openmohaa/code/game
2018-08-21 01:22:14 +02:00
..
actor.cpp Reversing Actor p3 2018-08-19 08:26:59 +02:00
actor.h Reversing Actor p3 2018-08-19 08:26:59 +02:00
actor_aim.cpp Hard reset 2016-03-27 11:49:47 +02:00
actor_alarm.cpp Hard reset 2016-03-27 11:49:47 +02:00
actor_anim.cpp Reversing Actor p3 2018-08-19 08:26:59 +02:00
actor_animapi.cpp Hard reset 2016-03-27 11:49:47 +02:00
actor_animcurious.cpp Hard reset 2016-03-27 11:49:47 +02:00
actor_balcony.cpp Hard reset 2016-03-27 11:49:47 +02:00
actor_cover.cpp Reversing Actor #1 2018-08-02 15:12:07 +02:00
actor_curious.cpp Reversing Actor p3 2018-08-19 08:26:59 +02:00
actor_disguise_common.cpp Hard reset 2016-03-27 11:49:47 +02:00
actor_disguise_officier.cpp Hard reset 2016-03-27 11:49:47 +02:00
actor_disguise_rover.cpp Hard reset 2016-03-27 11:49:47 +02:00
actor_disguise_salute.cpp Hard reset 2016-03-27 11:49:47 +02:00
actor_disguise_sentry.cpp Hard reset 2016-03-27 11:49:47 +02:00
actor_dog.cpp Hard reset 2016-03-27 11:49:47 +02:00
actor_grenade.cpp Hard reset 2016-03-27 11:49:47 +02:00
actor_idle.cpp Hard reset 2016-03-27 11:49:47 +02:00
actor_killed.cpp Hard reset 2016-03-27 11:49:47 +02:00
actor_machinegunner.cpp Reversing Actor p3 2018-08-19 08:26:59 +02:00
actor_noclip.cpp Hard reset 2016-03-27 11:49:47 +02:00
actor_pain.cpp Hard reset 2016-03-27 11:49:47 +02:00
actor_patrol.cpp Hard reset 2016-03-27 11:49:47 +02:00
actor_runner.cpp Hard reset 2016-03-27 11:49:47 +02:00
actor_turret.cpp Reversing Actor #2 2018-08-05 17:56:40 +02:00
actor_weaponless.cpp Hard reset 2016-03-27 11:49:47 +02:00
actorenemy.cpp Reversing Actor p3 2018-08-19 08:26:59 +02:00
actorenemy.h Hard reset 2016-03-27 11:49:47 +02:00
actorpath.cpp Reversing Actor p3 2018-08-19 08:26:59 +02:00
actorpath.h Reversing Actor p3 2018-08-19 08:26:59 +02:00
ammo.cpp Hard reset 2016-03-27 11:49:47 +02:00
ammo.h Hard reset 2016-03-27 11:49:47 +02:00
animate.cpp Reversing Actor p3 2018-08-19 08:26:59 +02:00
animate.h Reversing Actor p3 2018-08-19 08:26:59 +02:00
armor.cpp Hard reset 2016-03-27 11:49:47 +02:00
armor.h Hard reset 2016-03-27 11:49:47 +02:00
b_files.cpp Hard reset 2016-03-27 11:49:47 +02:00
b_local.h Hard reset 2016-03-27 11:49:47 +02:00
b_nav.cpp Hard reset 2016-03-27 11:49:47 +02:00
b_navgen.cpp Hard reset 2016-03-27 11:49:47 +02:00
barrels.cpp Fixed barrel jittering 2016-08-02 16:54:32 +02:00
barrels.h Hard reset 2016-03-27 11:49:47 +02:00
be_aas.h Hard reset 2016-03-27 11:49:47 +02:00
be_ai_char.h Hard reset 2016-03-27 11:49:47 +02:00
be_ai_chat.h Hard reset 2016-03-27 11:49:47 +02:00
be_ai_gen.h Hard reset 2016-03-27 11:49:47 +02:00
be_ai_goal.h Hard reset 2016-03-27 11:49:47 +02:00
be_ai_move.h Hard reset 2016-03-27 11:49:47 +02:00
be_ai_weap.h Hard reset 2016-03-27 11:49:47 +02:00
be_ea.h Hard reset 2016-03-27 11:49:47 +02:00
beam.cpp Hard reset 2016-03-27 11:49:47 +02:00
beam.h Hard reset 2016-03-27 11:49:47 +02:00
bg_lib.cpp Hard reset 2016-03-27 11:49:47 +02:00
bg_local.h Hard reset 2016-03-27 11:49:47 +02:00
bg_misc.cpp Hard reset 2016-03-27 11:49:47 +02:00
bg_pmove.cpp Implemented some reborn functions 2017-06-08 11:46:08 +02:00
bg_public.h Hard reset 2016-03-27 11:49:47 +02:00
bg_slidemove.cpp Hard reset 2016-03-27 11:49:47 +02:00
body.cpp Hard reset 2016-03-27 11:49:47 +02:00
body.h Hard reset 2016-03-27 11:49:47 +02:00
botlib.h Hard reset 2016-03-27 11:49:47 +02:00
botmenudef.h Hard reset 2016-03-27 11:49:47 +02:00
bspline.cpp Hard reset 2016-03-27 11:49:47 +02:00
bspline.h Hard reset 2016-03-27 11:49:47 +02:00
camera.cpp Hard reset 2016-03-27 11:49:47 +02:00
camera.h Hard reset 2016-03-27 11:49:47 +02:00
characterstate.cpp Hard reset 2016-03-27 11:49:47 +02:00
characterstate.h Hard reset 2016-03-27 11:49:47 +02:00
chars.h Hard reset 2016-03-27 11:49:47 +02:00
container.cpp Hard reset 2016-03-27 11:49:47 +02:00
container.h Hard reset 2016-03-27 11:49:47 +02:00
crateobject.cpp Hard reset 2016-03-27 11:49:47 +02:00
crateobject.h Hard reset 2016-03-27 11:49:47 +02:00
debuglines.cpp Hard reset 2016-03-27 11:49:47 +02:00
debuglines.h Hard reset 2016-03-27 11:49:47 +02:00
decals.cpp Hard reset 2016-03-27 11:49:47 +02:00
decals.h Hard reset 2016-03-27 11:49:47 +02:00
dm_manager.cpp Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
dm_manager.h Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
dm_team.cpp Hard reset 2016-03-27 11:49:47 +02:00
dm_team.h Hard reset 2016-03-27 11:49:47 +02:00
doors.cpp Fixed doors sometimes opening in the wrong direction 2017-02-19 21:10:27 +01:00
doors.h Hard reset 2016-03-27 11:49:47 +02:00
earthquake.cpp Hard reset 2016-03-27 11:49:47 +02:00
earthquake.h Hard reset 2016-03-27 11:49:47 +02:00
effectentity.cpp Hard reset 2016-03-27 11:49:47 +02:00
effectentity.h Hard reset 2016-03-27 11:49:47 +02:00
entity.cpp Implemented some reborn functions 2017-06-08 11:46:08 +02:00
entity.h Reversing Actor p3 2018-08-19 08:26:59 +02:00
events.h Hard reset 2016-03-27 11:49:47 +02:00
explosion.cpp Hard reset 2016-03-27 11:49:47 +02:00
explosion.h Hard reset 2016-03-27 11:49:47 +02:00
g_active.cpp Hard reset 2016-03-27 11:49:47 +02:00
g_arenas.cpp Hard reset 2016-03-27 11:49:47 +02:00
g_bot.cpp Hard reset 2016-03-27 11:49:47 +02:00
g_client.cpp Hard reset 2016-03-27 11:49:47 +02:00
g_items.cpp Hard reset 2016-03-27 11:49:47 +02:00
g_local.h Reversing Actor p3 2018-08-19 08:26:59 +02:00
g_main.cpp Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
g_main.h Hard reset 2016-03-27 11:49:47 +02:00
g_mem.cpp Hard reset 2016-03-27 11:49:47 +02:00
g_mmove.cpp Hard reset 2016-03-27 11:49:47 +02:00
g_phys.cpp Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
g_phys.h Hard reset 2016-03-27 11:49:47 +02:00
g_public.h Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
g_session.cpp Hard reset 2016-03-27 11:49:47 +02:00
g_utils.cpp Reversing Actor p3 2018-08-19 08:26:59 +02:00
g_vmove.cpp Hard reset 2016-03-27 11:49:47 +02:00
g_weapon.cpp Hard reset 2016-03-27 11:49:47 +02:00
game.cpp Reversing Actor p3 2018-08-19 08:26:59 +02:00
game.h Hard reset 2016-03-27 11:49:47 +02:00
gamecmds.cpp Implemented removebot 2017-02-19 21:11:54 +01:00
gamecmds.h Hard reset 2016-03-27 11:49:47 +02:00
gamecvars.cpp Hard reset 2016-03-27 11:49:47 +02:00
gamecvars.h Hard reset 2016-03-27 11:49:47 +02:00
gibs.cpp Hard reset 2016-03-27 11:49:47 +02:00
gibs.h Hard reset 2016-03-27 11:49:47 +02:00
gravpath.cpp Hard reset 2016-03-27 11:49:47 +02:00
gravpath.h Hard reset 2016-03-27 11:49:47 +02:00
grenadehint.cpp Hard reset 2016-03-27 11:49:47 +02:00
grenadehint.h Hard reset 2016-03-27 11:49:47 +02:00
health.cpp Hard reset 2016-03-27 11:49:47 +02:00
health.h Hard reset 2016-03-27 11:49:47 +02:00
huddraw.cpp Hard reset 2016-03-27 11:49:47 +02:00
huddraw.h Hard reset 2016-03-27 11:49:47 +02:00
inv.h Hard reset 2016-03-27 11:49:47 +02:00
inventoryitem.cpp Hard reset 2016-03-27 11:49:47 +02:00
inventoryitem.h Hard reset 2016-03-27 11:49:47 +02:00
ipfilter.cpp Hard reset 2016-03-27 11:49:47 +02:00
ipfilter.h Hard reset 2016-03-27 11:49:47 +02:00
item.cpp add dmamount event 2018-07-21 01:39:35 +02:00
item.h add dmamount event 2018-07-21 01:39:35 +02:00
level.cpp Reversing Actor p3 2018-08-19 08:26:59 +02:00
level.h Hard reset 2016-03-27 11:49:47 +02:00
light.cpp Hard reset 2016-03-27 11:49:47 +02:00
light.h Hard reset 2016-03-27 11:49:47 +02:00
lodthing.cpp Hard reset 2016-03-27 11:49:47 +02:00
lodthing.h Hard reset 2016-03-27 11:49:47 +02:00
match.h Hard reset 2016-03-27 11:49:47 +02:00
misc.cpp Implemented some reborn functions 2017-06-08 11:46:08 +02:00
misc.h Hard reset 2016-03-27 11:49:47 +02:00
movegrid.cpp Reversing Actor p3 2018-08-19 08:26:59 +02:00
movegrid.h Hard reset 2016-03-27 11:49:47 +02:00
mover.cpp Hard reset 2016-03-27 11:49:47 +02:00
mover.h Hard reset 2016-03-27 11:49:47 +02:00
nature.cpp Fixed crash with Emitter not ending the response list 2017-02-19 21:12:13 +01:00
nature.h Hard reset 2016-03-27 11:49:47 +02:00
navigate.cpp Reversing Actor p3 2018-08-19 08:26:59 +02:00
navigate.h Hard reset 2016-03-27 11:49:47 +02:00
player.cpp Implemented some reborn functions 2017-06-08 11:46:08 +02:00
player.h Implemented some reborn functions 2017-06-08 11:46:08 +02:00
player_combat.cpp Hard reset 2016-03-27 11:49:47 +02:00
player_util.cpp Hard reset 2016-03-27 11:49:47 +02:00
playerbot.cpp Hard reset 2016-03-27 11:49:47 +02:00
playerbot.h Hard reset 2016-03-27 11:49:47 +02:00
PlayerStart.cpp Hard reset 2016-03-27 11:49:47 +02:00
PlayerStart.h Hard reset 2016-03-27 11:49:47 +02:00
portal.cpp Hard reset 2016-03-27 11:49:47 +02:00
portal.h Hard reset 2016-03-27 11:49:47 +02:00
prioritystack.h Hard reset 2016-03-27 11:49:47 +02:00
scriptslave.cpp Hard reset 2016-03-27 11:49:47 +02:00
scriptslave.h Hard reset 2016-03-27 11:49:47 +02:00
sentient.cpp Reversing Actor p3 2018-08-19 08:26:59 +02:00
sentient.h Hard reset 2016-03-27 11:49:47 +02:00
simpleactor.cpp Reversing Actor p3 2018-08-19 08:26:59 +02:00
simpleactor.h Reversing Actor p3 2018-08-19 08:26:59 +02:00
soundman.cpp Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
soundman.h Hard reset 2016-03-27 11:49:47 +02:00
spawners.cpp Hard reset 2016-03-27 11:49:47 +02:00
spawners.h Hard reset 2016-03-27 11:49:47 +02:00
specialfx.cpp Hard reset 2016-03-27 11:49:47 +02:00
specialfx.h Hard reset 2016-03-27 11:49:47 +02:00
spline.h Hard reset 2016-03-27 11:49:47 +02:00
stack.h Hard reset 2016-03-27 11:49:47 +02:00
surfaceflags.h Hard reset 2016-03-27 11:49:47 +02:00
syn.h Hard reset 2016-03-27 11:49:47 +02:00
trigger.cpp Hard reset 2016-03-27 11:49:47 +02:00
trigger.h Hard reset 2016-03-27 11:49:47 +02:00
ulinklist.h Hard reset 2016-03-27 11:49:47 +02:00
umap.h Hard reset 2016-03-27 11:49:47 +02:00
vehicle.cpp Added VehicleWheelsX4, VehicleWheelsX2, VehicleTank and VehicleHalfTrack 2018-08-21 01:22:14 +02:00
vehicle.h Added VehicleWheelsX4, VehicleWheelsX2, VehicleTank and VehicleHalfTrack 2018-08-21 01:22:14 +02:00
VehicleCollisionEntity.cpp Hard reset 2016-03-27 11:49:47 +02:00
VehicleCollisionEntity.h Hard reset 2016-03-27 11:49:47 +02:00
VehicleHalfTrack.cpp Added VehicleWheelsX4, VehicleWheelsX2, VehicleTank and VehicleHalfTrack 2018-08-21 01:22:14 +02:00
VehicleSlot.cpp Hard reset 2016-03-27 11:49:47 +02:00
VehicleSlot.h Hard reset 2016-03-27 11:49:47 +02:00
VehicleSoundEntity.cpp Hard reset 2016-03-27 11:49:47 +02:00
VehicleSoundEntity.h Hard reset 2016-03-27 11:49:47 +02:00
VehicleTank.cpp Added VehicleWheelsX4, VehicleWheelsX2, VehicleTank and VehicleHalfTrack 2018-08-21 01:22:14 +02:00
vehicleturret.cpp Hard reset 2016-03-27 11:49:47 +02:00
vehicleturret.h Hard reset 2016-03-27 11:49:47 +02:00
VehicleWheelsX2.cpp Added VehicleWheelsX4, VehicleWheelsX2, VehicleTank and VehicleHalfTrack 2018-08-21 01:22:14 +02:00
VehicleWheelsX4.cpp Added VehicleWheelsX4, VehicleWheelsX2, VehicleTank and VehicleHalfTrack 2018-08-21 01:22:14 +02:00
viewthing.cpp Hard reset 2016-03-27 11:49:47 +02:00
viewthing.h Hard reset 2016-03-27 11:49:47 +02:00
weapon.cpp Fixed weapon start ammo 2016-08-02 16:54:02 +02:00
weapon.h Hard reset 2016-03-27 11:49:47 +02:00
weapturret.cpp Hard reset 2016-03-27 11:49:47 +02:00
weapturret.h Hard reset 2016-03-27 11:49:47 +02:00
weaputils.cpp Reversing Actor p3 2018-08-19 08:26:59 +02:00
weaputils.h Reversing Actor p3 2018-08-19 08:26:59 +02:00
windows.cpp Hard reset 2016-03-27 11:49:47 +02:00
windows.h Hard reset 2016-03-27 11:49:47 +02:00