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This fixes an issue where some scripts wouldn't be initialized in time, like those that set AI animations. For example this caused an issue with the plane passenger in e2l1, where the animation would get reset due to a very specific chain of events
1167 lines
27 KiB
C
1167 lines
27 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "server.h"
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#include "../client/client.h"
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#include "../qcommon/tiki.h"
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#include "../qcommon/bg_compat.h"
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static char last_mapname[ MAX_QPATH ];
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static int g_iSvsTimeFixupCount;
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static int *g_piSvsTimeFixups[ 2048 ];
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/*
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===============
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SV_ClearSvsTimeFixups
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===============
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*/
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void SV_ClearSvsTimeFixups( void )
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{
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g_iSvsTimeFixupCount = 0;
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}
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/*
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===============
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SV_FinishSvsTimeFixups
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===============
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*/
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void SV_FinishSvsTimeFixups( void )
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{
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int i;
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for( i = 0; i < g_iSvsTimeFixupCount; i++ )
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{
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*g_piSvsTimeFixups[ i ] = svs.time;
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}
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SV_ClearSvsTimeFixups();
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}
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/*
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===============
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SV_AddSvsTimeFixup
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===============
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*/
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void SV_AddSvsTimeFixup( int *piTime )
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{
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g_piSvsTimeFixups[ g_iSvsTimeFixupCount++ ] = piTime;
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}
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void SV_SendConfigstring( client_t *client, int index );
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/*
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===============
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SV_SetConfigstring
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===============
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*/
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void SV_SetConfigstring (int index, const char *val) {
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int i;
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client_t *client;
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if ( index < 0 || index >= MAX_CONFIGSTRINGS ) {
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Com_Error (ERR_DROP, "SV_SetConfigstring: bad index %i\n", index);
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}
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if ( !val ) {
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val = "";
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}
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// don't bother broadcasting an update if no change
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if ( !strcmp( val, sv.configstrings[ index ] ) ) {
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return;
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}
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// change the string in sv
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Z_Free( sv.configstrings[index] );
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sv.configstrings[index] = CopyString( val );
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// send it to all the clients if we aren't
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// spawning a new server
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if (sv.state == SS_LOADING2 || sv.state == SS_GAME || sv.restarting ) {
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// send the data to all relevant clients
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for (i = 0, client = svs.clients; i < svs.iNumClients ; i++, client++) {
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if ( client->state < CS_ACTIVE ) {
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if ( client->state == CS_PRIMED )
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client->csUpdated[ index ] = qtrue;
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continue;
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}
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// do not always send server info to all clients
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if ( index == CS_SERVERINFO && client->gentity && (client->gentity->r.svFlags & SVF_NOSERVERINFO) ) {
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continue;
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}
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SV_SendConfigstring(client, index);
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}
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}
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}
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/*
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===============
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SV_GetConfigstring
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===============
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*/
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char *SV_GetConfigstring( int index )
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{
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char *buffer;
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if ( index < 0 || index >= MAX_CONFIGSTRINGS ) {
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Com_Error (ERR_DROP, "SV_GetConfigstring: bad index %i\n", index);
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}
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if ( !sv.configstrings[index] ) {
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return NULL;
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}
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buffer = Hunk_AllocateTempMemory( strlen( sv.configstrings[ index ] ) + 1 );
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strcpy( buffer, sv.configstrings[index] );
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return buffer;
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}
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/*
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================
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SV_FindIndex
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================
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*/
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int SV_FindIndex( const char *name, int start, int max, qboolean create ) {
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int i;
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char *s;
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if( !name || !name[ 0 ] ) {
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return 0;
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}
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if( start >= MAX_CONFIGSTRINGS ) {
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Com_Error( 1, "SV_FindIndex: bad start index %i\n", start );
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}
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if( max < 0 || max + start >= MAX_CONFIGSTRINGS ) {
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Com_Error( 1, "SV_FindIndex: bad max index %i\n", max );
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}
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for( i = 1; i<max; i++ ) {
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s = sv.configstrings[ start + i ];
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if( !s || !s[ 0 ] ) {
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break;
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}
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if( !strcmp( s, name ) ) {
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return i;
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}
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}
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if( !create ) {
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return 0;
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}
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if( i == max ) {
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Com_Error( 1, "SV_FindIndex: overflow max%d create%d name %s", max, create, name );
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}
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SV_SetConfigstring( start + i, name );
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return i;
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}
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/*
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===============
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SV_ModelIndex
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===============
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*/
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int SV_ModelIndex( const char *name )
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{
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return SV_FindIndex( name, CS_MODELS, MAX_MODELS, qtrue );
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}
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/*
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===============
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SV_ClearModel
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===============
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*/
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void SV_ClearModel( int index )
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{
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SV_SetConfigstring( CS_MODELS + index, "" );
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}
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/*
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===============
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SV_SoundIndex
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===============
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*/
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int SV_SoundIndex( const char *name, qboolean streamed )
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{
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char buf[ 1024 ];
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Q_strncpyz( buf, name, sizeof(buf) );
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Q_strcat( buf, sizeof(buf), va( "%d", streamed ) );
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return SV_FindIndex( buf, CS_SOUNDS, MAX_SOUNDS, qtrue );
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}
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/*
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===============
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SV_ImageIndex
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===============
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*/
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int SV_ImageIndex( const char *name )
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{
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return SV_FindIndex( name, CS_IMAGES, MAX_IMAGES, qtrue );
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}
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/*
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===============
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SV_ItemIndex
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===============
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*/
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int SV_ItemIndex( const char *name )
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{
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return SV_FindIndex( name, CS_WEAPONS, MAX_WEAPONS, qtrue );
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}
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/*
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===============
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SV_SetLightStyle
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===============
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*/
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void SV_SetLightStyle( int index, const char *data )
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{
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SV_SetConfigstring( CS_LIGHTSTYLES + index, data );
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}
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/*
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===============
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SV_SendConfigstring
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Creates and sends the server command necessary to update the CS index for the
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given client
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===============
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*/
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void SV_SendConfigstring(client_t *client, int index)
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{
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int maxChunkSize = MAX_STRING_CHARS - 24;
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int denormalized;
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size_t len;
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denormalized = CPT_DenormalizeConfigstring(index);
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len = strlen(sv.configstrings[index]);
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if( len >= maxChunkSize ) {
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int sent = 0;
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size_t remaining = len;
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char *cmd;
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char buf[MAX_STRING_CHARS];
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while (remaining > 0 ) {
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if ( sent == 0 ) {
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cmd = "bcs0";
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}
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else if( remaining < maxChunkSize ) {
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cmd = "bcs2";
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}
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else {
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cmd = "bcs1";
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}
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Q_strncpyz( buf, &sv.configstrings[index][sent],
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maxChunkSize );
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SV_SendServerCommand( client, "%s %i \"%s\"\n", cmd,
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denormalized, buf );
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sent += (maxChunkSize - 1);
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if (remaining > maxChunkSize - 1) {
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remaining -= (maxChunkSize - 1);
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} else {
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// Make sure to not go negative
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remaining = 0;
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}
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}
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} else {
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// standard cs, just send it
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SV_SendServerCommand( client, "cs %i \"%s\"\n", denormalized,
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sv.configstrings[index] );
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}
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}
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/*
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===============
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SV_UpdateConfigstrings
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Called when a client goes from CS_PRIMED to CS_ACTIVE. Updates all
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Configstring indexes that have changed while the client was in CS_PRIMED
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===============
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*/
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void SV_UpdateConfigstrings(client_t *client)
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{
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int index;
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for( index = 0; index < MAX_CONFIGSTRINGS; index++ ) {
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// if the CS hasn't changed since we went to CS_PRIMED, ignore
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if(!client->csUpdated[index])
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continue;
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// do not always send server info to all clients
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if ( index == CS_SERVERINFO && client->gentity &&
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(client->gentity->r.svFlags & SVF_NOSERVERINFO) ) {
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continue;
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}
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SV_SendConfigstring(client, index);
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client->csUpdated[index] = qfalse;
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}
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}
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/*
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===============
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SV_SetUserinfo
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===============
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*/
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void SV_SetUserinfo( int index, const char *val ) {
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if ( index < 0 || index >= sv_maxclients->integer ) {
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Com_Error (ERR_DROP, "SV_SetUserinfo: bad index %i\n", index);
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}
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if ( !val ) {
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val = "";
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}
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Q_strncpyz( svs.clients[index].userinfo, val, sizeof( svs.clients[ index ].userinfo ) );
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Q_strncpyz( svs.clients[index].name, Info_ValueForKey( val, "name" ), sizeof(svs.clients[index].name) );
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}
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/*
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===============
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SV_GetUserinfo
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===============
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*/
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void SV_GetUserinfo( int index, char *buffer, int bufferSize ) {
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if ( bufferSize < 1 ) {
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Com_Error( ERR_DROP, "SV_GetUserinfo: bufferSize == %i", bufferSize );
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}
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if ( index < 0 || index >= sv_maxclients->integer ) {
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Com_Error (ERR_DROP, "SV_GetUserinfo: bad index %i\n", index);
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}
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Q_strncpyz( buffer, svs.clients[ index ].userinfo, bufferSize );
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}
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/*
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================
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SV_CreateBaseline
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Entity baselines are used to compress non-delta messages
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to the clients -- only the fields that differ from the
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baseline will be transmitted
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================
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*/
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void SV_CreateBaseline( void ) {
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gentity_t *ent;
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int entnum;
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for ( entnum = 1; entnum < sv.num_entities ; entnum++ ) {
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ent = SV_GentityNum(entnum);
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if (!ent->r.linked) {
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continue;
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}
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ent->s.number = entnum;
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//
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// take current state as baseline
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//
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sv.svEntities[entnum].baseline = ent->s;
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}
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}
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/*
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===============
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SV_BoundMaxClients
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===============
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*/
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void SV_BoundMaxClients( int minimum ) {
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// get the current maxclients value
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Cvar_Get( "sv_maxclients", "8", 0 );
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sv_maxclients->modified = qfalse;
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if ( sv_maxclients->integer < minimum ) {
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Cvar_Set( "sv_maxclients", va("%i", minimum) );
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} else if ( sv_maxclients->integer > MAX_CLIENTS ) {
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Cvar_Set( "sv_maxclients", va("%i", MAX_CLIENTS) );
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}
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}
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void SV_ClientsAlloc( void )
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{
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svs.iNumClients = sv_maxclients->integer;
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svs.clients = Z_Malloc( svs.iNumClients * sizeof( client_t ) );
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Com_Memset( svs.clients, 0, svs.iNumClients * sizeof( client_t ) );
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if( g_gametype->integer != GT_SINGLE_PLAYER ) {
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svs.numSnapshotEntities = svs.iNumClients * PACKET_BACKUP * MAX_CLIENTS;
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} else {
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svs.numSnapshotEntities = 1 * PACKET_BACKUP * MAX_CLIENTS;
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}
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SV_InitAllCGMessages();
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}
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/*
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===============
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SV_Startup
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Called when a host starts a map when it wasn't running
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one before. Successive map or map_restart commands will
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NOT cause this to be called, unless the game is exited to
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the menu system first.
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===============
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*/
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void SV_Startup( void ) {
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if ( svs.initialized ) {
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Com_Error( ERR_FATAL, "SV_Startup: svs.initialized already set" );
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}
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SV_BoundMaxClients( 1 );
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SV_ClientsAlloc();
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svs.initialized = qtrue;
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memset( last_mapname, 0, sizeof( last_mapname ) );
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SV_InitGamespy();
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Cvar_Set( "sv_running", "1" );
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// Join the ipv6 multicast group now that a map is running so clients can scan for us on the local network.
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NET_JoinMulticast6();
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}
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/*
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==================
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SV_NumClients
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==================
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*/
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int SV_NumClients(void) {
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int i;
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int numClients = 0;
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for (i = 0; i < svs.iNumClients; i++) {
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if (svs.clients[i].state > CS_FREE) {
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++numClients;
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}
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}
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return numClients;
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}
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/*
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==================
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SV_ChangeMaxClients
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==================
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*/
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void SV_ChangeMaxClients( void ) {
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int oldMaxClients;
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int i;
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client_t *oldClients;
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int count;
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// get the highest client number in use
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count = 0;
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for ( i = 0 ; i < svs.iNumClients ; i++ ) {
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if ( svs.clients[i].state >= CS_CONNECTED ) {
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if (i > count)
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count = i;
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}
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}
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count++;
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oldMaxClients = sv_maxclients->integer;
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// never go below the highest client number in use
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SV_BoundMaxClients( count );
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// if still the same
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if ( sv_maxclients->integer == oldMaxClients ) {
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return;
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}
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oldClients = svs.clients;
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SV_ClientsAlloc();
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// copy the clients to hunk memory
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for ( i = 0 ; i < count ; i++ ) {
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if( oldClients[ i ].state >= CS_CONNECTED ) {
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svs.clients[ i ] = oldClients[ i ];
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}
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}
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// free old clients arrays
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Z_Free( oldClients );
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if( g_gametype->integer != GT_SINGLE_PLAYER ) {
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svs.numSnapshotEntities = svs.iNumClients * PACKET_BACKUP * MAX_CLIENTS;
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} else {
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svs.numSnapshotEntities = 1 * PACKET_BACKUP * MAX_CLIENTS;
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}
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}
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/*
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================
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SV_ClearServer
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================
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*/
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void SV_ClearServer(void) {
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int i;
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for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
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if ( sv.configstrings[i] ) {
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Z_Free( sv.configstrings[i] );
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}
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}
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Com_Memset (&sv, 0, sizeof(sv));
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sv.frameTime = 1.0 / sv_fps->value;
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}
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/*
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================
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SV_TouchFile
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================
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*/
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static void SV_TouchFile( const char *filename ) {
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fileHandle_t f;
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FS_FOpenFileRead( filename, &f, qfalse, qtrue );
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if ( f ) {
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FS_FCloseFile( f );
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}
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}
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|
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/*
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================
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SV_SpawnServer
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Change the server to a new map, taking all connected
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clients along with it.
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This is NOT called for map_restart
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================
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*/
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void SV_SpawnServer( const char *server, qboolean loadgame, qboolean restart, qboolean bTransition ) {
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int i;
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int iStart;
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int iEnd;
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int checksum;
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char systemInfo[ MAX_INFO_STRING ];
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char mapname[ MAX_QPATH ];
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char *spawnpos;
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qboolean differentmap;
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qboolean keep_scripts;
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const char *p;
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keep_scripts = restart;
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Com_Printf ("------ Server Initialization ------\n");
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iStart = Sys_Milliseconds();
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Com_Printf ("Server: %s\n",server);
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sv.state = SS_LOADING;
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svs.autosave = qfalse;
|
|
svs.soundsNeedLoad = qfalse;
|
|
|
|
Com_Unpause();
|
|
|
|
differentmap = qtrue;
|
|
|
|
if (svs.rawServerName != server) {
|
|
// Fixed in OPM
|
|
// Make sure to not copy from the same string...
|
|
strncpy( svs.rawServerName, server, sizeof( svs.rawServerName ) );
|
|
}
|
|
|
|
// check for a spawn position
|
|
spawnpos = strchr( server, '$' );
|
|
if( spawnpos )
|
|
{
|
|
Q_strncpyz( mapname, server, spawnpos - server + 1 );
|
|
}
|
|
else
|
|
{
|
|
Q_strncpyz( mapname, server, sizeof(mapname) );
|
|
}
|
|
|
|
strncpy( svs.mapName, mapname, sizeof( svs.mapName ) );
|
|
|
|
if( svs.initialized )
|
|
{
|
|
if( ge && !Q_stricmp( last_mapname, mapname ) && ( restart || loadgame ) ) {
|
|
differentmap = qfalse;
|
|
}
|
|
|
|
if( sv_maxclients->modified ) {
|
|
SV_ChangeMaxClients();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
keep_scripts = qfalse;
|
|
SV_Startup();
|
|
}
|
|
|
|
sv.restarting = ( keep_scripts || !differentmap );
|
|
strncpy( last_mapname, mapname, sizeof( last_mapname ) );
|
|
|
|
// if not running a dedicated server CL_MapLoading will connect the client to the server
|
|
// also print some status stuff
|
|
CL_MapLoading( differentmap, mapname );
|
|
|
|
UI_LoadResource( "*132" );
|
|
|
|
if( !loadgame )
|
|
{
|
|
svs.startTime = svs.time;
|
|
svs.serverLagTime = svs.time;
|
|
}
|
|
|
|
if( differentmap )
|
|
{
|
|
// shut down the existing game if it is running
|
|
SV_ShutdownGameProgs();
|
|
|
|
// clear the whole hunk because we're (re)loading the server
|
|
Hunk_Clear();
|
|
|
|
// init game imports
|
|
SV_InitGameProgs();
|
|
|
|
// allocate the snapshot entities on the hunk
|
|
svs.snapshotEntities = Hunk_Alloc( sizeof( entityState_t )*svs.numSnapshotEntities, h_dontcare);
|
|
svs.nextSnapshotEntities = 0;
|
|
|
|
// wipe the entire per-level structure
|
|
SV_ClearServer();
|
|
for( i = 0; i < MAX_CONFIGSTRINGS; i++ ) {
|
|
sv.configstrings[ i ] = CopyString( "" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ge->Restart();
|
|
}
|
|
|
|
keep_scripts = qfalse;
|
|
|
|
if( !differentmap && ( !developer->integer || loadgame ) ) {
|
|
keep_scripts = qtrue;
|
|
}
|
|
|
|
ge->Cleanup( keep_scripts );
|
|
ge->SetTime( svs.startTime, svs.time );
|
|
|
|
UI_LoadResource( "*133" );
|
|
|
|
SV_ClearModelUserCounts();
|
|
|
|
TIKI_End();
|
|
TIKI_Begin();
|
|
|
|
UI_LoadResource( "*134" );
|
|
|
|
if( differentmap )
|
|
{
|
|
char filename[ MAX_QPATH ];
|
|
|
|
TIKI_FreeAll();
|
|
Com_sprintf( filename, sizeof( filename ), "maps/%s.bsp", mapname );
|
|
CM_LoadMap( filename, qfalse, &checksum );
|
|
|
|
// set checksum
|
|
Cvar_Set( "sv_mapChecksum", va( "%i", checksum ) );
|
|
|
|
// set serverinfo visible name
|
|
Cvar_Set( "mapname", server );
|
|
}
|
|
|
|
CL_InitClientSavedData();
|
|
|
|
UI_LoadResource( "*135" );
|
|
|
|
if( differentmap )
|
|
{
|
|
sv.serverId = com_frameTime;
|
|
sv.restartedServerId = com_frameTime;
|
|
}
|
|
else
|
|
{
|
|
sv.restartedServerId = sv.serverId;
|
|
sv.serverId = com_frameTime;
|
|
}
|
|
|
|
Cvar_Set( "sv_serverid", va( "%i", sv.serverId ) );
|
|
|
|
// toggle the server bit so clients can detect that a
|
|
// server has changed
|
|
svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT;
|
|
|
|
CM_ResetAreaPortals();
|
|
|
|
UI_LoadResource( "*136" );
|
|
|
|
// clear soundtrack
|
|
if( !loadgame ) {
|
|
SV_SetConfigstring( CS_MUSIC, "none" );
|
|
}
|
|
|
|
// clear physics interaction links
|
|
SV_ClearWorld();
|
|
|
|
UI_LoadResource( "*137" );
|
|
|
|
// set game dll map
|
|
ge->SetMap( sv_mapname->string );
|
|
|
|
if( !keep_scripts ) {
|
|
ge->Precache();
|
|
}
|
|
|
|
UI_LoadResource( "*138" );
|
|
|
|
if( loadgame )
|
|
{
|
|
if( SV_ArchiveLevelFile( qtrue, qfalse ) )
|
|
{
|
|
if( differentmap && com_dedicated->integer )
|
|
{
|
|
TIKI_FinishLoad();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ge->Cleanup( keep_scripts );
|
|
loadgame = qfalse;
|
|
}
|
|
}
|
|
|
|
UI_LoadResource( "*139" );
|
|
|
|
if( !loadgame )
|
|
{
|
|
// load and spawn all other entities
|
|
svs.areabits_warning_time = 0;
|
|
UI_LoadResource( "*139a" );
|
|
|
|
// tell the game dll to spawn entities
|
|
ge->SpawnEntities( CM_EntityString(), svs.time );
|
|
|
|
UI_LoadResource( "*140" );
|
|
|
|
p = ge->errorMessage;
|
|
if( p )
|
|
{
|
|
ge->errorMessage = NULL;
|
|
Com_Error(ERR_DROP, "%s", p);
|
|
}
|
|
|
|
// save persistant structures
|
|
if( bTransition ) {
|
|
SV_ArchivePersistantFile( qtrue );
|
|
}
|
|
|
|
UI_LoadResource( "*141" );
|
|
|
|
if( differentmap && com_dedicated->integer ) {
|
|
TIKI_FinishLoad();
|
|
}
|
|
|
|
// don't allow a map_restart if game is modified
|
|
g_gametype->modified = qfalse;
|
|
|
|
// run a few frames to allow everything to settle
|
|
for( i = 0; i < 3; i++ )
|
|
{
|
|
svs.time += 100;
|
|
ge->RunFrame( svs.time, 100 );
|
|
|
|
p = ge->errorMessage;
|
|
if( p )
|
|
{
|
|
ge->errorMessage = NULL;
|
|
Com_Error(ERR_DROP, "%s", p);
|
|
}
|
|
}
|
|
|
|
svs.mapTime = svs.time - svs.startTime;
|
|
}
|
|
|
|
UI_LoadResource( "*142" );
|
|
|
|
if( differentmap )
|
|
{
|
|
// create a baseline for more efficient communications
|
|
SV_CreateBaseline();
|
|
|
|
for( i = 0; i < svs.iNumClients; i++ ) {
|
|
// send the new gamestate to all connected clients
|
|
if( svs.clients[ i ].state >= CS_CONNECTED ) {
|
|
const char *denied;
|
|
|
|
if( svs.clients[ i ].netchan.remoteAddress.type != NA_BOT
|
|
|| Cvar_VariableIntegerValue( "g_gametype" ) == 0 )
|
|
{
|
|
// connect the client again
|
|
denied = ge->ClientConnect( i, qfalse, qtrue );
|
|
|
|
p = ge->errorMessage;
|
|
if( p )
|
|
{
|
|
ge->errorMessage = NULL;
|
|
Com_Error(ERR_DROP, "%s", p);
|
|
}
|
|
|
|
if( denied ) {
|
|
// this generally shouldn't happen, because the client
|
|
// was connected before the level change
|
|
SV_DropClient( &svs.clients[ i ], denied );
|
|
} else {
|
|
// when we get the next packet from a connected client,
|
|
// the new gamestate will be sent
|
|
svs.clients[ i ].state = CS_CONNECTED;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SV_DropClient( &svs.clients[ i ], denied );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( sv_pure->integer ) {
|
|
// the server sends these to the clients so they will only
|
|
// load pk3s also loaded at the server
|
|
p = FS_LoadedPakChecksums();
|
|
Cvar_Set( "sv_paks", p );
|
|
if (strlen(p) == 0) {
|
|
Com_Printf( "WARNING: sv_pure set but no PK3 files loaded\n" );
|
|
}
|
|
p = FS_LoadedPakNames();
|
|
Cvar_Set( "sv_pakNames", p );
|
|
}
|
|
else {
|
|
Cvar_Set( "sv_paks", "" );
|
|
Cvar_Set( "sv_pakNames", "" );
|
|
}
|
|
// the server sends these to the clients so they can figure
|
|
// out which pk3s should be auto-downloaded
|
|
p = FS_ReferencedPakChecksums();
|
|
Cvar_Set( "sv_referencedPaks", p );
|
|
p = FS_ReferencedPakNames();
|
|
Cvar_Set( "sv_referencedPakNames", p );
|
|
|
|
// save systeminfo and serverinfo strings
|
|
Q_strncpyz( systemInfo, Cvar_InfoString_Big( CVAR_SYSTEMINFO ), sizeof( systemInfo ) );
|
|
cvar_modifiedFlags &= ~CVAR_SYSTEMINFO;
|
|
SV_SetConfigstring( CS_SYSTEMINFO, systemInfo );
|
|
|
|
SV_SetConfigstring( CS_SERVERINFO, Cvar_InfoString( CVAR_SERVERINFO ) );
|
|
cvar_modifiedFlags &= ~CVAR_SERVERINFO;
|
|
|
|
// any media configstring setting now should issue a warning
|
|
// and any configstring changes should be reliably transmitted
|
|
// to all clients
|
|
sv.state = SS_LOADING2;
|
|
sv.restarting = qfalse;
|
|
|
|
// send a heartbeat now so the master will get up to date info
|
|
SV_Heartbeat_f();
|
|
|
|
Hunk_SetMark();
|
|
|
|
if( com_dedicated->integer ) {
|
|
ge->RegisterSounds();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sv.state = SS_LOADING2;
|
|
sv.restarting = qfalse;
|
|
|
|
for( i = 0; i < svs.iNumClients; i++ )
|
|
{
|
|
if( svs.clients[ i ].state >= CS_CONNECTED ) {
|
|
const char *denied;
|
|
|
|
// connect the client again
|
|
denied = ge->ClientConnect( i, qfalse, qfalse );
|
|
|
|
p = ge->errorMessage;
|
|
if( p )
|
|
{
|
|
ge->errorMessage = NULL;
|
|
Com_Error(ERR_DROP, "%s", p);
|
|
}
|
|
|
|
if( denied ) {
|
|
// this generally shouldn't happen, because the client
|
|
// was connected before the level change
|
|
SV_DropClient( &svs.clients[ i ], denied );
|
|
} else {
|
|
// send the client's last usercmd
|
|
SV_ClientEnterWorld( &svs.clients[ i ], &svs.clients[ i ].lastUsercmd );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Q_strncpyz(svs.gameName, "current", sizeof(svs.gameName) );
|
|
|
|
iEnd = Sys_Milliseconds();
|
|
Com_Printf( "------ Server Initialization Complete ------ %5.2f seconds\n", ( float )iEnd / 1000.0f );
|
|
|
|
UI_LoadResource( "*143" );
|
|
|
|
if( g_gametype->integer != GT_SINGLE_PLAYER ) {
|
|
SV_ServerLoaded();
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_ServerLoaded
|
|
===============
|
|
*/
|
|
void SV_ServerLoaded( void ) {
|
|
const char *p;
|
|
|
|
if( !com_sv_running->integer ) {
|
|
return;
|
|
}
|
|
|
|
if( sv.state == SS_GAME ) {
|
|
return;
|
|
}
|
|
|
|
sv.state = SS_GAME;
|
|
sv.timeResidual = 0;
|
|
svs.startTime = svs.time - svs.mapTime;
|
|
if( svs.startTime < 0 )
|
|
{
|
|
svs.time -= svs.startTime;
|
|
svs.startTime = 0;
|
|
}
|
|
|
|
// notify the new time
|
|
svs.serverLagTime = svs.time;
|
|
ge->SetTime( svs.startTime, svs.time );
|
|
SV_FinishSvsTimeFixups();
|
|
|
|
// notify the game dll
|
|
ge->ServerSpawned();
|
|
|
|
p = ge->errorMessage;
|
|
if( p )
|
|
{
|
|
ge->errorMessage = NULL;
|
|
Com_Error(ERR_DROP, "%s", p);
|
|
}
|
|
|
|
if( svs.autosave )
|
|
{
|
|
if(Q_stricmp( svs.rawServerName, "credits" ) ) {
|
|
SV_Autosavegame_f();
|
|
}
|
|
svs.autosave = qfalse;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SV_Init
|
|
|
|
Only called at main exe startup, not for each game
|
|
===============
|
|
*/
|
|
void SV_Init (void)
|
|
{
|
|
int index;
|
|
|
|
SV_AddOperatorCommands();
|
|
|
|
// serverinfo vars
|
|
Cvar_Get ("dmflags", "0", CVAR_SERVERINFO);
|
|
Cvar_Get ("fraglimit", "20", CVAR_SERVERINFO);
|
|
Cvar_Get ("timelimit", "0", CVAR_SERVERINFO);
|
|
g_gametype = Cvar_Get ("g_gametype", "0", CVAR_SERVERINFO | CVAR_LATCH );
|
|
g_gametypestring = Cvar_Get( "g_gametypestring", "0", CVAR_SERVERINFO | CVAR_LATCH );
|
|
Cvar_Get( "sv_keywords", "", CVAR_SERVERINFO );
|
|
Cvar_Get( "protocol", va( "%i", PROTOCOL_VERSION ), CVAR_SERVERINFO | CVAR_ROM );
|
|
sv_mapname = Cvar_Get( "mapname", "nomap", CVAR_SERVERINFO | CVAR_ROM );
|
|
sv_privateClients = Cvar_Get( "sv_privateClients", "0", CVAR_SERVERINFO );
|
|
sv_hostname = Cvar_Get( "sv_hostname", "Nameless OpenMoHAA Battle", CVAR_SERVERINFO | CVAR_ARCHIVE );
|
|
sv_maxclients = Cvar_Get( "sv_maxclients", "1", CVAR_SERVERINFO | CVAR_LATCH );
|
|
|
|
sv_minRate = Cvar_Get ("sv_minRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
|
|
sv_maxRate = Cvar_Get( "sv_maxRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
|
|
sv_dlRate = Cvar_Get("sv_dlRate", "100", CVAR_ARCHIVE | CVAR_SERVERINFO);
|
|
sv_minPing = Cvar_Get( "sv_minPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
|
|
sv_maxPing = Cvar_Get( "sv_maxPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
|
|
sv_floodProtect = Cvar_Get( "sv_floodProtect", "1", CVAR_ARCHIVE | CVAR_SERVERINFO );
|
|
sv_maplist = Cvar_Get( "sv_maplist", "", CVAR_ARCHIVE | CVAR_SERVERINFO );
|
|
|
|
// systeminfo
|
|
Cvar_Get( "cheats", "1", CVAR_LATCH | CVAR_SYSTEMINFO );
|
|
sv_serverid = Cvar_Get ("sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM );
|
|
// wombat: pure only makes problems at current stage
|
|
// sv_pure is disabled by default in mohaa
|
|
// the problem is because of difference in pak files between languages
|
|
sv_pure = Cvar_Get ("sv_pure", "0", CVAR_SYSTEMINFO );
|
|
#ifdef USE_VOIP
|
|
sv_voip = Cvar_Get("sv_voip", "1", CVAR_LATCH);
|
|
Cvar_CheckRange(sv_voip, 0, 1, qtrue);
|
|
sv_voipProtocol = Cvar_Get("sv_voipProtocol", sv_voip->integer ? "opus" : "", CVAR_SYSTEMINFO | CVAR_ROM );
|
|
#endif
|
|
Cvar_Get ("sv_paks", "", CVAR_SYSTEMINFO | CVAR_ROM );
|
|
Cvar_Get ("sv_pakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );
|
|
Cvar_Get ("sv_referencedPaks", "", CVAR_SYSTEMINFO | CVAR_ROM );
|
|
Cvar_Get ("sv_referencedPakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );
|
|
|
|
// server vars
|
|
sv_rconPassword = Cvar_Get ("rconPassword", "", CVAR_TEMP );
|
|
sv_privatePassword = Cvar_Get ("sv_privatePassword", "", CVAR_TEMP );
|
|
sv_fps = Cvar_Get ("sv_fps", "20", CVAR_SAVEGAME | CVAR_SERVERINFO | CVAR_NORESTART );
|
|
sv_timeout = Cvar_Get ("sv_timeout", "120", CVAR_TEMP );
|
|
sv_zombietime = Cvar_Get ("sv_zombietime", "2", CVAR_TEMP );
|
|
Cvar_Get ("nextmap", "", CVAR_TEMP );
|
|
|
|
sv_allowDownload = Cvar_Get ("sv_allowDownload", "0", CVAR_SERVERINFO);
|
|
Cvar_Get ("sv_dlURL", "", CVAR_SERVERINFO | CVAR_ARCHIVE);
|
|
sv_master[ 0 ] = Cvar_Get( "sv_master1", MASTER_SERVER_NAME, 0 );
|
|
for(index = 1; index < MAX_MASTER_SERVERS; index++)
|
|
sv_master[index] = Cvar_Get(va("sv_master%d", index + 1), "", CVAR_ARCHIVE);
|
|
|
|
sv_reconnectlimit = Cvar_Get ("sv_reconnectlimit", "3", 0);
|
|
sv_showloss = Cvar_Get ("sv_showloss", "0", 0);
|
|
sv_padPackets = Cvar_Get ("sv_padPackets", "0", 0);
|
|
sv_killserver = Cvar_Get ("sv_killserver", "0", 0);
|
|
sv_mapChecksum = Cvar_Get ("sv_mapChecksum", "", CVAR_ROM | CVAR_SERVERINFO);
|
|
sv_drawentities = Cvar_Get( "sv_drawentities", "1", 0 );
|
|
sv_deeptracedebug = Cvar_Get( "sv_deeptracedebug", "0", 0 );
|
|
sv_netprofile = Cvar_Get("sv_netprofile", "0", 0);
|
|
sv_netprofileoverlay = Cvar_Get("sv_netprofileoverlay", "0", 0);
|
|
sv_netoptimize = Cvar_Get("sv_netoptimize", "0", 0);
|
|
sv_netoptimize_vistime = Cvar_Get("sv_netoptimize_vistime", "200", 0);
|
|
g_netoptimize = Cvar_Get("g_netoptimize", "1", 0);
|
|
sv_chatter = Cvar_Get( "sv_chatter", "0", 0 );
|
|
sv_lanForceRate = Cvar_Get ("sv_lanForceRate", "1", CVAR_ARCHIVE );
|
|
#ifndef STANDALONE
|
|
sv_strictAuth = Cvar_Get ("sv_strictAuth", "1", CVAR_ARCHIVE );
|
|
#endif
|
|
sv_banFile = Cvar_Get("sv_banFile", "serverbans.dat", CVAR_ARCHIVE);
|
|
|
|
Q_strncpyz( svs.gameName, "current", sizeof(svs.gameName) );
|
|
|
|
// dday vars
|
|
Cvar_Get( "g_ddayfodderguys", "0", CVAR_ARCHIVE );
|
|
Cvar_Get( "g_ddayfog", "2", CVAR_ARCHIVE );
|
|
Cvar_Get( "g_ddayshingleguys", "0", CVAR_ARCHIVE );
|
|
|
|
// Load saved bans
|
|
Cbuf_AddText("rehashbans\n");
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SV_FinalMessage
|
|
|
|
Used by SV_Shutdown to send a final message to all
|
|
connected clients before the server goes down. The messages are sent immediately,
|
|
not just stuck on the outgoing message list, because the server is going
|
|
to totally exit after returning from this function.
|
|
==================
|
|
*/
|
|
void SV_FinalMessage( const char *message ) {
|
|
int i, j;
|
|
client_t *cl;
|
|
|
|
// send it twice, ignoring rate
|
|
for ( j = 0 ; j < 2 ; j++ ) {
|
|
for (i=0, cl = svs.clients ; i < sv_maxclients->integer ; i++, cl++) {
|
|
if (cl->state >= CS_CONNECTED) {
|
|
// don't send a disconnect to a local client
|
|
if ( cl->netchan.remoteAddress.type != NA_LOOPBACK ) {
|
|
SV_SendServerCommand( cl, "print \"%s\n\"\n", message );
|
|
SV_SendServerCommand( cl, "disconnect \"%s\"", message );
|
|
}
|
|
// force a snapshot to be sent
|
|
cl->lastSnapshotTime = 0;
|
|
SV_SendClientSnapshot( cl );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
SV_Shutdown
|
|
|
|
Called when each game quits,
|
|
before Sys_Quit or SyScriptError
|
|
================
|
|
*/
|
|
void SV_Shutdown( const char *finalmsg ) {
|
|
if ( !com_sv_running || !com_sv_running->integer ) {
|
|
return;
|
|
}
|
|
|
|
Com_Printf( "----- Server Shutdown (%s) -----\n", finalmsg );
|
|
|
|
if ( svs.clients && !com_errorEntered ) {
|
|
SV_FinalMessage( finalmsg );
|
|
}
|
|
|
|
SV_RemoveOperatorCommands();
|
|
SV_ShutdownGamespy();
|
|
SV_MasterShutdown();
|
|
SV_ShutdownGameProgs();
|
|
|
|
// free current level
|
|
SV_ClearServer();
|
|
|
|
// free server static data
|
|
if(svs.clients)
|
|
{
|
|
int index;
|
|
|
|
for(index = 0; index < sv_maxclients->integer; index++)
|
|
SV_FreeClient(&svs.clients[index]);
|
|
|
|
Z_Free(svs.clients);
|
|
}
|
|
Com_Memset( &svs, 0, sizeof( svs ) );
|
|
|
|
Cvar_Set( "sv_running", "0" );
|
|
Cvar_Set("ui_singlePlayerActive", "0");
|
|
|
|
Com_Printf( "---------------------------\n" );
|
|
|
|
// disconnect any local clients
|
|
if( sv_killserver->integer != 2 )
|
|
CL_Disconnect();
|
|
}
|
|
|