.. |
CMakeLists.txt
|
Format renderergl1 source files
|
2024-12-19 21:13:39 +01:00 |
qgl.h
|
Move renderer to renderergl1
|
2024-12-01 15:30:23 +01:00 |
qgl_linked.h
|
Move renderer to renderergl1
|
2024-12-01 15:30:23 +01:00 |
ref_trin.def
|
Move renderer to renderergl1
|
2024-12-01 15:30:23 +01:00 |
renderer.vcproj
|
Move renderer to renderergl1
|
2024-12-01 15:30:23 +01:00 |
tr_backend.c
|
Set all common renderer imports and add openmohaa imports after ioquake3 imports for more clarity
|
2024-12-19 20:09:52 +01:00 |
tr_bsp.c
|
Set all common renderer imports and add openmohaa imports after ioquake3 imports for more clarity
|
2024-12-19 20:09:52 +01:00 |
tr_cmds.c
|
Made the renderer modular and loadable
|
2024-12-06 00:15:19 +01:00 |
tr_curve.c
|
Move renderer to renderergl1
|
2024-12-01 15:30:23 +01:00 |
tr_draw.c
|
Remove SMP and render thread code, as they're unused
|
2024-12-01 16:32:19 +01:00 |
tr_flares.c
|
Move renderer to renderergl1
|
2024-12-01 15:30:23 +01:00 |
tr_font.cpp
|
Format renderergl1 source files
|
2024-12-19 21:13:39 +01:00 |
tr_ghost.cpp
|
Move renderer to renderergl1
|
2024-12-01 15:30:23 +01:00 |
tr_ghost.h
|
Move renderer to renderergl1
|
2024-12-01 15:30:23 +01:00 |
tr_image.c
|
Made the renderer modular and loadable
|
2024-12-06 00:15:19 +01:00 |
tr_init.c
|
Set all common renderer imports and add openmohaa imports after ioquake3 imports for more clarity
|
2024-12-19 20:09:52 +01:00 |
tr_light.c
|
Set all common renderer imports and add openmohaa imports after ioquake3 imports for more clarity
|
2024-12-19 20:09:52 +01:00 |
tr_local.h
|
Format renderergl1 source files
|
2024-12-19 21:13:39 +01:00 |
tr_main.c
|
Remove SMP and render thread code, as they're unused
|
2024-12-01 16:32:19 +01:00 |
tr_marks.c
|
Move renderer to renderergl1
|
2024-12-01 15:30:23 +01:00 |
tr_marks_permanent.c
|
Made the renderer modular and loadable
|
2024-12-06 00:15:19 +01:00 |
tr_model.cpp
|
Format renderergl1 source files
|
2024-12-19 21:13:39 +01:00 |
tr_public.h
|
Add support to compile renderergl2 (currently unimplemented)
|
2024-12-01 19:21:07 +01:00 |
tr_scene.c
|
Remove SMP and render thread code, as they're unused
|
2024-12-01 16:32:19 +01:00 |
tr_shade.c
|
Made the renderer modular and loadable
|
2024-12-06 00:15:19 +01:00 |
tr_shade_calc.c
|
Move renderer to renderergl1
|
2024-12-01 15:30:23 +01:00 |
tr_shader.c
|
Set all common renderer imports and add openmohaa imports after ioquake3 imports for more clarity
|
2024-12-19 20:09:52 +01:00 |
tr_shadows.c
|
Move renderer to renderergl1
|
2024-12-01 15:30:23 +01:00 |
tr_sky.c
|
Move renderer to renderergl1
|
2024-12-01 15:30:23 +01:00 |
tr_sky_portal.cpp
|
Format renderergl1 source files
|
2024-12-19 21:13:39 +01:00 |
tr_sphere_shade.cpp
|
Move renderer to renderergl1
|
2024-12-01 15:30:23 +01:00 |
tr_sprite.c
|
Move renderer to renderergl1
|
2024-12-01 15:30:23 +01:00 |
tr_staticmodels.cpp
|
Don't check if the TIKI model exists when initializing a static model
|
2024-12-18 19:41:28 +01:00 |
tr_subs.c
|
Made the renderer modular and loadable
|
2024-12-06 00:15:19 +01:00 |
tr_sun_flare.cpp
|
Move renderer to renderergl1
|
2024-12-01 15:30:23 +01:00 |
tr_surface.c
|
Move renderer to renderergl1
|
2024-12-01 15:30:23 +01:00 |
tr_swipe.cpp
|
Move renderer to renderergl1
|
2024-12-01 15:30:23 +01:00 |
tr_terrain.c
|
Format renderergl1 source files
|
2024-12-19 21:13:39 +01:00 |
tr_util.cpp
|
Format renderergl1 source files
|
2024-12-19 21:13:39 +01:00 |
tr_vis.cpp
|
Made the renderer modular and loadable
|
2024-12-06 00:15:19 +01:00 |
tr_vis.h
|
Move renderer to renderergl1
|
2024-12-01 15:30:23 +01:00 |
tr_world.c
|
Made the renderer modular and loadable
|
2024-12-06 00:15:19 +01:00 |