..
AL
Using latest version of AL from ioq3 codebase
2023-01-31 01:32:06 +01:00
asm
ioquake3 porting
2023-05-24 19:29:36 +02:00
autoupdater
Use nanosleep(2) instead of usleep(3)
2024-07-26 23:03:09 +02:00
botlib
ioquake3 porting
2023-05-24 19:29:36 +02:00
cgame
Add screenshot/levelshot allowed stuff commands
2024-11-03 18:54:34 +01:00
client
Return an empty string if the channel is neither playing nor paused
2024-11-05 22:16:15 +01:00
curl-7.54.0 /include
Using curl-7.54.0 from ioq3
2023-01-31 01:34:57 +01:00
fgame
Add the skipFade parameter in bsptransition so the fade can be skipped
2024-11-05 22:37:33 +01:00
gamespy
Fix a few typos
2024-09-19 10:52:47 +02:00
jpeg-8c
ioq3 updates
2023-05-26 20:53:00 +02:00
Launcher
Only create launchers for the standalone game
2024-11-04 22:52:49 +01:00
libmad
Add libmad 0.16.4
2024-07-11 23:04:04 +02:00
libogg-1.3.3
Added libogg, libvorbis and opus from ioq3
2023-01-31 01:29:42 +01:00
libs
ioq3 updates
2023-05-26 20:53:00 +02:00
libvorbis-1.3.6
Added libogg, libvorbis and opus from ioq3
2023-01-31 01:29:42 +01:00
null
Add Voip code from ioq3
2024-09-22 16:50:44 +02:00
opus-1.2.1
ioq3 updates
2023-05-26 20:53:00 +02:00
opusfile-0.9
Added libogg, libvorbis and opus from ioq3
2023-01-31 01:29:42 +01:00
parser
Parse unary operators last when calling events
2024-10-31 22:16:20 +01:00
q3_ui
ioquake3 porting
2023-05-24 19:29:36 +02:00
qcommon
Don't set the leadside
2024-11-05 21:48:14 +01:00
renderer
Fix Y normal for the output color from cube being mistakenly used twice
2024-11-05 20:31:56 +01:00
renderercommon
Fix the return value of FS_Seek
2024-09-25 21:04:55 +02:00
renderergl1
Readded ioq3 renderer
2023-05-08 19:53:53 +02:00
renderergl2
made renderer (original quake III) work with SDL
2023-05-27 22:23:03 +02:00
script
Rework the target list, use a container instead of an hash set so the target list gets archived correctly
2024-10-22 20:05:53 +02:00
sdl
Add fixes from upstream ioq3
2024-09-19 19:24:31 +02:00
SDL2
ioquake3 porting
2023-05-24 19:29:36 +02:00
server
Properly check entity sight against passOwnerNum
2024-11-05 21:48:43 +01:00
skeletor
Use a macro constant for movement/action skan blend frames
2024-10-27 21:39:16 +01:00
sys
Add a basic launcher
2024-11-04 01:00:53 +01:00
tiki
Only put animation definitions that exist, rather than setting a NULL animation definition
2024-10-29 22:27:22 +01:00
tools
Updates
2023-05-27 16:19:31 +02:00
uilib
Add a newline to Cmd_Stuff
2024-10-26 13:28:49 +02:00
web
Add Emscripten implementation from ioquake3 upstream
2024-07-26 23:57:50 +02:00
zlib
Use a more modern implementation of minizip from ioquake3
2024-09-24 22:25:33 +02:00