mirror of
https://github.com/openmoh/openmohaa.git
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337 lines
5 KiB
C++
337 lines
5 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "ucolor.h"
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#include <cmath>
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UColor UClear( 0, 0, 0, 0 );
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UColor UWhite( 1, 1, 1, 1 );
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UColor UBlack( 0, 0, 0, 1 );
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UColor ULightGrey( 0.875, 0.875, 0.875, 1.0 );
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UColor UGrey( 0.75, 0.75, 0.75, 1.0 );
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UColor UDarkGrey( 0.5, 0.5, 0.5, 1.0 );
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UColor ULightRed( 1.0, 0.5, 0.5, 1.0 );
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UColor URed( 1.0, 0.0, 0.0, 1.0 );
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UColor UGreen( 0.0, 1.0, 0.0, 1.0 );
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UColor ULightGreen( 0.5, 1.0, 0.5, 1.0 );
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UColor UBlue( 0.0, 0.0, 1.0, 1.0 );
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UColor UYellow( 1.0, 1.0, 0.0, 1.0 );
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UColor UHudColor( 0.7f, 0.6f, 0.05f, 1.0f );
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UColor::UColor
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(
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void
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)
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{
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r = g = b = 0;
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a = 1.0f;
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}
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UColor::UColor
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(
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float r,
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float g,
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float b,
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float a
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)
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{
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set( r, g, b, a );
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}
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UColor::UColor
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(
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UColorHSV hsv
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)
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{
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float hh, p, q, t, ff;
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int i;
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a = hsv.a;
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if(fabs(hsv.s) <= 0.035f ) {
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r = hsv.v;
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g = hsv.v;
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b = hsv.v;
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return;
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}
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hh = hsv.h;
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if( hh >= 360.0 ) hh = 0.0;
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hh /= 60.0;
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i = ( long )hh;
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ff = hh - i;
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p = hsv.v * ( 1.0f - hsv.s );
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q = hsv.v * ( 1.0f - ( hsv.s * ff ) );
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t = hsv.v * ( 1.0f - ( hsv.s * ( 1.0f - ff ) ) );
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switch( i ) {
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case 0:
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r = hsv.v;
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g = t;
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b = p;
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break;
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case 1:
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r = q;
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g = hsv.v;
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b = p;
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break;
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case 2:
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r = p;
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g = hsv.v;
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b = t;
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break;
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case 3:
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r = p;
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g = q;
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b = hsv.v;
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break;
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case 4:
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r = t;
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g = p;
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b = hsv.v;
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break;
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case 5:
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default:
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r = hsv.v;
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g = p;
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b = q;
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break;
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}
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}
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UColor::UColor(const UColor& color)
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: r(color.r)
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, g(color.g)
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, b(color.b)
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, a(color.a)
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{
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}
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UColor::operator float *( )
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{
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return ( float * )this;
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}
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UColor::operator float *( ) const
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{
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return ( float * )this;
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}
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void UColor::ScaleColor
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(
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float scale
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)
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{
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r *= scale;
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g *= scale;
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b *= scale;
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}
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void UColor::ScaleAlpha
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(
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float scale
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)
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{
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a *= scale;
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}
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void UColor::set
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(
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float r,
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float g,
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float b,
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float a
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)
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{
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this->r = r;
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this->g = g;
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this->b = b;
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this->a = a;
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}
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UColorHSV::UColorHSV()
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{
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h = s = v = a = 0;
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}
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UColorHSV::UColorHSV
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(
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UColor rgb
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)
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{
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float min;
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float max;
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float delta;
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a = rgb.a;
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min = rgb.r < rgb.g ? rgb.r : rgb.g;
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min = min < rgb.b ? min : rgb.b;
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max = rgb.r > rgb.g ? rgb.r : rgb.g;
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max = max > rgb.b ? max : rgb.b;
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v = max;
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delta = max - min;
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// NOTE: if Max is == 0, this divide would cause a crash
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if( max > 0.0 ) {
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s = ( delta / max );
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} else {
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// if max is 0, then r = g = b = 0
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// s = 0, v is undefined
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s = 0.0;
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}
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if (fabs(s) <= 0.035f) {
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h = -1.0;
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return;
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}
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if( rgb.r >= max ) {
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// between yellow & magenta
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h = ( rgb.g - rgb.b ) / delta;
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} else {
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if( rgb.g >= max ) {
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// between cyan & yellow
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h = 2.0f + ( rgb.b - rgb.r ) / delta;
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} else {
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// between magenta & cyan
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h = 4.0f + ( rgb.r - rgb.g ) / delta;
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}
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}
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// degrees
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h *= 60.0;
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if( h < 0.0 )
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h += 360.0;
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}
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UColorHSV::UColorHSV
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(
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float h,
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float s,
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float v,
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float a
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)
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{
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set( h, s, v, a );
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}
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void UColorHSV::set
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(
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float h,
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float s,
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float v,
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float a
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)
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{
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this->h = h;
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this->s = s;
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this->v = v;
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this->a = a;
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}
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UBorderColor::UBorderColor()
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{
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}
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UBorderColor::UBorderColor
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(
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const UColor& dark,
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const UColor& reallydark,
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const UColor& light
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)
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{
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this->dark = dark;
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this->reallydark = reallydark;
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this->light = light;
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}
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UBorderColor::UBorderColor
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(
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const UColor& color
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)
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{
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UColorHSV lighttemp;
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dark.r = color.r * 0.6f;
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dark.g = color.g * 0.6f;
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dark.b = color.b * 0.6f;
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dark.a = color.a;
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reallydark.r = color.r * 0.3f;
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reallydark.g = color.g * 0.3f;
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reallydark.b = color.b * 0.3f;
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reallydark.a = color.a;
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lighttemp = color;
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lighttemp.s *= 0.75f;
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lighttemp.v *= 1.3f;
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light = lighttemp;
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original = color;
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}
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void UBorderColor::CreateSolidBorder
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(
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const UColor& color,
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colorType_t type
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)
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{
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switch (type)
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{
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case colorType_t::DARK:
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dark.r = color.r * 0.666f;
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dark.g = color.g * 0.666f;
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dark.b = color.b * 0.666f;
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dark.a = 1.0;
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break;
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case colorType_t::REALLYDARK:
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reallydark.r = color.r * 0.333f;
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reallydark.g = color.g * 0.333f;
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reallydark.b = color.b * 0.333f;
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reallydark.a = 1.0;
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break;
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case colorType_t::LIGHT:
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light.r = color.r;
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light.g = color.g;
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light.b = color.b;
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light.a = 1.0;
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break;
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case colorType_t::NORMAL:
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original = color;
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break;
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}
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}
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