openmohaa/code
smallmodel f347102ecb
Add the skipFade parameter in bsptransition so the fade can be skipped
Useful for scripts that are using fadeout during cinematics and then transitioning to the nextmap, like in e2l2 where vehicles explode at the end of the mission
2024-11-05 22:37:33 +01:00
..
AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater Use nanosleep(2) instead of usleep(3) 2024-07-26 23:03:09 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Add screenshot/levelshot allowed stuff commands 2024-11-03 18:54:34 +01:00
client Return an empty string if the channel is neither playing nor paused 2024-11-05 22:16:15 +01:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Add the skipFade parameter in bsptransition so the fade can be skipped 2024-11-05 22:37:33 +01:00
gamespy Fix a few typos 2024-09-19 10:52:47 +02:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
Launcher Only create launchers for the standalone game 2024-11-04 22:52:49 +01:00
libmad Add libmad 0.16.4 2024-07-11 23:04:04 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Add Voip code from ioq3 2024-09-22 16:50:44 +02:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Parse unary operators last when calling events 2024-10-31 22:16:20 +01:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Don't set the leadside 2024-11-05 21:48:14 +01:00
renderer Fix Y normal for the output color from cube being mistakenly used twice 2024-11-05 20:31:56 +01:00
renderercommon Fix the return value of FS_Seek 2024-09-25 21:04:55 +02:00
renderergl1 Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
renderergl2 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
script Rework the target list, use a container instead of an hash set so the target list gets archived correctly 2024-10-22 20:05:53 +02:00
sdl Add fixes from upstream ioq3 2024-09-19 19:24:31 +02:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Properly check entity sight against passOwnerNum 2024-11-05 21:48:43 +01:00
skeletor Use a macro constant for movement/action skan blend frames 2024-10-27 21:39:16 +01:00
sys Add a basic launcher 2024-11-04 01:00:53 +01:00
tiki Only put animation definitions that exist, rather than setting a NULL animation definition 2024-10-29 22:27:22 +01:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Add a newline to Cmd_Stuff 2024-10-26 13:28:49 +02:00
web Add Emscripten implementation from ioquake3 upstream 2024-07-26 23:57:50 +02:00
zlib Use a more modern implementation of minizip from ioquake3 2024-09-24 22:25:33 +02:00