|
svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT;
|
|
|
|
CM_ResetAreaPortals();
|
|
|
|
UI_LoadResource( "*136" );
|
|
|
|
// clear soundtrack
|
|
if( !loadgame ) {
|
|
SV_SetConfigstring( CS_MUSIC, "none" );
|
|
}
|
|
|
|
// clear physics interaction links
|
|
SV_ClearWorld();
|
|
|
|
UI_LoadResource( "*137" );
|
|
|
|
// set game dll map
|
|
ge->SetMap( sv_mapname->string );
|
|
|
|
if( !keep_scripts ) {
|
|
ge->Precache();
|
|
}
|
|
|
|
UI_LoadResource( "*138" );
|
|
|
|
if( loadgame )
|
|
{
|
|
if( SV_ArchiveLevelFile( qtrue, qfalse ) )
|
|
{
|
|
if( differentmap && com_dedicated->integer )
|
|
{
|
|
TIKI_FinishLoad();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ge->Cleanup( keep_scripts );
|
|
loadgame = qfalse;
|
|
}
|
|
}
|
|
|
|
UI_LoadResource( "*139" );
|
|
|
|
if( !loadgame )
|
|
{
|
|
// load and spawn all other entities
|
|
svs.areabits_warning_time = 0;
|
|
UI_LoadResource( "*139a" );
|
|
|
|
// tell the game dll to spawn entities
|
|
ge->SpawnEntities( CM_EntityString(), svs.time );
|
|
|
|
UI_LoadResource( "*140" );
|
|
|
|
p = ge->errorMessage;
|
|
if( p )
|
|
{
|
|
ge->errorMessage = NULL;
|
|
Com_Error(ERR_DROP, "%s", p);
|
|
}
|
|
|
|
// save persistant structures
|
|
if( bTransition ) {
|
|
SV_ArchivePersistantFile( qtrue );
|
|
}
|
|
|
|
UI_LoadResource( "*141" );
|
|
|
|
if( differentmap && com_dedicated->integer ) {
|
|
TIKI_FinishLoad();
|
|
}
|
|
|
|
// don't allow a map_restart if game is modified
|
|
g_gametype->modified = qfalse;
|
|
|
|
// run a few frames to allow everything to settle
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
svs.time += 100;
|
|
ge->RunFrame( svs.time, 100 );
|
|
|
|
p = ge->errorMessage;
|
|
if( p )
|
|
{
|
|
ge->errorMessage = NULL;
|
|
Com_Error(ERR_DROP, "%s", p);
|
|
}
|
|
}
|
|
|
|
svs.mapTime = svs.time - svs.startTime;
|
|
}
|
|
|
|
UI_LoadResource( "*142" );
|
|
|
|
if( differentmap )
|
|
{
|
|
// create a baseline for more efficient communications
|
|
SV_CreateBaseline();
|
|
|
|
for( i = 0; i < svs.iNumClients; i++ ) {
|
|
// send the new gamestate to all connected clients
|
|
if( svs.clients[ i ].state >= CS_CONNECTED ) {
|
|
const char *denied;
|
|
|
|
if( svs.clients[ i ].netchan.remoteAddress.type != NA_BOT
|
|
|| Cvar_VariableIntegerValue( "g_gametype" ) == 0 )
|
|
{
|
|
// connect the client again
|
|
denied = ge->ClientConnect( i, qfalse, qtrue );
|
|
|
|
p = ge->errorMessage;
|
|
if( p )
|
|
{
|
|
ge->errorMessage = NULL;
|
|
Com_Error(ERR_DROP, "%s", p);
|
|
}
|
|
|
|
if( denied ) {
|
|
// this generally shouldn't happen, because the client
|
|
// was connected before the level change
|
|
SV_DropClient( &svs.clients[ i ], denied );
|
|
} else {
|
|
// when we get the next packet from a connected client,
|
|
// the new gamestate will be sent
|
|
svs.clients[ i ].state = CS_CONNECTED;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SV_DropClient( &svs.clients[ i ], denied );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( sv_pure->integer ) {
|
|
// the server sends these to the clients so they will only
|
|
// load pk3s also loaded at the server
|
|
p = FS_LoadedPakChecksums();
|
|
Cvar_Set( "sv_paks", p );
|
|
if (strlen(p) == 0) {
|
|
Com_Printf( "WARNING: sv_pure set but no PK3 files loaded\n" );
|
|
}
|
|
p = FS_LoadedPakNames();
|
|
Cvar_Set( "sv_pakNames", p );
|
|
}
|
|
else {
|
|
Cvar_Set( "sv_paks", "" );
|
|
Cvar_Set( "sv_pakNames", "" );
|
|
}
|
|
|
|
if (sv_allowDownload->integer) {
|
|
// the server sends these to the clients so they can figure
|
|
// out which pk3s should be auto-downloaded
|
|
p = FS_ReferencedPakChecksums();
|
|
Cvar_Set("sv_referencedPaks", p);
|
|
p = FS_ReferencedPakNames();
|
|
Cvar_Set("sv_referencedPakNames", p);
|
|
}
|
|
else {
|
|
// Changed in OPM
|
|
// Don't export the pak list if download is disabled
|
|
|
|
Cvar_Set("sv_referencedPaks", "");
|
|
Cvar_Set("sv_referencedPakNames", "");
|
|
}
|
|
|
|
// save systeminfo and serverinfo strings
|
|
Q_strncpyz( systemInfo, Cvar_InfoString_Big( CVAR_SYSTEMINFO ), sizeof( systemInfo ) );
|
|
cvar_modifiedFlags &= ~CVAR_SYSTEMINFO;
|
|
SV_SetConfigstring( CS_SYSTEMINFO, systemInfo );
|
|
|
|
SV_SetConfigstring( CS_SERVERINFO, Cvar_InfoString( CVAR_SERVERINFO ) );
|
|
cvar_modifiedFlags &= ~CVAR_SERVERINFO;
|
|
|
|
// any media configstring setting now should issue a warning
|
|
// and any configstring changes should be reliably transmitted
|
|
// to all clients
|
|
sv.state = SS_LOADING2;
|
|
sv.restarting = qfalse;
|
|
|
|
// send a heartbeat now so the master will get up to date info
|
|
SV_Heartbeat_f();
|
|
|
|
Hunk_SetMark();
|
|
|
|
if( g_gametype->integer != GT_SINGLE_PLAYER ) {
|
|
ge->RegisterSounds();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sv.state = SS_LOADING2;
|
|
sv.restarting = qfalse;
|
|
|
|
for( i = 0; i < svs.iNumClients; i++ )
|
|
{
|
|
if( svs.clients[ i ].state >= CS_CONNECTED ) {
|
|
const char *denied;
|
|
|
|
// connect the client again
|
|
denied = ge->ClientConnect( i, qfalse, qfalse );
|
|
|
|
p = ge->errorMessage;
|
|
if( p )
|
|
{
|
|
ge->errorMessage = NULL;
|
|
Com_Error(ERR_DROP, "%s", p);
|
|
}
|
|
|
|
if( denied ) {
|
|
// this generally shouldn't happen, because the client
|
|
// was connected before the level change
|
|
SV_DropClient( &svs.clients[ i ], denied );
|
|
} else {
|
|
// send the client's last usercmd
|
|
SV_ClientEnterWorld( &svs.clients[ i ], &svs.clients[ i ].lastUsercmd );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Q_strncpyz(svs.gameName, "current", sizeof(svs.gameName) );
|
|
|
|
iEnd = Sys_Milliseconds();
|
|
Com_Printf( "------ Server Initialization Complete ------ %5.2f seconds\n", ( float )iEnd / 1000.0f );
|
|
|
|
UI_LoadResource( "*143" );
|
|
|
|
if( g_gametype->integer != GT_SINGLE_PLAYER ) {
|
|
SV_ServerLoaded();
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_ServerLoaded
|
|
===============
|
|
*/
|
|
void SV_ServerLoaded( void ) {
|
|
const char *p;
|
|
|
|
if( !com_sv_running->integer ) {
|
|
return;
|
|
}
|
|
|
|
if( sv.state == SS_GAME ) {
|
|
return;
|
|
}
|
|
|
|
sv.state = SS_GAME;
|
|
sv.timeResidual = 0;
|
|
svs.startTime = svs.time - svs.mapTime;
|
|
if( svs.startTime < 0 )
|
|
{
|
|
svs.time -= svs.startTime;
|
|
svs.startTime = 0;
|
|
}
|
|
|
|
// notify the new time
|
|
svs.serverLagTime = svs.time;
|
|
ge->SetTime( svs.startTime, svs.time );
|
|
SV_FinishSvsTimeFixups();
|
|
|
|
// notify the game dll
|
|
ge->ServerSpawned();
|
|
|
|
p = ge->errorMessage;
|
|
if( p )
|
|
{
|
|
ge->errorMessage = NULL;
|
|
Com_Error(ERR_DROP, "%s", p);
|
|
}
|
|
|
|
if( svs.autosave )
|
|
{
|
|
if(Q_stricmp( svs.rawServerName, "credits" ) ) {
|
|
SV_Autosavegame_f();
|
|
}
|
|
svs.autosave = qfalse;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_Init
|
|
|
|
Only called at main exe startup, not for each game
|
|
===============
|
|
*/
|
|
void SV_Init (void)
|
|
{
|
|
int index;
|
|
|
|
SV_AddOperatorCommands();
|
|
|
|
// serverinfo vars
|
|
Cvar_Get ("dmflags", "0", CVAR_SERVERINFO);
|
|
Cvar_Get ("fraglimit", "20", CVAR_SERVERINFO);
|
|
Cvar_Get ("timelimit", "0", CVAR_SERVERINFO);
|
|
g_gametype = Cvar_Get ("g_gametype", "0", CVAR_SERVERINFO | CVAR_LATCH );
|
|
g_gametypestring = Cvar_Get( "g_gametypestring", "0", CVAR_SERVERINFO | CVAR_LATCH );
|
|
Cvar_Get( "sv_keywords", "", CVAR_SERVERINFO );
|
|
Cvar_Get( "protocol", va( "%i", PROTOCOL_VERSION ), CVAR_SERVERINFO | CVAR_ROM );
|
|
sv_mapname = Cvar_Get( "mapname", "nomap", CVAR_SERVERINFO | CVAR_ROM );
|
|
sv_privateClients = Cvar_Get( "sv_privateClients", "0", CVAR_SERVERINFO );
|
|
sv_hostname = Cvar_Get( "sv_hostname", "Nameless OpenMoHAA Battle", CVAR_SERVERINFO | CVAR_ARCHIVE );
|
|
sv_maxclients = Cvar_Get( "sv_maxclients", "1", CVAR_SERVERINFO | CVAR_LATCH );
|
|
|
|
sv_minRate = Cvar_Get ("sv_minRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
|
|
sv_maxRate = Cvar_Get( "sv_maxRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
|
|
sv_dlRate = Cvar_Get("sv_dlRate", "100", CVAR_ARCHIVE | CVAR_SERVERINFO);
|
|
sv_minPing = Cvar_Get( "sv_minPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
|
|
sv_maxPing = Cvar_Get( "sv_maxPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
|
|
// Flood protect causes some annoyance like when trying to reload the weapon while checking scores
|
|
// so it's disabled by default.
|
|
// Since 2.0, flood protect only protect against "dmmessage" flood.
|
|
sv_floodProtect = Cvar_Get( "sv_floodProtect", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
|
|
sv_maplist = Cvar_Get( "sv_maplist", "", CVAR_ARCHIVE | CVAR_SERVERINFO );
|
|
|
|
// systeminfo
|
|
Cvar_Get( "cheats", "1", CVAR_LATCH | CVAR_SYSTEMINFO );
|
|
sv_serverid = Cvar_Get ("sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM );
|
|
// wombat: pure only makes problems at current stage
|
|
// sv_pure is disabled by default in mohaa
|
|
// the problem is because of difference in pak files between languages
|
|
sv_pure = Cvar_Get ("sv_pure", "0", CVAR_SYSTEMINFO );
|
|
#ifdef USE_VOIP
|
|
sv_voip = Cvar_Get("sv_voip", "1", CVAR_LATCH);
|
|
Cvar_CheckRange(sv_voip, 0, 1, qtrue);
|
|
sv_voipProtocol = Cvar_Get("sv_voipProtocol", sv_voip->integer ? "opus" : "", CVAR_SYSTEMINFO | CVAR_ROM );
|
|
#endif
|
|
Cvar_Get ("sv_paks", "", CVAR_SYSTEMINFO | CVAR_ROM );
|
|
Cvar_Get ("sv_pakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );
|
|
Cvar_Get ("sv_referencedPaks", "", CVAR_SYSTEMINFO | CVAR_ROM );
|
|
Cvar_Get ("sv_referencedPakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );
|
|
|
|
// server vars
|
|
sv_rconPassword = Cvar_Get ("rconPassword", "", CVAR_TEMP );
|
|
sv_privatePassword = Cvar_Get ("sv_privatePassword", "", CVAR_TEMP );
|
|
sv_fps = Cvar_Get ("sv_fps", "20", CVAR_SAVEGAME | CVAR_SERVERINFO | CVAR_NORESTART );
|
|
sv_timeout = Cvar_Get ("sv_timeout", "120", CVAR_TEMP );
|
|
sv_zombietime = Cvar_Get ("sv_zombietime", "2", CVAR_TEMP );
|
|
Cvar_Get ("nextmap", "", CVAR_TEMP );
|
|
|
|
sv_allowDownload = Cvar_Get ("sv_allowDownload", "0", CVAR_SERVERINFO);
|
|
Cvar_Get ("sv_dlURL", "", CVAR_SERVERINFO | CVAR_ARCHIVE);
|
|
sv_master[ 0 ] = Cvar_Get( "sv_master1", MASTER_SERVER_NAME, 0 );
|
|
for(index = 1; index < MAX_MASTER_SERVERS; index++)
|
|
sv_master[index] = Cvar_Get(va("sv_master%d", index + 1), "", CVAR_ARCHIVE);
|
|
|
|
sv_reconnectlimit = Cvar_Get ("sv_reconnectlimit", "3", 0);
|
|
sv_showloss = Cvar_Get ("sv_showloss", "0", 0);
|
|
sv_padPackets = Cvar_Get ("sv_padPackets", "0", 0);
|
|
sv_killserver = Cvar_Get ("sv_killserver", "0", 0);
|
|
sv_mapChecksum = Cvar_Get ("sv_mapChecksum", "", CVAR_ROM | CVAR_SERVERINFO);
|
|
sv_drawentities = Cvar_Get( "sv_drawentities", "1", 0 );
|
|
sv_deeptracedebug = Cvar_Get( "sv_deeptracedebug", "0", 0 );
|
|
sv_netprofile = Cvar_Get("sv_netprofile", "0", 0);
|
|
sv_netprofileoverlay = Cvar_Get("sv_netprofileoverlay", "0", 0);
|
|
sv_netoptimize = Cvar_Get("sv_netoptimize", "0", 0);
|
|
sv_netoptimize_vistime = Cvar_Get("sv_netoptimize_vistime", "200", 0);
|
|
g_netoptimize = Cvar_Get("g_netoptimize", "1", 0);
|
|
sv_chatter = Cvar_Get( "sv_chatter", "0", 0 );
|
|
sv_lanForceRate = Cvar_Get ("sv_lanForceRate", "1", CVAR_ARCHIVE );
|
|
#ifndef STANDALONE
|
|
sv_strictAuth = Cvar_Get ("sv_strictAuth", "1", CVAR_ARCHIVE );
|
|
#endif
|
|
sv_banFile = Cvar_Get("sv_banFile", "serverbans.dat", CVAR_ARCHIVE);
|
|
|
|
Q_strncpyz( svs.gameName, "current", sizeof(svs.gameName) );
|
|
|
|
// dday vars
|
|
Cvar_Get( "g_ddayfodderguys", "0", CVAR_ARCHIVE );
|
|
Cvar_Get( "g_ddayfog", "2", CVAR_ARCHIVE );
|
|
Cvar_Get( "g_ddayshingleguys", "0", CVAR_ARCHIVE );
|
|
|
|
// Load saved bans
|
|
Cbuf_AddText("rehashbans\n");
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_FinalMessage
|
|
|
|
Used by SV_Shutdown to send a final message to all
|
|
connected clients before the server goes down. The messages are sent immediately,
|
|
not just stuck on the outgoing message list, because the server is going
|
|
to totally exit after returning from this function.
|
|
==================
|
|
*/
|
|
void SV_FinalMessage( const char *message ) {
|
|
int i, j;
|
|
client_t *cl;
|
|
|
|
// send it twice, ignoring rate
|
|
for ( j = 0 ; j < 2 ; j++ ) {
|
|
for (i=0, cl = svs.clients ; i < sv_maxclients->integer ; i++, cl++) {
|
|
if (cl->state >= CS_CONNECTED) {
|
|
// don't send a disconnect to a local client
|
|
if ( cl->netchan.remoteAddress.type != NA_LOOPBACK ) {
|
|
SV_SendServerCommand( cl, "print \"%s\n\"\n", message );
|
|
SV_SendServerCommand( cl, "disconnect \"%s\"", message );
|
|
}
|
|
// force a snapshot to be sent
|
|
cl->lastSnapshotTime = 0;
|
|
SV_SendClientSnapshot( cl );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SV_Shutdown
|
|
|
|
Called when each game quits,
|
|
before Sys_Quit or SyScriptError
|
|
================
|
|
*/
|
|
void SV_Shutdown( const char *finalmsg ) {
|
|
if ( !com_sv_running || !com_sv_running->integer ) {
|
|
return;
|
|
}
|
|
|
|
Com_Printf( "----- Server Shutdown (%s) -----\n", finalmsg );
|
|
|
|
if ( svs.clients && !com_errorEntered ) {
|
|
SV_FinalMessage( finalmsg );
|
|
}
|
|
|
|
SV_RemoveOperatorCommands();
|
|
SV_ShutdownGamespy();
|
|
SV_MasterShutdown();
|
|
SV_ShutdownGameProgs();
|
|
|
|
// free current level
|
|
SV_ClearServer();
|
|
|
|
// free server static data
|
|
if(svs.clients)
|
|
{
|
|
int index;
|
|
|
|
for(index = 0; index < sv_maxclients->integer; index++)
|
|
SV_FreeClient(&svs.clients[index]);
|
|
|
|
Z_Free(svs.clients);
|
|
}
|
|
Com_Memset( &svs, 0, sizeof( svs ) );
|
|
|
|
Cvar_Set( "sv_running", "0" );
|
|
Cvar_Set("ui_singlePlayerActive", "0");
|
|
|
|
Com_Printf( "---------------------------\n" );
|
|
|
|
// disconnect any local clients
|
|
if( sv_killserver->integer != 2 )
|
|
CL_Disconnect();
|
|
}
|
|
|
|
//
|
|
// Added in OPM
|
|
//
|
|
|
|
/*
|
|
===============
|
|
SV_PVSSoundIndex
|
|
===============
|
|
*/
|
|
int SV_PVSSoundIndex( const char *name, qboolean streamed )
|
|
{
|
|
int i;
|
|
int max = MAX_SOUNDS;
|
|
char *s;
|
|
|
|
if( !name || !name[ 0 ] ) {
|
|
return 0;
|
|
}
|
|
|
|
for( i = 1; i<max; i++ ) {
|
|
s = sv.configstrings[CS_SOUNDS + i ];
|
|
|
|
if( !s || !s[ 0 ] ) {
|
|
SV_SetConfigstring(CS_SOUNDS + i, name);
|
|
break;
|
|
}
|
|
if( !strcmp( s, name ) ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( i == max ) {
|
|
int found = 0;
|
|
|
|
// Remove existing sound indexes
|
|
for (i = 1; i < max; i++) {
|
|
if (svs.nonpvs_sound_cache[i].inUse) {
|
|
if (!found) {
|
|
found = i;
|
|
}
|
|
|
|
svs.nonpvs_sound_cache[i].inUse = qfalse;
|
|
SV_SetConfigstring(CS_SOUNDS + i, NULL);
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
return 0;
|
|
}
|
|
|
|
i = found;
|
|
}
|
|
|
|
svs.nonpvs_sound_cache[i].inUse = qtrue;
|
|
svs.nonpvs_sound_cache[i].deleteTime = svs.time + 200;
|
|
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
SV_CacheNonPVSSound
|
|
=======================
|
|
*/
|
|
void SV_CacheNonPVSSound(void)
|
|
{
|
|
gentity_t* ent;
|
|
nonpvs_sound_t* npvs;
|
|
int i, j;
|
|
|
|
for (i = 0; i < sv.num_entities; i++) {
|
|
ent = SV_GentityNum(i);
|
|
|
|
for (j = 0; j < ent->r.num_nonpvs_sounds; j++) {
|
|
npvs = &ent->r.nonpvs_sounds[j];
|
|
if (npvs->index) {
|
|
svs.nonpvs_sound_cache[npvs->index].inUse = qtrue;
|
|
svs.nonpvs_sound_cache[npvs->index].deleteTime = svs.time + 200;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
SV_CleanupNonPVSSound
|
|
=======================
|
|
*/
|
|
void SV_CleanupNonPVSSound(void)
|
|
{
|
|
nonpvs_sound_cache_t* cache;
|
|
int i, j, k, l;
|
|
|
|
for (i = 1; i < MAX_SOUNDS; i++) {
|
|
cache = &svs.nonpvs_sound_cache[i];
|
|
|
|
if (!sv.configstrings[CS_SOUNDS + i]) {
|
|
continue;
|
|
}
|
|
|
|
if (!cache->inUse) {
|
|
continue;
|
|
}
|
|
|
|
if (svs.time >= cache->deleteTime) {
|
|
SV_SetConfigstring(CS_SOUNDS + i, NULL);
|
|
cache->inUse = qfalse;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_HandleNonPVSSound
|
|
===============
|
|
*/
|
|
void SV_HandleNonPVSSound()
|
|
{
|
|
gentity_t *ent;
|
|
int i;
|
|
|
|
SV_CacheNonPVSSound();
|
|
|
|
for (i = 0; i < sv.num_entities; i++) {
|
|
ent = SV_GentityNum(i);
|
|
ent->r.num_nonpvs_sounds = 0;
|
|
}
|
|
|
|
// Free up sound indices
|
|
SV_CleanupNonPVSSound();
|
|
}
|
|
|