.. |
actor.cpp
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Call Director.Unpause() to execute running scripts
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2023-08-12 03:04:31 +02:00 |
actor.h
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Fixed Unix compilation warnings/errors
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2023-08-10 23:06:03 +02:00 |
actor_aim.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_alarm.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_anim.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_animapi.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_animcurious.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_balcony.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_cover.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_curious.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_disguise_common.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_disguise_officier.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_disguise_rover.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_disguise_salute.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_disguise_sentry.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_dog.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_grenade.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_idle.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_killed.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_machinegunner.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_noclip.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_pain.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_patrol.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_runner.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_turret.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_weaponless.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actorenemy.cpp
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Cleanup entity class
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2023-08-09 23:09:09 +02:00 |
actorenemy.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actorpath.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actorpath.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
ammo.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
ammo.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
animate.cpp
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Moved AnimationEvent from Animate to a separate source file
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2023-08-11 21:30:47 +02:00 |
animate.h
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Archive is_paused and angular_delta
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2023-08-12 00:47:39 +02:00 |
animationevent.cpp
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Moved AnimationEvent from Animate to a separate source file
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2023-08-11 21:30:47 +02:00 |
animationevent.h
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Moved AnimationEvent from Animate to a separate source file
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2023-08-11 21:30:47 +02:00 |
archive.cpp
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Set Entity's entnum directly
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2023-08-09 20:57:53 +02:00 |
archive.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
armor.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
armor.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
barrels.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
barrels.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
baseimp.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
beam.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
beam.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bg_local.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bg_misc.cpp
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Moved gi.protocol to a new variable called g_protocol
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2023-07-02 19:17:15 +02:00 |
bg_pmove.cpp
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Added protocol for pmove_t for PM_CheckDuck
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2023-08-13 17:59:21 +02:00 |
bg_public.h
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Added protocol for pmove_t for PM_CheckDuck
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2023-08-13 17:59:21 +02:00 |
bg_slidemove.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bg_voteoptions.cpp
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Formatted source files
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2023-08-10 18:41:49 +02:00 |
bg_voteoptions.h
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Formatted source files
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2023-08-10 18:41:49 +02:00 |
body.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
body.h
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Reworked file inclusion (using relative path)
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2023-06-17 01:24:20 +02:00 |
botlib.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
botmenudef.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bspline.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bspline.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
camera.cpp
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Added watchstring from mohaab
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2023-07-30 14:09:22 +02:00 |
camera.h
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Added watchstring from mohaab
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2023-07-30 14:09:22 +02:00 |
characterstate.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
characterstate.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
chars.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
CMakeLists.txt
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Major script engine fixes
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2023-08-12 19:59:40 +02:00 |
consoleevent.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
consoleevent.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
crateobject.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
crateobject.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
crc32.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
damagemodel.cpp
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
damagemodel.h
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
debuglines.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
debuglines.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
decals.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
decals.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
dm_manager.cpp
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Fixed Unix compilation warnings/errors
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2023-08-10 23:06:03 +02:00 |
dm_manager.h
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Rearranged DM_Manager
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2023-08-10 02:31:01 +02:00 |
doors.cpp
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Removed unused trigger features
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2023-08-08 23:51:46 +02:00 |
doors.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
DrivableVehicleTandem.cpp
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
DrivableVehicleTandem.h
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
earthquake.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
earthquake.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
effectentity.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
effectentity.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
Entities.cpp
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
Entities.h
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
entity.cpp
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Using S_FLAG_DO_CALLBACK
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2023-08-13 20:19:51 +02:00 |
entity.h
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Cleanup entity class
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2023-08-09 23:09:09 +02:00 |
explosion.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
explosion.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
fixedturret.cpp
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Added FixedTurret, PortableTurret and CarryableTurret (unimplemented)
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2023-08-10 17:01:43 +02:00 |
fixedturret.h
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Added FixedTurret, PortableTurret and CarryableTurret (unimplemented)
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2023-08-10 17:01:43 +02:00 |
g_active.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_arenas.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_bot.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
g_client.cpp
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Added GT_TOW and GT_LIBERATION for SelectSpawnPoint()
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2023-08-10 19:11:39 +02:00 |
g_items.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_local.h
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Added G_PMDrawTrace
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2023-08-11 00:13:29 +02:00 |
g_main.cpp
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Call Director.Unpause() to execute running scripts
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2023-08-12 03:04:31 +02:00 |
g_main.h
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Renamed gameImport to game_import_t, and gameExport_t to game_export_t
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2023-07-02 19:22:17 +02:00 |
g_mem.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_mmove.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
g_phys.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
g_phys.h
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Added MOVETYPE_PORTABLE_TURRET
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2023-08-11 01:21:29 +02:00 |
g_public.h
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Added a function to get an animation's angular delta over time
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2023-08-11 21:11:16 +02:00 |
g_session.cpp
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Renamed team to teamnum
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2023-08-10 18:49:57 +02:00 |
g_spawn.cpp
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Fixed bad event when using '$' key
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2023-08-13 20:19:26 +02:00 |
g_spawn.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_utils.cpp
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Added G_PMDrawTrace
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2023-08-11 00:13:29 +02:00 |
g_vmove.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
g_weapon.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
game.cpp
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Added no_fade parameter to G_BeginIntermission
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2023-08-12 14:00:14 +02:00 |
game.h
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Added no_fade parameter to G_BeginIntermission
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2023-08-12 14:00:14 +02:00 |
gamecmds.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
gamecmds.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gamecvars.cpp
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Added g_obituarylocation (openmohaa-specific parameter)
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2023-08-10 21:23:10 +02:00 |
gamecvars.h
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Added g_obituarylocation (openmohaa-specific parameter)
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2023-08-10 21:23:10 +02:00 |
gamescript.cpp
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Fixed ScriptCheck always failing regardless of the g_scriptcheck value
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2023-08-13 20:19:40 +02:00 |
gamescript.h
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Added ScriptThreadLabel::Execute() with safeptr listener, and optionally another listener
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2023-08-02 20:59:54 +02:00 |
gibs.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gibs.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
glb_local.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gravpath.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gravpath.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
grenadehint.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
grenadehint.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
health.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
health.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
hud.cpp
|
Added all mohaas/mohaab cvars
|
2023-08-10 12:04:45 +02:00 |
hud.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
huddraw.cpp
|
Added all mohaas/mohaab cvars
|
2023-08-10 12:04:45 +02:00 |
huddraw.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
inv.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
inventoryitem.cpp
|
Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
inventoryitem.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
ipfilter.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
ipfilter.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
item.cpp
|
Added all mohaas/mohaab cvars
|
2023-08-10 12:04:45 +02:00 |
item.h
|
Formatted item source files
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2023-08-09 16:54:38 +02:00 |
level.cpp
|
Using Director.Pause() instead
|
2023-08-13 17:59:59 +02:00 |
level.h
|
Moved vote options stuff to bg_voteoptions.h
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2023-08-10 17:00:17 +02:00 |
light.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
light.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
lightstyleclass.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
lightstyleclass.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
lodthing.cpp
|
Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
lodthing.h
|
Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
match.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
md5.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
md5.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
misc.cpp
|
Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
misc.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
movegrid.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
movegrid.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
mover.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
mover.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
nature.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
nature.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
navigate.cpp
|
Fixed string constants
|
2023-08-10 12:08:53 +02:00 |
navigate.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
object.cpp
|
Added InteractObject and ThrowObject
|
2023-08-09 20:49:43 +02:00 |
object.h
|
Added InteractObject and ThrowObject
|
2023-08-09 20:49:43 +02:00 |
parm.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
parm.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
player.cpp
|
Fixed crouch on mohaa and mohaas/mohaab
|
2023-08-13 20:20:36 +02:00 |
player.h
|
Removed SpawnDamageEffect
|
2023-08-11 00:43:40 +02:00 |
player_animation.cpp
|
Implemented EndAnim_Pain
|
2023-08-10 21:37:53 +02:00 |
player_combat.cpp
|
Removed Player::useWeapon
|
2023-08-09 20:58:07 +02:00 |
player_conditionals.cpp
|
Fixed Player::CondCheckMovementSpeed returning wrong value (expects it to return true if below the weapon's max fire movement)
|
2023-08-13 16:11:59 +02:00 |
player_util.cpp
|
Cleanup player class
|
2023-08-10 03:46:28 +02:00 |
playerbot.cpp
|
Cleanup entity class
|
2023-08-09 23:09:09 +02:00 |
playerbot.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
playerstart.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
playerstart.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
portableturret.cpp
|
Added FixedTurret, PortableTurret and CarryableTurret (unimplemented)
|
2023-08-10 17:01:43 +02:00 |
portableturret.h
|
Added FixedTurret, PortableTurret and CarryableTurret (unimplemented)
|
2023-08-10 17:01:43 +02:00 |
portal.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
portal.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptflags.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptflags.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptmaster.cpp
|
Call Director.Unpause() to execute running scripts
|
2023-08-12 03:04:31 +02:00 |
scriptmaster.h
|
Call Director.Unpause() to execute running scripts
|
2023-08-12 03:04:31 +02:00 |
scriptslave.cpp
|
Removed SimpleEntity::SetTargetViewAngles()
|
2023-08-09 20:57:45 +02:00 |
scriptslave.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
scriptthread.cpp
|
Added all script functions from mohaas/mohaab
|
2023-08-12 14:02:43 +02:00 |
scriptthread.h
|
Added all script functions from mohaas/mohaab
|
2023-08-12 14:02:43 +02:00 |
scripttimer.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scripttimer.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
sentient.cpp
|
Added all mohaas/mohaab features (SetWeaponIdleState, PingForMines, ForceLandmineMeasure, ForceDropWeapon and ForceDropHealth)
|
2023-08-12 00:49:07 +02:00 |
sentient.h
|
Added all mohaas/mohaab features (SetWeaponIdleState, PingForMines, ForceLandmineMeasure, ForceDropWeapon and ForceDropHealth)
|
2023-08-12 00:49:07 +02:00 |
sentient_combat.cpp
|
Call Weapon::Charge in Sentient::ChargeWeapon
|
2023-08-13 16:07:46 +02:00 |
simpleactor.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
simpleactor.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
simpleentity.cpp
|
Fixed mismatched endif
|
2023-08-09 21:00:56 +02:00 |
simpleentity.h
|
Fixed mismatched endif
|
2023-08-09 21:00:56 +02:00 |
slre.c
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
slre.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
smokegrenade.cpp
|
Smoke system implementation from mohaas/mohaab
|
2023-07-30 16:09:54 +02:00 |
smokegrenade.h
|
Smoke system implementation from mohaas/mohaab
|
2023-07-30 16:09:54 +02:00 |
smokesprite.cpp
|
Smoke system implementation from mohaas/mohaab
|
2023-07-30 16:09:54 +02:00 |
smokesprite.h
|
Smoke system implementation from mohaas/mohaab
|
2023-07-30 16:09:54 +02:00 |
soundman.cpp
|
Using const_str for trigger
|
2023-08-09 00:54:06 +02:00 |
soundman.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
spawners.cpp
|
Cleaned up SimpleEntity
|
2023-08-09 20:57:17 +02:00 |
spawners.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
specialfx.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
specialfx.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
spline.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
stack.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
syn.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
Tow_Entities.cpp
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
Tow_Entities.h
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
trigger.cpp
|
Fixed "isabandoned" mispelling
|
2023-08-13 03:34:28 +02:00 |
trigger.h
|
Using const_str for trigger
|
2023-08-09 00:54:06 +02:00 |
umap.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
vehicle.cpp
|
Added DetachRemoteOwner
|
2023-08-10 17:00:38 +02:00 |
vehicle.h
|
Added DetachRemoteOwner
|
2023-08-10 17:00:38 +02:00 |
VehicleCollisionEntity.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
VehicleCollisionEntity.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
VehicleHalfTrack.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
VehicleSlot.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
VehicleSlot.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
VehicleSoundEntity.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
VehicleSoundEntity.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
VehicleTank.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
vehicletanktandem.cpp
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
vehicletanktandem.h
|
Added stub source files from mohaas/mohaab
|
2023-07-30 14:28:58 +02:00 |
vehicleturret.cpp
|
Added some mohaas/mohaab methods (stubs)
|
2023-08-11 03:09:10 +02:00 |
vehicleturret.h
|
Added some mohaas/mohaab methods (stubs)
|
2023-08-11 03:09:10 +02:00 |
VehicleWheelsX2.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
VehicleWheelsX4.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
viewthing.cpp
|
Fixed CurrentFrame() not found error
|
2023-08-01 19:59:32 +02:00 |
viewthing.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
weapon.cpp
|
Implemented Weapon::Charge
|
2023-08-13 16:07:11 +02:00 |
weapon.h
|
Cleanup weapon class
|
2023-08-12 00:10:47 +02:00 |
weapturret.cpp
|
Added player-specific methods
|
2023-08-10 17:01:19 +02:00 |
weapturret.h
|
Use usercmd_s instead of usercmd_t
|
2023-08-11 03:08:56 +02:00 |
weaputils.cpp
|
Renamed m_iOwnerTeam to m_iTeam
|
2023-08-13 16:06:49 +02:00 |
weaputils.h
|
Renamed m_iOwnerTeam to m_iTeam
|
2023-08-13 16:06:49 +02:00 |
windows.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
windows.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
world.cpp
|
Moved gi.protocol to a new variable called g_protocol
|
2023-07-02 19:17:15 +02:00 |
world.h
|
Reworked file inclusion (using relative path)
|
2023-06-17 01:24:20 +02:00 |