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This fixes scripts waiting for another executing script which fixes Actor being stuck on some animations
81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// scriptclass.h: Script class.
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#pragma once
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#include "listener.h"
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class Archiver;
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class ScriptVM;
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class GameScript;
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class StateScript;
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class ScriptClass : public Listener
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{
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friend GameScript;
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friend StateScript;
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public:
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// script variable
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GameScript *m_Script; // current game script
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// listener variable
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SafePtr<Listener> m_Self; // self
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// thread variable
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ScriptVM *m_Threads; // threads list
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public:
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CLASS_PROTOTYPE(ScriptClass);
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void *operator new(size_t size);
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void operator delete(void *ptr);
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ScriptClass(GameScript *gameScript, Listener *self);
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ScriptClass();
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~ScriptClass();
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void StoppedNotify() override;
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void Archive(Archiver &arc) override;
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void ArchiveInternal(Archiver &arc);
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static void ArchiveScript(Archiver& arc, ScriptClass **obj);
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void ArchiveCodePos(Archiver &arc, unsigned char **codePos);
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ScriptThread *CreateThreadInternal(const ScriptVariable& label) override;
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ScriptThread *CreateScriptInternal(const ScriptVariable& label) override;
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void AddThread(ScriptVM *thread);
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void KillThreads(void);
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void RemoveThread(ScriptVM *thread);
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str Filename();
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unsigned char *FindLabel(str label);
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unsigned char *FindLabel(const_str label);
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const_str NearestLabel(unsigned char *pos);
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StateScript *GetCatchStateScript(unsigned char *in, unsigned char *& out);
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GameScript *GetScript();
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Listener *GetSelf();
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};
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