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https://github.com/openmoh/openmohaa.git
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53 lines
2.4 KiB
C
53 lines
2.4 KiB
C
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// huddraw.cpp : This is a HudDraw Functions Code section with huddraw functions reversed for
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// altering clients HUD
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#ifndef __HUDDRAW_H__
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#define __HUDDRAW_H__
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#include "g_local.h"
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void HudDraw3d( int index, vec3_t vector, int ent_num, qboolean bAlwaysShow, qboolean depth );
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void HudDrawShader( int info, const char *name );
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void HudDrawAlign( int info, int horizontalAlign, int verticalAlign );
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void HudDrawRect( int info, int x, int y, int width, int height );
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void HudDrawVirtualSize( int info, int virtualScreen );
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void HudDrawColor( int info, float *color );
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void HudDrawAlpha( int info, float alpha );
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void HudDrawString( int info, const char *string );
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void HudDrawFont( int info, const char *fontName );
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void HudDrawTimer( int index, float duration, float fade_out_time );
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void iHudDraw3d( int cl_num, int index, vec3_t vector, int ent_num, qboolean bAlwaysShow, qboolean depth );
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void iHudDrawShader( int cl_num, int info, const char *name );
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void iHudDrawAlign( int cl_num, int info, int horizontalAlign, int verticalAlign );
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void iHudDrawRect( int cl_num, int info, int x, int y, int width, int height );
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void iHudDrawVirtualSize( int cl_num, int info, int virtualScreen );
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void iHudDrawColor( int cl_num, int info, float *color );
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void iHudDrawAlpha( int cl_num, int info, float alpha );
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void iHudDrawString( int cl_num, int info, const char *string );
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void iHudDrawFont( int cl_num, int info, const char *fontName );
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void iHudDrawTimer( int cl_num, int index, float duration, float fade_out_time );
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#endif // __HUDDRAW_H__
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