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![]() This fixes an issue when loading from a save. A variable referencing target list container would have random entities in it, which would cause errors and crashes when trying to do an action on the array of entities |
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scriptclass.cpp | ||
scriptclass.h | ||
scriptcompiler.cpp | ||
scriptcompiler.h | ||
scriptexception.cpp | ||
scriptexception.h | ||
scriptopcodes.cpp | ||
scriptopcodes.h | ||
scriptvariable.cpp | ||
scriptvariable.h | ||
scriptvm.cpp | ||
scriptvm.h |