openmohaa/code/game/huddraw.h
2016-03-27 11:49:47 +02:00

53 lines
2.4 KiB
C

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// huddraw.cpp : This is a HudDraw Functions Code section with huddraw functions reversed for
// altering clients HUD
#ifndef __HUDDRAW_H__
#define __HUDDRAW_H__
#include "g_local.h"
void HudDraw3d( int index, vec3_t vector, int ent_num, qboolean bAlwaysShow, qboolean depth );
void HudDrawShader( int info, const char *name );
void HudDrawAlign( int info, int horizontalAlign, int verticalAlign );
void HudDrawRect( int info, int x, int y, int width, int height );
void HudDrawVirtualSize( int info, int virtualScreen );
void HudDrawColor( int info, float *color );
void HudDrawAlpha( int info, float alpha );
void HudDrawString( int info, const char *string );
void HudDrawFont( int info, const char *fontName );
void HudDrawTimer( int index, float duration, float fade_out_time );
void iHudDraw3d( int cl_num, int index, vec3_t vector, int ent_num, qboolean bAlwaysShow, qboolean depth );
void iHudDrawShader( int cl_num, int info, const char *name );
void iHudDrawAlign( int cl_num, int info, int horizontalAlign, int verticalAlign );
void iHudDrawRect( int cl_num, int info, int x, int y, int width, int height );
void iHudDrawVirtualSize( int cl_num, int info, int virtualScreen );
void iHudDrawColor( int cl_num, int info, float *color );
void iHudDrawAlpha( int cl_num, int info, float alpha );
void iHudDrawString( int cl_num, int info, const char *string );
void iHudDrawFont( int cl_num, int info, const char *fontName );
void iHudDrawTimer( int cl_num, int index, float duration, float fade_out_time );
#endif // __HUDDRAW_H__