openmohaa/code/game/gamecvars.cpp
2016-03-27 11:49:47 +02:00

479 lines
17 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// gamecvars.cpp: Definitions for any cvars used by the game.
//
#include "gamecvars.h"
cvar_t *developer;
cvar_t *sv_reborn;
cvar_t *deathmatch;
cvar_t *dmflags;
cvar_t *skill;
cvar_t *fraglimit;
cvar_t *timelimit;
cvar_t *roundlimit;
cvar_t *g_allowjointime;
cvar_t *g_teamswitchdelay;
cvar_t *password;
cvar_t *sv_privatePassword;
cvar_t *filterban;
cvar_t *flood_msgs;
cvar_t *flood_persecond;
cvar_t *flood_waitdelay;
cvar_t *maxclients;
cvar_t *maxbots;
cvar_t *maxentities;
cvar_t *nomonsters;
cvar_t *precache;
cvar_t *dedicated;
cvar_t *detail;
cvar_t *com_blood;
cvar_t *whereami;
cvar_t *bosshealth;
cvar_t *sv_maxvelocity;
cvar_t *sv_gravity;
cvar_t *sv_rollspeed;
cvar_t *sv_rollangle;
cvar_t *sv_cheats;
cvar_t *sv_showbboxes;
cvar_t *sv_testloc_num;
cvar_t *sv_testloc_secondary;
cvar_t *sv_testloc_radius;
cvar_t *sv_testloc_offset_x;
cvar_t *sv_testloc_offset_y;
cvar_t *sv_testloc_offset_z;
cvar_t *sv_testloc_radius2;
cvar_t *sv_testloc_offset2_x;
cvar_t *sv_testloc_offset2_y;
cvar_t *sv_testloc_offset2_z;
cvar_t *sv_showcameras;
cvar_t *sv_showentnums;
cvar_t *sv_stopspeed;
cvar_t *sv_friction;
cvar_t *sv_waterfriction;
cvar_t *sv_waterspeed;
cvar_t *sv_traceinfo;
cvar_t *sv_drawtrace;
cvar_t *sv_fps;
cvar_t *sv_cinematic;
cvar_t *sv_maplist;
cvar_t *sv_nextmap;
cvar_t *sv_runspeed;
cvar_t *sv_walkspeed;
cvar_t *sv_dmspeedmult;
cvar_t *sv_crouchspeedmult;
cvar_t *g_showmem;
cvar_t *g_timeents;
cvar_t *g_showaxis;
cvar_t *g_showplayerstate;
cvar_t *g_showplayeranim;
cvar_t *g_showawareness;
cvar_t *g_entinfo;
cvar_t *g_showlookat;
cvar_t *g_numdebuglines;
cvar_t *g_numdebuglinedelays;
cvar_t *g_numdebugstrings;
cvar_t *g_spiffyplayer;
cvar_t *g_spiffyvelocity_x;
cvar_t *g_spiffyvelocity_y;
cvar_t *g_spiffyvelocity_z;
cvar_t *g_playermodel;
cvar_t *g_statefile;
cvar_t *g_showbullettrace;
cvar_t *s_debugmusic;
cvar_t *g_showautoaim;
cvar_t *g_debugtargets;
cvar_t *g_debugdamage;
cvar_t *g_logstats;
cvar_t *g_showtokens;
cvar_t *g_showopcodes;
cvar_t *g_scriptcheck;
cvar_t *g_nodecheck;
cvar_t *g_scriptdebug;
cvar_t *g_scripttrace;
cvar_t *g_ai;
cvar_t *g_vehicle;
cvar_t *g_gametype;
cvar_t *g_gametypestring;
cvar_t *g_rankedserver;
cvar_t *g_teamdamage;
cvar_t *g_allowvote;
cvar_t *g_monitor;
cvar_t *g_monitorNum;
cvar_t *g_spawnentities;
cvar_t *g_spawnai;
cvar_t *g_patherror;
cvar_t *g_droppeditemlife;
cvar_t *g_dropclips;
cvar_t *g_animdump;
cvar_t *g_showdamage;
cvar_t *g_ai_notifyradius;
cvar_t *g_ai_noticescale;
cvar_t *g_ai_soundscale;
cvar_t *ai_debug_grenades;
cvar_t *g_warmup;
cvar_t *g_doWarmup;
cvar_t *g_forceready;
cvar_t *g_forcerespawn;
cvar_t *g_maxintermission;
cvar_t *g_smoothClients;
cvar_t *pmove_fixed;
cvar_t *pmove_msec;
cvar_t *g_inactivespectate;
cvar_t *g_inactivekick;
cvar_t *g_viewkick_pitch;
cvar_t *g_viewkick_yaw;
cvar_t *g_viewkick_roll;
cvar_t *g_viewkick_dmmult;
cvar_t *g_drawattackertime;
cvar_t *g_playerdeltamethod;
cvar_t *g_success;
cvar_t *g_failed;
cvar_t *g_gotmedal;
cvar_t *g_medal0;
cvar_t *g_medal1;
cvar_t *g_medal2;
cvar_t *g_medal3;
cvar_t *g_medal4;
cvar_t *g_medal5;
cvar_t *g_eogmedal0;
cvar_t *g_eogmedal1;
cvar_t *g_eogmedal2;
cvar_t *g_m1l1;
cvar_t *g_m1l2;
cvar_t *g_m1l3;
cvar_t *g_m2l1;
cvar_t *g_m2l2;
cvar_t *g_m2l3;
cvar_t *g_m3l1;
cvar_t *g_m3l2;
cvar_t *g_m3l3;
cvar_t *g_m4l1;
cvar_t *g_m4l2;
cvar_t *g_m4l3;
cvar_t *g_m5l1;
cvar_t *g_m5l2;
cvar_t *g_m5l3;
cvar_t *g_m6l1;
cvar_t *g_m6l2;
cvar_t *g_m6l3;
cvar_t *g_lastsave;
cvar_t *g_forceteamspectate;
cvar_t *g_spectatefollow_forward;
cvar_t *g_spectatefollow_right;
cvar_t *g_spectatefollow_up;
cvar_t *g_spectatefollow_pitch;
cvar_t *g_spectatefollow_firstperson;
cvar_t *g_spectate_allow_full_chat;
cvar_t *g_voiceChat;
cvar_t *sv_scriptfiles;
void CVAR_Init( void )
{
developer = gi.Cvar_Get( "developer", "0", 0 );
sv_reborn = gi.Cvar_Get( "sv_reborn", "0", CVAR_LATCH|CVAR_SERVERINFO );
precache = gi.Cvar_Get( "sv_precache", "1", 0 );
dedicated = gi.Cvar_Get( "dedicated", "1", CVAR_LATCH );
deathmatch = gi.Cvar_Get( "deathmatch", "1", CVAR_USERINFO|CVAR_SERVERINFO|CVAR_LATCH );
skill = gi.Cvar_Get( "skill", "1", CVAR_USERINFO|CVAR_SERVERINFO|CVAR_LATCH );
maxclients = gi.Cvar_Get( "sv_maxclients", "1", 0 );
maxbots = gi.Cvar_Get( "sv_maxbots", "2", 0 );
maxentities = gi.Cvar_Get( "maxentities", "1024", CVAR_LATCH );
password = gi.Cvar_Get( "password", "", CVAR_USERINFO );
sv_privatePassword = gi.Cvar_Get( "sv_privatePassword", "", CVAR_TEMP );
filterban = gi.Cvar_Get( "filterban", "1", 0 );
dmflags = gi.Cvar_Get( "dmflags", "0", CVAR_SERVERINFO );
fraglimit = gi.Cvar_Get( "fraglimit", "0", CVAR_SERVERINFO );
timelimit = gi.Cvar_Get( "timelimit", "0", CVAR_SERVERINFO );
roundlimit = gi.Cvar_Get( "roundlimit", "0", CVAR_SERVERINFO );
g_allowjointime = gi.Cvar_Get( "g_allowjointime", "30", CVAR_SERVERINFO );
g_teamswitchdelay = gi.Cvar_Get( "g_teamswitchdelay", "15", 0 );
nomonsters = gi.Cvar_Get( "nomonsters", "0", CVAR_SERVERINFO );
flood_msgs = gi.Cvar_Get( "flood_msgs", "4", 0 );
flood_persecond = gi.Cvar_Get( "flood_persecond", "4", 0 );
flood_waitdelay = gi.Cvar_Get( "flood_waitdelay", "10", 0 );
detail = gi.Cvar_Get( "detail", "1", CVAR_ARCHIVE );
com_blood = gi.Cvar_Get( "com_blood", "1", CVAR_ARCHIVE );
whereami = gi.Cvar_Get( "whereami", "0", 0 );
bosshealth = gi.Cvar_Get( "bosshealth", "0", 0 );
sv_rollspeed = gi.Cvar_Get( "sv_rollspeed", "2200", 0 );
sv_rollangle = gi.Cvar_Get( "sv_rollangle", "2", 0 );
sv_maxvelocity = gi.Cvar_Get( "sv_maxvelocity", "6000", 0 );
sv_gravity = gi.Cvar_Get( "sv_gravity", "512", 0 );
sv_traceinfo = gi.Cvar_Get( "sv_traceinfo", "0", 0 );
sv_drawtrace = gi.Cvar_Get( "sv_drawtrace", "0", 0 );
sv_showbboxes = gi.Cvar_Get( "sv_showbboxes", "0", 0 );
sv_testloc_num = gi.Cvar_Get( "sv_testloc_num", "0", 0 );
sv_testloc_secondary = gi.Cvar_Get( "sv_testloc_secondary", "0", 0 );
sv_testloc_radius = gi.Cvar_Get( "sv_testloc_radius", "1", 0 );
sv_testloc_offset_x = gi.Cvar_Get( "sv_testloc_offset_x", "0", 0 );
sv_testloc_offset_y = gi.Cvar_Get( "sv_testloc_offset_y", "0", 0 );
sv_testloc_offset_z = gi.Cvar_Get( "sv_testloc_offset_z", "0", 0 );
sv_testloc_radius2 = gi.Cvar_Get( "sv_testloc_radius2", "1", 0 );
sv_testloc_offset2_x = gi.Cvar_Get( "sv_testloc_offset2_x", "0", 0 );
sv_testloc_offset2_y = gi.Cvar_Get( "sv_testloc_offset2_y", "0", 0 );
sv_testloc_offset2_z = gi.Cvar_Get( "sv_testloc_offset2_z", "0", 0 );
sv_showcameras = gi.Cvar_Get( "sv_showcameras", "0", 0 );
sv_showentnums = gi.Cvar_Get( "sv_showentnums", "0", 0 );
sv_friction = gi.Cvar_Get( "sv_friction", "4", CVAR_SERVERINFO );
sv_stopspeed = gi.Cvar_Get( "sv_stopspeed", "100", CVAR_SERVERINFO );
sv_waterfriction = gi.Cvar_Get( "sv_waterfriction", "1", CVAR_SERVERINFO );
sv_waterspeed = gi.Cvar_Get( "sv_waterspeed", "400", CVAR_SERVERINFO );
sv_cheats = gi.Cvar_Get( "cheats", "0", CVAR_USERINFO|CVAR_SERVERINFO|CVAR_LATCH );
sv_fps = gi.Cvar_Get( "sv_fps", "20", CVAR_SERVERINFO|CVAR_SAVEGAME );
sv_cinematic = gi.Cvar_Get( "sv_cinematic", "0", CVAR_SYSTEMINFO|CVAR_ROM );
sv_maplist = gi.Cvar_Get( "sv_maplist", "", CVAR_ARCHIVE|CVAR_SERVERINFO );
sv_nextmap = gi.Cvar_Get( "nextmap", "", 0 );
sv_runspeed = gi.Cvar_Get( "sv_runspeed", "250", CVAR_SERVERINFO );
sv_walkspeed = gi.Cvar_Get( "sv_walkspeed", "150", CVAR_SERVERINFO );
sv_dmspeedmult = gi.Cvar_Get( "sv_dmspeedmult", "1.1", CVAR_SERVERINFO );
sv_crouchspeedmult = gi.Cvar_Get( "sv_crouchspeedmult", "0.6", CVAR_SERVERINFO );
g_showmem = gi.Cvar_Get( "g_showmem", "0", 0 );
g_timeents = gi.Cvar_Get( "g_timeents", "0", 0 );
g_showaxis = gi.Cvar_Get( "g_showaxis", "0", 0 );
g_showplayerstate = gi.Cvar_Get( "g_showplayerstate", "0", 0 );
g_showplayeranim = gi.Cvar_Get( "g_showplayeranim", "0", 0 );
g_showbullettrace = gi.Cvar_Get( "g_showbullettrace", "0", 0 );
g_showawareness = gi.Cvar_Get( "g_showawareness", "0", CVAR_CHEAT );
g_entinfo = gi.Cvar_Get( "g_entinfo", "0", CVAR_CHEAT );
g_showlookat = gi.Cvar_Get( "g_showlookat", "0", CVAR_CHEAT );
g_numdebuglines = gi.Cvar_Get( "g_numdebuglines", "4096", CVAR_LATCH );
g_numdebuglinedelays = gi.Cvar_Get( "g_numdebuglinedelays", "0", 0 );
g_numdebugstrings = gi.Cvar_Get( "g_numdebugstrings", "256", CVAR_LATCH );
g_spiffyplayer = gi.Cvar_Get( "g_spiffyplayer", "0", CVAR_LATCH );
g_spiffyvelocity_x = gi.Cvar_Get( "g_spiffyvelocity_x", "0", 0 );
g_spiffyvelocity_y = gi.Cvar_Get( "g_spiffyvelocity_y", "0", 0 );
g_spiffyvelocity_z = gi.Cvar_Get( "g_spiffyvelocity_z", "0", 0 );
g_playermodel = gi.Cvar_Get( "g_playermodel", "american_army", CVAR_SAVEGAME );
g_statefile = gi.Cvar_Get( "g_statefile", "global/mike", 0 );
g_showautoaim = gi.Cvar_Get( "g_showautoaim", "0", 0 );
g_debugtargets = gi.Cvar_Get( "g_debugtargets", "0", 0 );
g_debugdamage = gi.Cvar_Get( "g_debugdamage", "0", 0 );
g_logstats = gi.Cvar_Get( "g_logstats", "0", 0 );
g_showtokens = gi.Cvar_Get( "g_showtokens", "0", 0 );
g_showopcodes = gi.Cvar_Get( "g_showopcodes", "0", 0 );
g_scriptcheck = gi.Cvar_Get( "g_scriptcheck", "0", 0 );
g_nodecheck = gi.Cvar_Get( "g_nodecheck", "0", 0 );
g_scriptdebug = gi.Cvar_Get( "g_scriptdebug", "0", 0 );
g_scripttrace = gi.Cvar_Get( "g_scripttrace", "0", 0 );
g_ai = gi.Cvar_Get( "g_ai", "1", 0 );
g_vehicle = gi.Cvar_Get( "g_vehicle", "1", 0 );
g_monitor = gi.Cvar_Get( "g_monitor", "", 0 );
g_monitorNum = gi.Cvar_Get( "g_monitorNum", "-1", 0 );
g_spawnentities = gi.Cvar_Get( "g_spawnentities", "1", 0 );
g_spawnai = gi.Cvar_Get( "g_spawnai", "1", 0 );
g_patherror = gi.Cvar_Get( "g_patherror", "1", 0 );
g_droppeditemlife = gi.Cvar_Get( "g_droppeditemlife", "30", 0 );
g_dropclips = gi.Cvar_Get( "g_dropclips", "2", 0 );
g_animdump = gi.Cvar_Get( "g_animdump", "0", 0 );
g_showdamage = gi.Cvar_Get( "g_showdamage", "0", 0 );
g_ai_notifyradius = gi.Cvar_Get( "g_ai_notifyradius", "1024", 0 );
g_ai_noticescale = gi.Cvar_Get( "g_ai_noticescale", "1", 0 );
g_ai_soundscale = gi.Cvar_Get( "g_ai_soundscale", "1", 0 );
ai_debug_grenades = gi.Cvar_Get( "ai_debug_grenades", "0", CVAR_CHEAT );
g_gametype = gi.Cvar_Get( "g_gametype", "0", CVAR_USERINFO|CVAR_SERVERINFO|CVAR_LATCH );
g_gametypestring = gi.Cvar_Get( "g_gametypestring", "Free-For-All", CVAR_SERVERINFO );
g_rankedserver = gi.Cvar_Get( "g_rankedserver", "0", 0 );
g_teamdamage = gi.Cvar_Get( "g_teamdamage", "0", 0 );
g_allowvote = gi.Cvar_Get( "g_allowvote", "1", 0 );
g_warmup = gi.Cvar_Get( "g_warmup", "20", CVAR_ARCHIVE );
g_doWarmup = gi.Cvar_Get( "g_doWarmup", "1", 0 );
g_forceready = gi.Cvar_Get( "g_forceready", "1", CVAR_ARCHIVE|CVAR_SERVERINFO );
g_forcerespawn = gi.Cvar_Get( "g_forcerespawn", "0", CVAR_ARCHIVE|CVAR_SERVERINFO );
g_maxintermission = gi.Cvar_Get( "g_maxintermission", "15", CVAR_ARCHIVE|CVAR_SERVERINFO );
g_smoothClients = gi.Cvar_Get( "g_smoothClients", "1", 0 );
pmove_fixed = gi.Cvar_Get( "pmove_fixed", "0", CVAR_SYSTEMINFO );
pmove_msec = gi.Cvar_Get( "pmove_msec", "0", CVAR_SYSTEMINFO );
g_inactivespectate = gi.Cvar_Get( "g_inactiveSpectate", "60", CVAR_ARCHIVE );
g_inactivekick = gi.Cvar_Get( "g_inactivekick", "900", CVAR_ARCHIVE );
s_debugmusic = gi.Cvar_Get( "s_debugmusic", "0", 0 );
sv_scriptfiles = gi.Cvar_Get( "sv_scriptfiles", "0", 0 );
switch( g_gametype->integer )
{
default:
case GT_FFA:
if( g_gametype->integer >= GT_MAX_GAME_TYPE )
{
gi.Cvar_Set( "g_gametypestring", "Multiplayer" );
}
else
{
gi.Cvar_Set( "g_gametypestring", "Free-For-All" );
}
break;
case GT_TEAM:
gi.Cvar_Set( "g_gametypestring", "Team-Match" );
break;
case GT_TEAM_ROUNDS:
gi.Cvar_Set( "g_gametypestring", "Round-Based-Match" );
break;
case GT_OBJECTIVE:
gi.Cvar_Set( "g_gametypestring", "Objective-Match" );
break;
case GT_SINGLE_PLAYER:
gi.Cvar_Set( "g_gametypestring", "0" );
break;
}
g_viewkick_pitch = gi.Cvar_Get( "g_viewkick_pitch", "0.3", CVAR_CHEAT );
g_viewkick_yaw = gi.Cvar_Get( "g_viewkick_yaw", "0.3", CVAR_CHEAT );
g_viewkick_roll = gi.Cvar_Get( "g_viewkick_roll", "0.15", CVAR_CHEAT );
g_viewkick_dmmult = gi.Cvar_Get( "g_viewkick_dmmult", "1.0", CVAR_CHEAT );
g_drawattackertime = gi.Cvar_Get( "g_drawattackertime", "5", 0 );
g_playerdeltamethod = gi.Cvar_Get( "g_playerdeltamethod", "0", 0 );
g_success = gi.Cvar_Get( "g_success", "0", 0 );
g_failed = gi.Cvar_Get( "g_failed", "0", 0 );
g_gotmedal = gi.Cvar_Get( "g_gotmedal", "0", 0 );
g_medal0 = gi.Cvar_Get( "g_medal0", "0", CVAR_ARCHIVE );
g_medal1 = gi.Cvar_Get( "g_medal1", "0", CVAR_ARCHIVE );
g_medal2 = gi.Cvar_Get( "g_medal2", "0", CVAR_ARCHIVE );
g_medal3 = gi.Cvar_Get( "g_medal3", "0", CVAR_ARCHIVE );
g_medal4 = gi.Cvar_Get( "g_medal4", "0", CVAR_ARCHIVE );
g_medal5 = gi.Cvar_Get( "g_medal5", "0", CVAR_ARCHIVE );
g_eogmedal0 = gi.Cvar_Get( "g_eogmedal0", "0", CVAR_ARCHIVE );
g_eogmedal1 = gi.Cvar_Get( "g_eogmedal1", "0", CVAR_ARCHIVE );
g_eogmedal2 = gi.Cvar_Get( "g_eogmedal2", "0", CVAR_ARCHIVE );
g_m1l1 = gi.Cvar_Get( "g_m1l1", "1", CVAR_ARCHIVE );
g_m1l2 = gi.Cvar_Get( "g_m1l2", "0", CVAR_ARCHIVE );
g_m1l3 = gi.Cvar_Get( "g_m1l3", "0", CVAR_ARCHIVE );
g_m2l1 = gi.Cvar_Get( "g_m2l1", "0", CVAR_ARCHIVE );
g_m2l2 = gi.Cvar_Get( "g_m2l2", "0", CVAR_ARCHIVE );
g_m2l3 = gi.Cvar_Get( "g_m2l3", "0", CVAR_ARCHIVE );
g_m3l1 = gi.Cvar_Get( "g_m3l1", "0", CVAR_ARCHIVE );
g_m3l2 = gi.Cvar_Get( "g_m3l2", "0", CVAR_ARCHIVE );
g_m3l3 = gi.Cvar_Get( "g_m3l3", "0", CVAR_ARCHIVE );
g_m4l1 = gi.Cvar_Get( "g_m4l1", "0", CVAR_ARCHIVE );
g_m4l2 = gi.Cvar_Get( "g_m4l2", "0", CVAR_ARCHIVE );
g_m4l3 = gi.Cvar_Get( "g_m4l3", "0", CVAR_ARCHIVE );
g_m5l1 = gi.Cvar_Get( "g_m5l1", "0", CVAR_ARCHIVE );
g_m5l2 = gi.Cvar_Get( "g_m5l2", "0", CVAR_ARCHIVE );
g_m5l3 = gi.Cvar_Get( "g_m5l3", "0", CVAR_ARCHIVE );
g_m6l1 = gi.Cvar_Get( "g_m6l1", "0", CVAR_ARCHIVE );
g_m6l2 = gi.Cvar_Get( "g_m6l2", "0", CVAR_ARCHIVE );
g_m6l3 = gi.Cvar_Get( "g_m6l3", "0", CVAR_ARCHIVE );
g_lastsave = gi.Cvar_Get( "g_lastsave", "", CVAR_ARCHIVE );
g_forceteamspectate = gi.Cvar_Get( "g_forceteamspectate", "1", 0 );
g_spectatefollow_forward = gi.Cvar_Get( "g_spectatefollow_forward", "-56", 0 );
g_spectatefollow_right = gi.Cvar_Get( "g_spectatefollow_right", "0", 0 );
g_spectatefollow_up = gi.Cvar_Get( "g_spectatefollow_up", "24", 0 );
g_spectatefollow_pitch = gi.Cvar_Get( "g_spectatefollow_pitch", "2", 0 );
g_spectatefollow_firstperson = gi.Cvar_Get( "g_spectatefollow_firstperson", "0", 0 );
g_spectate_allow_full_chat = gi.Cvar_Get( "g_spectate_allow_full_chat", "0", 0 );
g_voiceChat = gi.Cvar_Get( "g_voiceChat", "1", 0 );
gi.Cvar_Get( "g_obj_alliedtext1", "", CVAR_SERVERINFO );
gi.Cvar_Get( "g_obj_alliedtext2", "", CVAR_SERVERINFO );
gi.Cvar_Get( "g_obj_alliedtext3", "", CVAR_SERVERINFO );
gi.Cvar_Get( "g_obj_axistext1", "", CVAR_SERVERINFO );
gi.Cvar_Get( "g_obj_axistext2", "", CVAR_SERVERINFO );
gi.Cvar_Get( "g_obj_axistext3", "", CVAR_SERVERINFO );
gi.Cvar_Get( "g_scoreboardpic", "", CVAR_SERVERINFO );
gi.Cvar_Get( "g_scoreboardpicover", "", CVAR_SERVERINFO );
if( g_gametype->integer > GT_TEAM )
{
gi.Cvar_Set( "g_tempaxisscore", "0" );
gi.Cvar_Set( "g_tempaxiswinsinrow", "0" );
gi.Cvar_Set( "g_tempalliesscore", "0" );
gi.Cvar_Set( "g_tempallieswinsinrow", "0" );
gi.Cvar_Set( "g_tempmaptime", "0" );
gi.Cvar_Set( "g_scoreboardpicover", "" );
}
}