openmohaa/code/server
2023-05-21 21:21:20 +02:00
..
game.cpp Hard reset 2016-03-27 11:49:47 +02:00
game.h Hard reset 2016-03-27 11:49:47 +02:00
level.cpp Hard reset 2016-03-27 11:49:47 +02:00
level.h Hard reset 2016-03-27 11:49:47 +02:00
server.h Added GameSpy function declaration 2023-02-05 01:41:31 +01:00
sv_ccmds.c Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
sv_client.c Added Spearhead/Breakthrough client support 2023-05-21 21:21:20 +02:00
sv_game.c Include TIKI 2023-04-30 00:05:21 +02:00
sv_init.c Added Spearhead/Breakthrough client support 2023-05-21 21:21:20 +02:00
sv_main.c Added *SV_SetFrameNumber* and *CL_SetFrameNumber* so TIKI cache can get refreshed 2023-05-18 01:35:58 +02:00
sv_net_chan.c Hard reset 2016-03-27 11:49:47 +02:00
sv_snapshot.c Added Spearhead/Breakthrough client support 2023-05-21 21:21:20 +02:00
sv_snd.c Hard reset 2016-03-27 11:49:47 +02:00
sv_world.c Fixed compiler warnings by removing tiki.h inclusion from qcommon.h 2023-01-30 00:23:47 +01:00