openmohaa/code/uilib/uilangamelist.cpp
2016-03-27 11:49:47 +02:00

249 lines
2.8 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "ui_local.h"
CLASS_DECLARATION( UIWidget, UILanGameList, NULL )
{
{ NULL, NULL }
};
UILanGameList::UILanGameList()
{
// FIXME: stub
}
void UILanGameList::CreateServerWidgets
(
void
)
{
// FIXME: stub
}
void UILanGameList::DestroyServerWidgets
(
void
)
{
// FIXME: stub
}
void UILanGameList::RepositionServerWidgets
(
void
)
{
// FIXME: stub
}
void UILanGameList::DrawNoServers
(
UIRect2D frame
)
{
// FIXME: stub
}
void UILanGameList::AddColumn
(
str sName,
UIReggedMaterial *pMaterial,
int iWidth,
Container<str> *csEntries
)
{
// FIXME: stub
}
void UILanGameList::AddNoServer
(
void
)
{
// FIXME: stub
}
void UILanGameList::UpdateServers
(
void
)
{
// FIXME: stub
}
void UILanGameList::FrameInitialized
(
void
)
{
// FIXME: stub
}
void UILanGameList::EventScanNetwork
(
Event *ev
)
{
// FIXME: stub
}
void UILanGameList::EventScaningNetwork
(
Event *ev
)
{
// FIXME: stub
}
bool UILanGameList::isDying
(
void
)
{
// FIXME: stub
return false;
}
void UILanGameList::Draw
(
void
)
{
// FIXME: stub
}
qboolean UILanGameList::KeyEvent
(
int key,
unsigned int time
)
{
// FIXME: stub
return qfalse;
}
void UILanGameList::Highlight
(
UIWidget *wid
)
{
// FIXME: stub
}
void UILanGameList::Connect
(
void
)
{
// FIXME: stub
}
void UILanGameList::EventConnect
(
Event *ev
)
{
// FIXME: stub
}
void UILanGameList::PlayEnterSound
(
void
)
{
// FIXME: stub
}
qboolean UILanGameList::SetActiveRow
(
UIWidget *w
)
{
// FIXME: stub
return qfalse;
}
void UILanGameList::Realign
(
void
)
{
// FIXME: stub
}
CLASS_DECLARATION( UILabel, UILanGameListLabel, NULL )
{
{ NULL, NULL }
};
UILanGameListLabel::UILanGameListLabel()
{
}
UILanGameListLabel::UILanGameListLabel
(
UILanGameList *list
)
{
}
void UILanGameListLabel::Pressed
(
Event *ev
)
{
}
void UILanGameListLabel::Unpressed
(
Event *ev
)
{
}