mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-29 14:17:57 +03:00
519 lines
15 KiB
C++
519 lines
15 KiB
C++
/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// player_animation.cpp: Animation utility functions
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//
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#include "player.h"
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#include "g_phys.h"
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#include "portableturret.h"
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extern Event EV_Player_AnimLoop_Torso;
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extern Event EV_Player_AnimLoop_Legs;
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void Player::EndAnim_Legs(Event *ev)
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{
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animdone_Legs = true;
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if (IsRepeatType(m_iPartSlot[legs])) {
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SetAnimDoneEvent(EV_Player_AnimLoop_Legs, m_iPartSlot[legs]);
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}
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EvaluateState();
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}
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void Player::EndAnim_Torso(Event *ev)
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{
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animdone_Torso = true;
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if (IsRepeatType(m_iPartSlot[torso])) {
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SetAnimDoneEvent(EV_Player_AnimLoop_Torso, m_iPartSlot[torso]);
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}
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EvaluateState();
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}
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void Player::EndAnim_Pain(Event *ev)
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{
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animdone_Pain = true;
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}
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void Player::SetPartAnim(const char *anim, bodypart_t slot)
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{
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int animnum;
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if (getMoveType() == MOVETYPE_NOCLIP && slot) {
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StopPartAnimating(torso);
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return;
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}
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animnum = gi.Anim_NumForName(edict->tiki, anim);
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if (animnum == CurrentAnim() && partAnim[slot] == anim) {
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return;
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}
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if (animnum == -1) {
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Event *ev;
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if (slot) {
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ev = new Event(EV_Player_AnimLoop_Torso);
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} else {
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ev = new Event(EV_Player_AnimLoop_Legs);
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}
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PostEvent(ev, level.frametime);
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gi.DPrintf("^~^~^ Warning: Can't find player animation '%s'.\n", anim);
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return;
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}
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if (m_fPartBlends[slot] < 0.5f) {
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SetAnimDoneEvent(NULL, m_iPartSlot[slot]);
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float m_fCrossTime = gi.Anim_CrossTime(edict->tiki, animnum);
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partBlendMult[slot] = m_fCrossTime;
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if (m_fCrossTime <= 0.0f) {
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partOldAnim[slot] = "";
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m_fPartBlends[slot] = 0.0f;
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} else {
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m_iPartSlot[slot] ^= 1;
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partBlendMult[slot] = 1.0f / m_fCrossTime;
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partOldAnim[slot] = partAnim[slot];
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m_fPartBlends[slot] = 1.0f;
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}
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}
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if (slot) {
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animdone_Torso = false;
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} else {
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animdone_Legs = false;
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}
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edict->s.frameInfo[m_iPartSlot[slot]].index = gi.Anim_NumForName(edict->tiki, "idle");
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partAnim[slot] = anim;
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if (slot) {
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NewAnim(animnum, EV_Player_AnimLoop_Torso, m_iPartSlot[slot]);
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} else {
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NewAnim(animnum, EV_Player_AnimLoop_Legs, m_iPartSlot[legs]);
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}
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RestartAnimSlot(m_iPartSlot[slot]);
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}
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static float g_fPartBlendTime[2] = {0.2f, 0.2f};
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void Player::StopPartAnimating(bodypart_t part)
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{
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if (partAnim[part] == "") {
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return;
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}
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if (m_fPartBlends[part] < 0.5f) {
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SetAnimDoneEvent(NULL, m_iPartSlot[part]);
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m_iPartSlot[part] ^= 1;
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partOldAnim[part] = partAnim[part];
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m_fPartBlends[part] = 1.0f;
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}
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partAnim[part] = "";
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partBlendMult[part] = 1.0f / g_fPartBlendTime[part];
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StopAnimating(m_iPartSlot[part]);
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if (part) {
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animdone_Torso = false;
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} else {
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animdone_Legs = false;
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}
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}
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void Player::PausePartAnim(bodypart_t part)
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{
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Pause(m_iPartSlot[part], 1);
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Pause(m_iPartSlot[part] ^ 1, 1);
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}
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int Player::CurrentPartAnim(bodypart_t part) const
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{
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if (!*partAnim[part]) {
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return -1;
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}
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return CurrentAnim(m_iPartSlot[part]);
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}
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void Player::AdjustAnimBlends(void)
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{
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int iPartSlot;
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int iOldPartSlot;
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float fWeightTotal;
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qboolean playTurretAnim = false;
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if (movetype == MOVETYPE_PORTABLE_TURRET) {
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PortableTurret *turret = static_cast<PortableTurret *>(m_pTurret.Pointer());
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if (turret->IsReloading()) {
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if (partAnim[legs] != "mg42tripod_reload") {
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SetPartAnim("mg42tripod_reload", legs);
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StopAnimating(m_iPartSlot[torso]);
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StopAnimating(m_iPartSlot[torso] ^ 1);
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partAnim[torso] = "";
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}
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} else if (turret->IsSettingUp()) {
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if (partAnim[legs] != "mg42tripod_setup") {
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SetPartAnim("mg42tripod_setup", legs);
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StopAnimating(m_iPartSlot[torso]);
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StopAnimating(m_iPartSlot[torso] ^ 1);
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partAnim[torso] = "";
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}
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} else if (turret->IsPackingUp()) {
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if (partAnim[legs] != "mg42tripod_packup") {
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SetPartAnim("mg42tripod_packup", legs);
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StopAnimating(m_iPartSlot[torso]);
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StopAnimating(m_iPartSlot[torso] ^ 1);
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partAnim[torso] = "";
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}
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} else {
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playTurretAnim = true;
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}
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}
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if (playTurretAnim) {
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PortableTurret *turret = static_cast<PortableTurret *>(m_pTurret.Pointer());
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if (partAnim[legs] != "mg42tripod_aim") {
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StopPartAnimating(legs);
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}
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if (partAnim[torso] != "mg42tripod_aim") {
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StopPartAnimating(torso);
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}
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partAnim[legs] = "mg42tripod_aim";
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partAnim[torso] = "mg42tripod_aim";
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float pitch, yaw;
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float legsPitchAngle, torsoPitchAngle;
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float pitchAlpha, yawAlpha;
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float legsYawAngle, torsoYawAngle;
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float weight;
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int animNum;
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str vertLegsStr, vertTorsoStr;
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str horzLegsStr, horzTorsoStr;
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str anim;
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pitch = AngleSubtract(turret->GetGroundPitch(), turret->angles[0]);
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yaw = AngleSubtract(turret->GetStartYaw(), turret->angles[1]);
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if (pitch >= 0) {
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legsPitchAngle = 0.0;
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torsoPitchAngle = 15.0;
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vertLegsStr = "_straight";
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vertTorsoStr = "_up15";
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} else {
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legsPitchAngle = -15.0;
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torsoPitchAngle = 0.0;
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vertLegsStr = "_down15";
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vertTorsoStr = "_straight";
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}
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pitchAlpha = (pitch - legsPitchAngle) / (torsoPitchAngle - legsPitchAngle);
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pitchAlpha = Q_clamp_float(pitchAlpha, 0, 1);
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if (yaw < -20) {
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legsYawAngle = -40.0;
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torsoYawAngle = -20.0;
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horzLegsStr = "_left40";
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horzTorsoStr = "_left20";
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} else if (yaw < 0) {
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legsYawAngle = -20.0;
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torsoYawAngle = 0.0;
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horzLegsStr = "_left20";
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horzTorsoStr = "_straight";
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} else if (yaw <= 20) {
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legsYawAngle = 0.0;
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torsoYawAngle = 20.0;
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horzLegsStr = "_straight";
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horzTorsoStr = "_right20";
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} else {
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legsYawAngle = 20.0;
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torsoYawAngle = 40.0;
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horzLegsStr = "_right20";
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horzTorsoStr = "_right40";
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}
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yawAlpha = (yaw - legsYawAngle) / (torsoYawAngle - legsYawAngle);
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yawAlpha = Q_clamp_float(yawAlpha, 0, 1);
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anim = "mg42tripod_aim" + horzLegsStr + vertLegsStr;
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weight = (1 - pitchAlpha) * (1 - yawAlpha);
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animNum = gi.Anim_NumForName(edict->tiki, anim.c_str());
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if (animNum == -1) {
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gi.DPrintf("^~^~^ Warning: Can't find player animation '%s'.\n", anim.c_str());
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anim = "mg42tripod_aim_straight_straight";
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animNum = gi.Anim_NumForName(edict->tiki, anim.c_str());
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}
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if (animNum == CurrentAnim(0)) {
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SetWeight(0, weight);
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} else {
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NewAnim(animNum, 0, weight);
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}
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anim = "mg42tripod_aim" + horzLegsStr + vertTorsoStr;
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weight = (1.0 - yawAlpha) * pitchAlpha;
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animNum = gi.Anim_NumForName(edict->tiki, anim.c_str());
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if (animNum == -1) {
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gi.DPrintf("^~^~^ Warning: Can't find player animation '%s'.\n", anim.c_str());
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anim = "mg42tripod_aim_straight_straight";
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animNum = gi.Anim_NumForName(edict->tiki, anim.c_str());
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}
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if (animNum == CurrentAnim(1)) {
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SetWeight(1, weight);
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} else {
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NewAnim(animNum, 1, weight);
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}
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anim = "mg42tripod_aim" + horzTorsoStr + vertTorsoStr;
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weight = pitchAlpha * yawAlpha;
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animNum = gi.Anim_NumForName(edict->tiki, anim.c_str());
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if (animNum == -1) {
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gi.DPrintf("^~^~^ Warning: Can't find player animation '%s'.\n", anim.c_str());
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anim = "mg42tripod_aim_straight_straight";
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animNum = gi.Anim_NumForName(edict->tiki, anim.c_str());
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}
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if (animNum == CurrentAnim(2)) {
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SetWeight(2, weight);
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} else {
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NewAnim(animNum, 2, weight);
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}
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anim = "mg42tripod_aim" + horzTorsoStr + vertTorsoStr;
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weight = (1.0 - pitchAlpha) * yawAlpha;
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animNum = gi.Anim_NumForName(edict->tiki, anim.c_str());
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if (animNum == -1) {
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gi.DPrintf("^~^~^ Warning: Can't find player animation '%s'.\n", anim.c_str());
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anim = "mg42tripod_aim_straight_straight";
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animNum = gi.Anim_NumForName(edict->tiki, anim.c_str());
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}
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if (animNum == CurrentAnim(3)) {
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SetWeight(3, weight);
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} else {
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NewAnim(animNum, 3, weight);
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}
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}
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if (deadflag == DEAD_DEAD) {
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if (m_fPainBlend) {
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StopAnimating(ANIMSLOT_PAIN);
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SetWeight(ANIMSLOT_PAIN, 0);
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m_fPainBlend = 0;
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animdone_Pain = false;
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}
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return;
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}
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iPartSlot = m_iPartSlot[legs];
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iOldPartSlot = m_iPartSlot[legs] ^ 1;
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if (m_fPartBlends[legs] <= 0.0f) {
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if (partOldAnim[legs] != "") {
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StopAnimating(iOldPartSlot);
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if (partAnim[legs] == "") {
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SetWeight(iPartSlot, 0.0);
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} else {
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SetWeight(iPartSlot, 1.0);
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}
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} else {
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if (partAnim[legs] == "") {
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SetWeight(iPartSlot, 0.0);
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} else {
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SetWeight(iPartSlot, 1.0);
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}
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}
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} else {
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m_fPartBlends[legs] -= level.frametime * partBlendMult[legs];
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if (m_fPartBlends[legs] >= 0.01f) {
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if (partOldAnim[legs] != "") {
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SetWeight(iOldPartSlot, m_fPartBlends[legs]);
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}
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if (partAnim[legs] != "") {
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SetWeight(iPartSlot, 1.0f - m_fPartBlends[legs]);
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}
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} else {
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m_fPartBlends[legs] = 0.0f;
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StopAnimating(iOldPartSlot);
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partOldAnim[legs] = "";
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if (partAnim[legs] == "") {
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SetWeight(iPartSlot, 0.0);
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} else {
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SetWeight(iPartSlot, 1.0);
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}
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}
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}
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iPartSlot = m_iPartSlot[torso];
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iOldPartSlot = m_iPartSlot[torso] ^ 1;
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if (m_fPartBlends[torso] <= 0.0f) {
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if (partOldAnim[torso] != "") {
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StopAnimating(iOldPartSlot);
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partOldAnim[torso] = "";
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if (partAnim[torso] == "") {
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SetWeight(iPartSlot, 0.0);
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} else {
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SetWeight(iPartSlot, 1.0);
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}
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}
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} else {
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m_fPartBlends[torso] = m_fPartBlends[torso] - level.frametime * partBlendMult[torso];
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if (m_fPartBlends[torso] >= 0.01f) {
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fWeightTotal = 0.0f;
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if (partOldAnim[torso] != "") {
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SetWeight(iOldPartSlot, m_fPartBlends[torso]);
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fWeightTotal += m_fPartBlends[torso];
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}
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if (partAnim[torso] != "") {
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SetWeight(iPartSlot, m_fPartBlends[torso]);
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fWeightTotal += 1.0f - m_fPartBlends[torso];
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}
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edict->s.actionWeight = fWeightTotal;
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} else {
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m_fPartBlends[torso] = 0.0f;
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StopAnimating(iOldPartSlot);
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partOldAnim[torso] = "";
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if (partAnim[torso] == "") {
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SetWeight(iPartSlot, 0.0);
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edict->s.actionWeight = 0.0;
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} else {
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SetWeight(iPartSlot, 1.0);
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edict->s.actionWeight = 1.0;
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}
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}
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}
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if (m_fPainBlend) {
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if (m_sPainAnim == "") {
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StopAnimating(ANIMSLOT_PAIN);
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edict->s.frameInfo[ANIMSLOT_PAIN].weight = 0;
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m_fPainBlend = 0;
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animdone_Pain = false;
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} else if (animdone_Pain) {
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m_fPainBlend -= level.frametime * (10.0 / 3.0);
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if (m_fPainBlend < 0.01f) {
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StopAnimating(ANIMSLOT_PAIN);
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edict->s.frameInfo[ANIMSLOT_PAIN].weight = 0;
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m_fPainBlend = 0;
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animdone_Pain = false;
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}
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}
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if (m_fPainBlend) {
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int i;
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float w;
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edict->s.frameInfo[ANIMSLOT_PAIN].weight = m_fPainBlend;
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w = 1.0 - m_fPainBlend * 0.5;
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for (i = 0; i < ANIMSLOT_PAIN; i++) {
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if (edict->s.frameInfo[i].weight) {
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edict->s.frameInfo[i].weight *= w;
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}
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}
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edict->s.actionWeight *= w;
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}
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}
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}
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void Player::PlayerAnimDelta(float *vDelta)
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{
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float fTimeDelta;
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float fBackTime;
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float vNewDelta[3];
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int animnum;
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VectorClear(vDelta);
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if (m_fLastDeltaTime >= level.time) {
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return;
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}
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fTimeDelta = level.time - m_fLastDeltaTime;
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animnum = -1;
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if (partAnim[legs] != "") {
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animnum = CurrentAnim(m_iPartSlot[legs]);
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}
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if (animnum != -1) {
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fBackTime = GetTime(m_iPartSlot[legs]) - fTimeDelta;
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if (fBackTime < 0.0f) {
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fBackTime = 0.0f;
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}
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float fTime = GetTime(m_iPartSlot[legs]);
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// get the anim delta
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gi.Anim_DeltaOverTime(edict->tiki, animnum, fBackTime, fTime, vNewDelta);
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VectorMA(vDelta, edict->s.frameInfo[m_iPartSlot[legs]].weight, vNewDelta, vDelta);
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}
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animnum = -1;
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if (partAnim[torso] != "") {
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animnum = CurrentAnim(m_iPartSlot[torso]);
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}
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if (animnum != -1) {
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fBackTime = GetTime(m_iPartSlot[torso]) - fTimeDelta;
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if (fBackTime < 0.0f) {
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fBackTime = 0.0f;
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}
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float fTime = GetTime(m_iPartSlot[torso]);
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gi.Anim_DeltaOverTime(edict->tiki, animnum, fBackTime, fTime, vNewDelta);
|
|
|
|
VectorMA(vDelta, edict->s.frameInfo[m_iPartSlot[torso]].weight, vNewDelta, vDelta);
|
|
}
|
|
}
|
|
|
|
void Player::EventTestAnim(Event *ev)
|
|
{
|
|
// FIXME: unimplemented
|
|
}
|