openmohaa/code/game/VehicleTank.cpp

77 lines
1.6 KiB
C++

/*
===========================================================================
Copyright (C) 2018 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "vehicle.h"
#include "player.h"
CLASS_DECLARATION(DrivableVehicle, VehicleTank, "VehicleTank")
{
{ &EV_Damage, &VehicleTank::EventDamage },
{ NULL, NULL }
};
VehicleTank::VehicleTank()
{
// FIXME: STUB
}
VehicleTank::~VehicleTank()
{
// FIXME: STUB
}
qboolean VehicleTank::Drive(usercmd_t *ucmd)
{
// FIXME: STUB
return false;
}
void VehicleTank::EventDamage(Event *ev)
{
// FIXME: STUB
}
void VehicleTank::Think()
{
// FIXME: STUB
}
void VehicleTank::Postthink()
{
// FIXME: STUB
}
void VehicleTank::CalculateOriginOffset()
{
// FIXME: STUB
}
void VehicleTank::UpdateSound()
{
// FIXME: STUB
}
void VehicleTank::AttachDriverSlot(Event* ev)
{
// FIXME: STUB
}