mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-29 06:07:57 +03:00
1053 lines
25 KiB
C++
1053 lines
25 KiB
C++
/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// DESCRIPTION:
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// Special Effects code
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#include "cg_local.h"
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#include "cg_commands.h"
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#include "surfaceflags.h"
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#include "cg_specialfx.h"
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extern refEntity_t *current_entity;
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extern dtiki_t* current_tiki;
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static vec3_t g_vFootstepMins = { -4, -4, 0 };
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static vec3_t g_vFootstepMaxs = { 4, 4, 2 };
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static vec3_t g_vLadderstepMins;
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static vec3_t g_vLadderstepMaxs;
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ClientSpecialEffectsManager sfxManager;
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Event EV_SFX_EffectDelay
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(
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"effectdelay",
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EV_DEFAULT,
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"iivvvvv",
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"iEffect iCurrEmitter vPos vAngles vAxisA vAxisB vAxisC",
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"Resumes the execution of iEffect effect from its iCurrEmitter emitter."
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);
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CLASS_DECLARATION(Listener, ClientSpecialEffectsManager, NULL)
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{
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{ &EV_SFX_EffectDelay, &ClientSpecialEffectsManager::ContinueEffectExecution },
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{ NULL, NULL }
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};
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specialeffectcommand_t::specialeffectcommand_t()
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{
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emitter = NULL;
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fCommandTime = 0.0f;
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endfcn = NULL;
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}
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specialeffect_t::specialeffect_t()
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{
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m_iCommandCount = 0;
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}
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specialeffectcommand_t* specialeffect_t::AddNewCommand()
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{
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if (m_iCommandCount == MAX_SPECIAL_EFFECT_COMMANDS - 1) {
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return NULL;
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}
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m_commands[m_iCommandCount] = new specialeffectcommand_t;
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return m_commands[m_iCommandCount++];
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}
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ClientSpecialEffectsManager::ClientSpecialEffectsManager()
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{
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m_bEffectsLoaded = 0;
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m_iNumPendingEvents = 0;
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}
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void ClientSpecialEffectsManager::LoadEffects()
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{
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int i, j, k;
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const char* szEffectModel;
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float axis[3][3];
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specialeffect_t* pEffect;
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if (m_bEffectsLoaded) {
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return;
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}
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cgi.DPrintf("Loading Special Effects...\n");
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AxisClear(axis);
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for (i = 0; i < MAX_SPECIAL_EFFECTS; i++)
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{
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switch (i)
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{
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case 0:
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szEffectModel = "models/fx/bh_paper_lite.tik";
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break;
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case 1:
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szEffectModel = "models/fx/bh_paper_hard.tik";
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break;
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case 2:
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szEffectModel = "models/fx/bh_wood_lite.tik";
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break;
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case 3:
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szEffectModel = "models/fx/bh_wood_hard.tik";
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break;
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case 4:
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szEffectModel = "models/fx/bh_metal_lite.tik";
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break;
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case 5:
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szEffectModel = "models/fx/bh_metal_hard.tik";
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break;
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case 6:
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szEffectModel = "models/fx/bh_stone_lite.tik";
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break;
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case 7:
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szEffectModel = "models/fx/bh_stone_hard.tik";
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break;
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case 8:
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szEffectModel = "models/fx/bh_dirt_lite.tik";
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break;
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case 9:
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szEffectModel = "models/fx/bh_dirt_hard.tik";
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break;
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case 10:
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szEffectModel = "models/fx/bh_metal_lite.tik";
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break;
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case 11:
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szEffectModel = "models/fx/bh_metal_hard.tik";
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break;
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case 12:
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szEffectModel = "models/fx/bh_grass_lite.tik";
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break;
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case 13:
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szEffectModel = "models/fx/bh_grass_hard.tik";
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break;
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case 14:
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szEffectModel = "models/fx/bh_mud_lite.tik";
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break;
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case 15:
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szEffectModel = "models/fx/bh_mud_hard.tik";
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break;
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case 16:
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szEffectModel = "models/fx/bh_water_lite.tik";
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break;
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case 17:
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szEffectModel = "models/fx/bh_water_hard.tik";
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break;
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case 18:
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szEffectModel = "models/fx/bh_glass_lite.tik";
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break;
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case 19:
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szEffectModel = "models/fx/bh_glass_hard.tik";
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break;
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case 20:
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szEffectModel = "models/fx/bh_stone_lite.tik";
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break;
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case 21:
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szEffectModel = "models/fx/bh_stone_hard.tik";
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break;
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case 22:
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szEffectModel = "models/fx/bh_sand_lite.tik";
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break;
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case 23:
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szEffectModel = "models/fx/bh_sand_hard.tik";
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break;
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case 24:
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szEffectModel = "models/fx/bh_foliage_lite.tik";
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break;
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case 25:
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szEffectModel = "models/fx/bh_foliage_hard.tik";
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break;
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case 26:
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szEffectModel = "models/fx/bh_snow_lite.tik";
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break;
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case 27:
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szEffectModel = "models/fx/bh_snow_hard.tik";
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break;
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case 28:
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szEffectModel = "models/fx/bh_carpet_lite.tik";
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break;
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case 29:
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szEffectModel = "models/fx/bh_carpet_hard.tik";
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break;
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case 30:
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szEffectModel = "models/fx/bh_human_uniform_lite.tik";
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break;
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case 31:
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szEffectModel = "models/fx/bh_human_uniform_hard.tik";
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break;
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case 32:
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szEffectModel = "models/fx/water_trail_bubble.tik";
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break;
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case 33:
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case 34:
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case 35:
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case 36:
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case 37:
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case 38:
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case 39:
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case 40:
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case 41:
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case 42:
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case 43:
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case 44:
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case 45:
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case 46:
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case 47:
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case 48:
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case 49:
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case 50:
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case 51:
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case 52:
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case 53:
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case 54:
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case 55:
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case 56:
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case 57:
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case 58:
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case 59:
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case 60:
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case 61:
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case 62:
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szEffectModel = "models/fx/bh_stone_hard.tik";
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break;
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case 63:
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szEffectModel = "models/fx/grenexp_base.tik";
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break;
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case 64:
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szEffectModel = "models/fx/bazookaexp_base.tik";
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break;
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case 65:
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szEffectModel = "models/fx/grenexp_paper.tik";
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break;
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case 66:
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szEffectModel = "models/fx/grenexp_wood.tik";
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break;
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case 67:
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szEffectModel = "models/fx/grenexp_metal.tik";
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break;
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case 68:
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szEffectModel = "models/fx/grenexp_stone.tik";
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break;
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case 69:
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szEffectModel = "models/fx/grenexp_dirt.tik";
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break;
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case 70:
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szEffectModel = "models/fx/grenexp_metal.tik";
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break;
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case 71:
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szEffectModel = "models/fx/grenexp_grass.tik";
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break;
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case 72:
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szEffectModel = "models/fx/grenexp_mud.tik";
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break;
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case 73:
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szEffectModel = "models/fx/grenexp_water.tik";
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break;
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case 74:
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case 98:
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continue;
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case 75:
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szEffectModel = "models/fx/grenexp_gravel.tik";
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break;
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case 76:
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szEffectModel = "models/fx/grenexp_sand.tik";
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break;
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case 77:
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szEffectModel = "models/fx/grenexp_foliage.tik";
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break;
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case 78:
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szEffectModel = "models/fx/grenexp_snow.tik";
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break;
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case 79:
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szEffectModel = "models/fx/grenexp_carpet.tik";
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break;
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case 80:
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szEffectModel = "models/fx/water_ripple_still.tik";
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break;
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case 81:
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szEffectModel = "models/fx/water_ripple_moving.tik";
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break;
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case 82:
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szEffectModel = "models/fx/barrel_oil_leak_big.tik";
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break;
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case 83:
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szEffectModel = "models/fx/barrel_oil_leak_medium.tik";
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break;
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case 84:
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szEffectModel = "models/fx/barrel_oil_leak_small.tik";
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break;
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case 85:
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szEffectModel = "models/fx/barrel_oil_leak_splat.tik";
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break;
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case 86:
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szEffectModel = "models/fx/barrel_water_leak_big.tik";
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break;
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case 87:
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szEffectModel = "models/fx/barrel_water_leak_medium.tik";
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break;
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case 88:
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szEffectModel = "models/fx/barrel_water_leak_small.tik";
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break;
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case 89:
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szEffectModel = "models/fx/barrel_water_leak_splat.tik";
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break;
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case 90:
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szEffectModel = "models/fx/fs_light_dust.tik";
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break;
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case 91:
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szEffectModel = "models/fx/fs_heavy_dust.tik";
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break;
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case 92:
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szEffectModel = "models/fx/fs_dirt.tik";
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break;
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case 93:
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szEffectModel = "models/fx/fs_grass.tik";
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break;
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case 94:
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szEffectModel = "models/fx/fs_mud.tik";
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break;
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case 95:
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szEffectModel = "models/fx/fs_puddle.tik";
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break;
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case 96:
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szEffectModel = "models/fx/fs_sand.tik";
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break;
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case 97:
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szEffectModel = "models/fx/fs_snow.tik";
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break;
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default:
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szEffectModel = "models/fx/bh_stone_hard.tik";
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}
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pEffect = &m_effects[i];
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commandManager.SetCurrentSFX(pEffect);
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cgi.R_SpawnEffectModel(szEffectModel, vec_zero, axis);
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commandManager.ClearCurrentSFX();
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for (j = 0; j < pEffect->m_iCommandCount - 1; j++)
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{
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for (k = 0; k < j; k++)
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{
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if (pEffect->m_commands[k]->fCommandTime > pEffect->m_commands[k + 1]->fCommandTime)
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{
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specialeffectcommand_t* pCur = pEffect->m_commands[k];
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pEffect->m_commands[k] = pEffect->m_commands[k + 1];
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pEffect->m_commands[k + 1] = pCur;
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}
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}
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}
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}
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m_bEffectsLoaded = qtrue;
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}
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void CG_InitializeSpecialEffectsManager()
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{
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sfxManager.LoadEffects();
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}
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void CG_AddPendingEffects()
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{
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if (sfxManager.EffectsPending()) {
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sfxManager.ProcessPendingEvents();
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}
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}
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void ClientSpecialEffectsManager::ContinueEffectExecution(Event* ev)
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{
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Vector norm;
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float axis[3][3];
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norm = ev->GetVector(5);
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VectorCopy(norm, axis[0]);
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norm = ev->GetVector(6);
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VectorCopy(norm, axis[1]);
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norm = ev->GetVector(7);
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VectorCopy(norm, axis[2]);
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ExecuteEffect(
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ev->GetInteger(1),
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ev->GetInteger(2),
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ev->GetVector(3),
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ev->GetVector(4),
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axis
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);
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}
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void ClientSpecialEffectsManager::ExecuteEffect(int iEffect, int iStartCommand, Vector vPos, Vector vAngles, float axis[3][3])
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{
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int i;
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int iCommandCount;
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float fStartCommandTime;
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specialeffect_t* pEffect;
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specialeffectcommand_t* pCommand;
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refEntity_t* old_entity;
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dtiki_t* old_tiki;
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refEntity_t tmpEntity;
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memset(&tmpEntity, 0, sizeof(tmpEntity));
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VectorCopy(((const float*)vPos), tmpEntity.origin);
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tmpEntity.scale = 1.0;
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tmpEntity.renderfx = 0;
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tmpEntity.shaderRGBA[3] = -1;
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pEffect = &this->m_effects[iEffect];
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iCommandCount = pEffect->m_iCommandCount;
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if (pEffect->m_iCommandCount)
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{
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old_entity = current_entity;
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old_tiki = current_tiki;
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current_entity = NULL;
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current_tiki = NULL;
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pCommand = pEffect->m_commands[iStartCommand];
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fStartCommandTime = pCommand->fCommandTime;
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for (i = iStartCommand; i < iCommandCount; i++)
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{
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pCommand = pEffect->m_commands[i];
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if (pCommand->fCommandTime > fStartCommandTime)
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{
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Event ev1(EV_SFX_EffectDelay);
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ev1.AddInteger(iEffect);
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ev1.AddInteger(i);
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ev1.AddVector(vPos);
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ev1.AddVector(vAngles);
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ev1.AddVector(axis[0]);
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ev1.AddVector(axis[1]);
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ev1.AddVector(axis[2]);
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PostEvent(ev1, pCommand->fCommandTime - fStartCommandTime);
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++m_iNumPendingEvents;
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break;
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}
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if (pCommand->pEvent)
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{
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current_entity = &tmpEntity;
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current_tiki = tmpEntity.tiki;
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// give a reference to it so the event doesn't get deleted
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commandManager.ProcessEvent(*pCommand->pEvent);
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}
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else if (pCommand->emitter && pCommand->endfcn)
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{
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current_entity = NULL;
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current_tiki = NULL;
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pCommand->emitter->cgd.origin = vPos;
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if (pCommand->emitter->cgd.flags & T_ANGLES) {
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pCommand->emitter->cgd.angles = vAngles;
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}
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AxisCopy(axis, pCommand->emitter->axis);
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AxisCopy(axis, pCommand->emitter->tag_axis);
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pCommand->emitter->cgd.createTime = cg.time;
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commandManager.SetSpawnthing(pCommand->emitter);
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}
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}
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current_entity = old_entity;
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current_tiki = old_tiki;
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}
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}
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void ClientSpecialEffectsManager::MakeEffect_Normal(int iEffect, Vector vPos, Vector vNormal)
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{
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Vector vAngles;
|
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float axis[3][3];
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vAngles = vNormal.toAngles();
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AnglesToAxis(vAngles, axis);
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ClientSpecialEffectsManager::ExecuteEffect(iEffect, 0, vPos, vAngles, axis);
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}
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void ClientSpecialEffectsManager::MakeEffect_Angles(int iEffect, Vector vPos, Vector vAngles)
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{
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float axis[3][3];
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AnglesToAxis((const float*)vAngles, axis);
|
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ClientSpecialEffectsManager::ExecuteEffect(iEffect, 0, vPos, vAngles, axis);
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}
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|
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void ClientSpecialEffectsManager::MakeEffect_Axis(int iEffect, Vector vPos, float axis[3][3])
|
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{
|
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Vector vAngles;
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MatrixToEulerAngles(axis, (float*)vAngles);
|
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ClientSpecialEffectsManager::ExecuteEffect(iEffect, 0, vPos, vAngles, axis);
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}
|
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|
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/*
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|
==============================================================
|
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|
|
FOOTSTEP CODE
|
|
|
|
==============================================================
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*/
|
|
|
|
#define GROUND_DISTANCE 8
|
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#define WATER_NO_SPLASH_HEIGHT 16
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|
|
|
static void CG_FootstepMain(trace_t* trace, int iRunning, int iEquipment)
|
|
{
|
|
int contents;
|
|
int surftype;
|
|
int iEffectNum;
|
|
float fVolume;
|
|
vec3_t vPos;
|
|
vec3_t midlegs;
|
|
str sSoundName;
|
|
|
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iEffectNum = -1;
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|
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VectorCopy(trace->endpos, vPos);
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sSoundName = "snd_step_";
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|
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contents = CG_PointContents(trace->endpos, -1);
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if (contents & MASK_WATER)
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{
|
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// take our ground position and trace upwards
|
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VectorCopy(trace->endpos, midlegs);
|
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midlegs[2] += WATER_NO_SPLASH_HEIGHT;
|
|
contents = CG_PointContents(midlegs, -1);
|
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if (contents & MASK_WATER)
|
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{
|
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sSoundName += "wade";
|
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}
|
|
else
|
|
{
|
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sSoundName += "puddle";
|
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iEffectNum = 95;
|
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}
|
|
}
|
|
else
|
|
{
|
|
surftype = trace->surfaceFlags & MASK_SURF_TYPE;
|
|
switch (surftype)
|
|
{
|
|
case SURF_FOLIAGE:
|
|
sSoundName += "foliage";
|
|
iEffectNum = 93;
|
|
break;
|
|
case SURF_SNOW:
|
|
sSoundName += "snow";
|
|
iEffectNum = 97;
|
|
break;
|
|
case SURF_CARPET:
|
|
sSoundName += "carpet";
|
|
iEffectNum = 90;
|
|
break;
|
|
case SURF_SAND:
|
|
sSoundName += "sand";
|
|
iEffectNum = 96;
|
|
break;
|
|
case SURF_PUDDLE:
|
|
sSoundName += "puddle";
|
|
iEffectNum = 95;
|
|
break;
|
|
case SURF_GLASS:
|
|
sSoundName += "glass";
|
|
iEffectNum = 90;
|
|
break;
|
|
case SURF_GRAVEL:
|
|
sSoundName += "gravel";
|
|
iEffectNum = 91;
|
|
break;
|
|
case SURF_MUD:
|
|
sSoundName += "mud";
|
|
iEffectNum = 94;
|
|
break;
|
|
case SURF_DIRT:
|
|
sSoundName += "dirt";
|
|
iEffectNum = 92;
|
|
break;
|
|
case SURF_GRILL:
|
|
sSoundName += "grill";
|
|
iEffectNum = 90;
|
|
break;
|
|
case SURF_GRASS:
|
|
sSoundName += "grass";
|
|
iEffectNum = 93;
|
|
break;
|
|
case SURF_ROCK:
|
|
sSoundName += "stone";
|
|
iEffectNum = 91;
|
|
break;
|
|
case SURF_PAPER:
|
|
sSoundName += "paper";
|
|
iEffectNum = 90;
|
|
break;
|
|
case SURF_WOOD:
|
|
sSoundName += "wood";
|
|
iEffectNum = 90;
|
|
break;
|
|
case SURF_METAL:
|
|
sSoundName += "metal";
|
|
iEffectNum = 90;
|
|
break;
|
|
default:
|
|
sSoundName += "stone";
|
|
iEffectNum = 91;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (cg_debugFootsteps->integer) {
|
|
cgi.DPrintf("Footstep: %s running = %i effect = %i\n", sSoundName.c_str(), iRunning, surftype);
|
|
}
|
|
|
|
if (iRunning)
|
|
{
|
|
if (iRunning == -1) {
|
|
fVolume = 0.5;
|
|
}
|
|
else {
|
|
fVolume = 1.0;
|
|
}
|
|
}
|
|
else {
|
|
fVolume = 0.25;
|
|
}
|
|
|
|
if (!iRunning && cgs.gametype == GT_SINGLE_PLAYER) {
|
|
return;
|
|
}
|
|
|
|
commandManager.PlaySound(
|
|
sSoundName,
|
|
vPos,
|
|
-1,
|
|
fVolume,
|
|
-1,
|
|
-1,
|
|
1
|
|
);
|
|
|
|
if (iEquipment && random() < 0.3)
|
|
{
|
|
// also play equipment sound
|
|
|
|
commandManager.PlaySound(
|
|
"snd_step_equipment",
|
|
vPos,
|
|
-1,
|
|
fVolume,
|
|
-1,
|
|
-1,
|
|
1
|
|
);
|
|
}
|
|
}
|
|
|
|
void CG_Footstep(const char* szTagName, centity_t* ent, refEntity_t* pREnt, int iRunning, int iEquipment)
|
|
{
|
|
int i;
|
|
int iTagNum;
|
|
vec3_t vStart, vEnd;
|
|
vec3_t midlegs;
|
|
vec3_t vMins, vMaxs;
|
|
str sSoundName;
|
|
trace_t trace;
|
|
orientation_t oTag;
|
|
|
|
// send a trace down from the player to the ground
|
|
VectorCopy(ent->lerpOrigin, vStart);
|
|
vStart[2] += GROUND_DISTANCE;
|
|
|
|
if (szTagName)
|
|
{
|
|
iTagNum = cgi.Tag_NumForName(pREnt->tiki, szTagName);
|
|
if (iTagNum != -1)
|
|
{
|
|
oTag = cgi.TIKI_Orientation(pREnt, iTagNum);
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
VectorMA(vStart, oTag.origin[i], pREnt->axis[i], vStart);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (iRunning == -1)
|
|
{
|
|
AngleVectors(ent->lerpAngles, midlegs, NULL, NULL);
|
|
VectorMA(vStart, -16, midlegs, vStart);
|
|
VectorMA(vStart, 64, midlegs, vEnd);
|
|
|
|
VectorSet(vMins, -2, -2, -8);
|
|
VectorSet(vMaxs, 2, 2, 8);
|
|
}
|
|
else
|
|
{
|
|
VectorSet(vMins, -4, -4, 0);
|
|
VectorSet(vMaxs, 4, 4, 2);
|
|
|
|
// add 16 units above feets
|
|
vStart[2] += 16.0;
|
|
VectorCopy(vStart, vEnd);
|
|
vEnd[2] -= 64.0;
|
|
}
|
|
|
|
if (ent->currentState.eType == ET_PLAYER)
|
|
{
|
|
CG_Trace(
|
|
&trace,
|
|
vStart,
|
|
vMins,
|
|
vMaxs,
|
|
vEnd,
|
|
ent->currentState.number,
|
|
MASK_PLAYERSOLID,
|
|
qtrue,
|
|
qtrue,
|
|
"Player Footsteps"
|
|
);
|
|
}
|
|
else
|
|
{
|
|
CG_Trace(
|
|
&trace,
|
|
vStart,
|
|
vMins,
|
|
vMaxs,
|
|
vEnd,
|
|
ent->currentState.number,
|
|
MASK_MONSTERSOLID,
|
|
qfalse,
|
|
qfalse,
|
|
"Monster Footsteps"
|
|
);
|
|
}
|
|
|
|
if (trace.fraction == 1.0f)
|
|
{
|
|
if (cg_debugFootsteps->integer) {
|
|
cgi.DPrintf("Footstep: missed floor\n");
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
CG_FootstepMain(&trace, iRunning, iEquipment);
|
|
}
|
|
|
|
void CG_MeleeImpact(vec3_t vStart, vec3_t vEnd) {
|
|
vec3_t vMins, vMaxs;
|
|
trace_t trace;
|
|
|
|
VectorSet(vMins, -4, -4, 0);
|
|
VectorSet(vMaxs, 4, 4, 2);
|
|
CG_Trace(&trace, vStart, vMins, vMaxs, vEnd, ENTITYNUM_NONE, MASK_PLAYERSOLID, qtrue, qtrue, "CG_MeleeImpact");
|
|
|
|
if (trace.fraction != 1.0) {
|
|
CG_FootstepMain(&trace, qtrue, qfalse);
|
|
}
|
|
}
|
|
|
|
void CG_LandingSound(centity_t* ent, refEntity_t* pREnt, float volume, int iEquipment)
|
|
{
|
|
int contents;
|
|
int surftype;
|
|
int iEffectNum;
|
|
vec3_t vStart, vEnd;
|
|
vec3_t midlegs;
|
|
str sSoundName;
|
|
trace_t trace;
|
|
|
|
if (ent->iNextLandTime > cg.time) {
|
|
ent->iNextLandTime = cg.time + 200;
|
|
return;
|
|
}
|
|
|
|
ent->iNextLandTime = cg.time + 200;
|
|
VectorCopy(ent->lerpOrigin, vStart);
|
|
vStart[2] += GROUND_DISTANCE;
|
|
|
|
VectorCopy(vStart, vEnd);
|
|
vEnd[2] -= 64.0;
|
|
|
|
if (ent->currentState.eType == ET_PLAYER)
|
|
{
|
|
CG_Trace(
|
|
&trace,
|
|
vStart,
|
|
g_vFootstepMins,
|
|
g_vFootstepMaxs,
|
|
vEnd,
|
|
ent->currentState.number,
|
|
MASK_PLAYERSOLID,
|
|
qtrue,
|
|
qtrue,
|
|
"Player Footsteps"
|
|
);
|
|
}
|
|
else
|
|
{
|
|
CG_Trace(
|
|
&trace,
|
|
vStart,
|
|
g_vFootstepMins,
|
|
g_vFootstepMaxs,
|
|
vEnd,
|
|
ent->currentState.number,
|
|
MASK_MONSTERSOLID,
|
|
qfalse,
|
|
qfalse,
|
|
"Monster Footsteps"
|
|
);
|
|
}
|
|
|
|
if (trace.fraction == 1.0) {
|
|
return;
|
|
}
|
|
|
|
sSoundName += "snd_landing_";
|
|
|
|
contents = CG_PointContents(trace.endpos, -1);
|
|
if (contents & MASK_WATER)
|
|
{
|
|
// take our ground position and trace upwards
|
|
VectorCopy(trace.endpos, midlegs);
|
|
midlegs[2] += WATER_NO_SPLASH_HEIGHT;
|
|
contents = CG_PointContents(midlegs, -1);
|
|
if (contents & MASK_WATER)
|
|
{
|
|
sSoundName += "wade";
|
|
}
|
|
else
|
|
{
|
|
sSoundName += "puddle";
|
|
iEffectNum = 95;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
surftype = trace.surfaceFlags & MASK_SURF_TYPE;
|
|
switch (surftype)
|
|
{
|
|
case SURF_FOLIAGE:
|
|
sSoundName += "foliage";
|
|
iEffectNum = 93;
|
|
break;
|
|
case SURF_SNOW:
|
|
sSoundName += "snow";
|
|
iEffectNum = 97;
|
|
break;
|
|
case SURF_CARPET:
|
|
sSoundName += "carpet";
|
|
iEffectNum = 90;
|
|
break;
|
|
case SURF_SAND:
|
|
sSoundName += "sand";
|
|
iEffectNum = 96;
|
|
break;
|
|
case SURF_PUDDLE:
|
|
sSoundName += "puddle";
|
|
iEffectNum = 95;
|
|
break;
|
|
case SURF_GLASS:
|
|
sSoundName += "glass";
|
|
iEffectNum = 90;
|
|
break;
|
|
case SURF_GRAVEL:
|
|
sSoundName += "gravel";
|
|
iEffectNum = 91;
|
|
break;
|
|
case SURF_MUD:
|
|
sSoundName += "mud";
|
|
iEffectNum = 94;
|
|
break;
|
|
case SURF_DIRT:
|
|
sSoundName += "dirt";
|
|
iEffectNum = 92;
|
|
break;
|
|
case SURF_GRILL:
|
|
sSoundName += "grill";
|
|
iEffectNum = 90;
|
|
break;
|
|
case SURF_GRASS:
|
|
sSoundName += "grass";
|
|
iEffectNum = 93;
|
|
break;
|
|
case SURF_ROCK:
|
|
sSoundName += "stone";
|
|
iEffectNum = 91;
|
|
break;
|
|
case SURF_PAPER:
|
|
sSoundName += "paper";
|
|
iEffectNum = 90;
|
|
break;
|
|
case SURF_WOOD:
|
|
sSoundName += "wood";
|
|
iEffectNum = 90;
|
|
break;
|
|
case SURF_METAL:
|
|
sSoundName += "metal";
|
|
iEffectNum = 90;
|
|
break;
|
|
default:
|
|
sSoundName += "stone";
|
|
iEffectNum = 91;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (cg_debugFootsteps->integer) {
|
|
cgi.DPrintf("Landing: %s volume: %.2f effect = %i\n", sSoundName.c_str(), volume, contents);
|
|
}
|
|
|
|
commandManager.PlaySound(
|
|
sSoundName,
|
|
trace.endpos,
|
|
-1,
|
|
volume,
|
|
-1,
|
|
-1,
|
|
1
|
|
);
|
|
|
|
if (iEquipment && random() < 0.5) {
|
|
|
|
commandManager.PlaySound(
|
|
"snd_step_equipment",
|
|
ent->lerpOrigin,
|
|
-1,
|
|
volume,
|
|
-1,
|
|
-1,
|
|
1
|
|
);
|
|
}
|
|
|
|
if (iEffectNum != -1)
|
|
{
|
|
sfxManager.MakeEffect_Angles(
|
|
iEffectNum,
|
|
trace.endpos,
|
|
Vector(270, 0, 0)
|
|
);
|
|
}
|
|
}
|
|
|
|
void CG_BodyFallSound(centity_t* ent, refEntity_t* pREnt, float volume)
|
|
{
|
|
// FIXME: unimplemented
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CG_Splash
|
|
|
|
Draw a mark at the water surface
|
|
===============
|
|
*/
|
|
void CG_Splash( centity_t *cent ) {
|
|
vec3_t start, end, diff;
|
|
trace_t trace;
|
|
int contents;
|
|
float dist;
|
|
float time_required;
|
|
|
|
spawnthing_t m_ripple;
|
|
|
|
if ( !cg_shadows->integer ) {
|
|
return;
|
|
}
|
|
|
|
VectorSubtract( cent->currentState.origin, cent->nextState.origin, diff );
|
|
diff[ 2 ] = 0;
|
|
dist = VectorLength( diff );
|
|
|
|
// See if enough time has passed to add another ripple
|
|
|
|
if ( dist >= 1 )
|
|
time_required = 100 - dist;
|
|
else
|
|
time_required = 200;
|
|
|
|
if ( time_required < 10 )
|
|
time_required = 10;
|
|
|
|
if ( cent->splash_last_spawn_time + time_required > cg.time )
|
|
return;
|
|
|
|
// Save the current time
|
|
|
|
cent->splash_last_spawn_time = cg.time;
|
|
|
|
// Make sure the entity is moving
|
|
if ( dist < 1 )
|
|
{
|
|
if ( cent->splash_still_count >= 0 )
|
|
{
|
|
cent->splash_still_count++;
|
|
|
|
if ( cent->splash_still_count > 2 )
|
|
cent->splash_still_count = 0;
|
|
else
|
|
return;
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
|
|
VectorCopy( cent->lerpOrigin, end );
|
|
|
|
// if the feet aren't in liquid, don't make a mark
|
|
// this won't handle moving water brushes, but they wouldn't draw right anyway...
|
|
contents = cgi.CM_PointContents( end, 0 );
|
|
if ( !( contents & ( CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA ) ) ) {
|
|
return;
|
|
}
|
|
|
|
VectorCopy( cent->lerpOrigin, start );
|
|
start[2] += 88;
|
|
|
|
// if the head isn't out of liquid, don't make a mark
|
|
contents = cgi.CM_PointContents( start, 0 );
|
|
if ( contents & ( CONTENTS_SOLID | CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA ) ) {
|
|
return;
|
|
}
|
|
|
|
// trace down to find the surface
|
|
cgi.CM_BoxTrace( &trace, start, end, NULL, NULL, 0, ( CONTENTS_WATER | CONTENTS_SLIME | CONTENTS_LAVA ), qfalse );
|
|
|
|
if ( trace.fraction == 1.0 ) {
|
|
return;
|
|
}
|
|
|
|
// FIXME
|
|
// TODO: Make effect
|
|
}
|
|
|
|
qboolean ClientSpecialEffectsManager::EffectsPending()
|
|
{
|
|
return sfxManager.m_iNumPendingEvents > 0;
|
|
}
|
|
|
|
specialeffect_t* ClientSpecialEffectsManager::GetTestEffectPointer()
|
|
{
|
|
return &m_effects[SPECIAL_EFFECT_TEST];
|
|
}
|