openmohaa/code
2019-06-30 03:02:22 +02:00
..
AL Hard reset 2016-03-27 11:49:47 +02:00
asm Hard reset 2016-03-27 11:49:47 +02:00
botlib Hard reset 2016-03-27 11:49:47 +02:00
bspc Hard reset 2016-03-27 11:49:47 +02:00
cgame Multiple/general imporvements. 2019-06-25 01:17:10 +02:00
cgame_hook Lot of changes 2016-08-13 18:32:13 +02:00
client Multiple/general imporvements. 2019-06-25 01:17:10 +02:00
game Actor Improvements p3_2 2019-06-30 03:02:22 +02:00
globalcpp Actor improvements p3_1 2019-06-30 02:42:38 +02:00
jpeg-8c Hard reset 2016-03-27 11:49:47 +02:00
libcurl/curl Hard reset 2016-03-27 11:49:47 +02:00
libmad/include Hard reset 2016-03-27 11:49:47 +02:00
libs Hard reset 2016-03-27 11:49:47 +02:00
mohcgame Hard reset 2016-03-27 11:49:47 +02:00
mohui Hard reset 2016-03-27 11:49:47 +02:00
null Fixed openmohaa console not executing anything 2017-02-19 22:00:42 +01:00
png Hard reset 2016-03-27 11:49:47 +02:00
qcommon Actor improvements p3_1 2019-06-30 02:42:38 +02:00
renderer_gl3 Hard reset 2016-03-27 11:49:47 +02:00
renderercommon Hard reset 2016-03-27 11:49:47 +02:00
renderergl2 Lot of changes 2016-08-13 18:32:13 +02:00
sdl Hard reset 2016-03-27 11:49:47 +02:00
SDL2/include Hard reset 2016-03-27 11:49:47 +02:00
server Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
skeletor SkeletorGetAnimFrame: Fixed crash when animData is NULL 2017-10-26 03:12:50 +02:00
sys replaced size_t with intptr_t for negative lengths 2017-02-19 22:00:27 +01:00
tiki Renamed file.c to files.cpp 2017-10-26 02:28:06 +02:00
tools Hard reset 2016-03-27 11:49:47 +02:00
uilib Hard reset 2016-03-27 11:49:47 +02:00