openmohaa/code/fgame
2024-11-09 15:51:27 +01:00
..
actor.cpp Set the grenade mode when tossing a grenade with the specified speed 2024-11-03 00:20:47 +01:00
actor.h Using parameters that take the entity rather than raw values 2024-06-02 19:55:42 +02:00
actor_aim.cpp Formatted actor source files 2023-10-12 18:19:22 +02:00
actor_alarm.cpp Call PostThink() in Think_Alarm() 2024-02-13 16:22:18 +01:00
actor_anim.cpp Fixed anim state 2023-10-19 23:15:45 +02:00
actor_animapi.cpp Fixed anim API 2023-10-19 23:15:57 +02:00
actor_animcurious.cpp Finalized actor_curious 2023-10-22 14:29:02 +02:00
actor_badplace.cpp Formatted actor_badplace source file 2023-10-15 20:53:20 +02:00
actor_balcony.cpp Reduced compilation warnings 2024-06-07 20:34:13 +02:00
actor_cover.cpp Correctly check if the AI either can see or can shoot to find the enemy 2024-08-31 18:06:02 +02:00
actor_curious.cpp Reduced compilation warnings 2024-06-07 20:34:13 +02:00
actor_disguise_common.cpp Finalized actor_disguise 2023-10-22 14:56:41 +02:00
actor_disguise_officer.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
actor_disguise_rover.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
actor_disguise_salute.cpp Fixed DisguiseSalute never finishing animation 2024-02-26 15:53:38 +01:00
actor_disguise_sentry.cpp Finalized actor_disguise 2023-10-22 14:56:41 +02:00
actor_dog.cpp Fixed/finalized actor_dog 2023-10-22 15:03:12 +02:00
actor_grenade.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
actor_idle.cpp Finalized actor_idle 2023-10-22 15:42:36 +02:00
actor_killed.cpp Finalized actor_killed 2023-10-22 15:45:08 +02:00
actor_machinegunner.cpp Fix actor position on a turret 2024-11-09 14:35:52 +01:00
actor_noclip.cpp Finalized actor_noclip 2023-10-22 16:20:29 +02:00
actor_pain.cpp Finalized actor_pain 2023-10-22 16:23:33 +02:00
actor_patrol.cpp Unset the script goal once the AI reached the point 2024-09-01 19:38:05 +02:00
actor_runandshoot.cpp Cleaned up actor_runandshoot.cpp 2024-08-26 23:45:41 +02:00
actor_runner.cpp Unset the script goal once the AI reached the point 2024-09-01 19:38:05 +02:00
actor_turret.cpp Don't suppress below 2.0 2024-02-14 20:48:11 +01:00
actor_weaponless.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
actorenemy.cpp Only check if m_bVisible is non-zero 2024-11-05 20:30:30 +01:00
actorenemy.h Fixed Actor Enemy system 2023-10-15 17:11:20 +02:00
actorpath.cpp Add assertions to check for invalid path distance 2024-09-01 18:28:01 +02:00
actorpath.h Fixed ActorPath algorithm 2023-10-15 17:52:00 +02:00
ammo.cpp Initialize all Ammo members 2024-06-22 16:11:03 +02:00
ammo.h Archive name_index 2024-02-21 20:59:41 +01:00
animate.cpp Call CurrentAnim() to retrieve the animation index 2024-09-25 19:47:43 +02:00
animate.h Better for loop clarity 2023-11-26 19:55:07 +01:00
animationevent.cpp Optimized event name 2023-09-07 18:05:49 +02:00
animationevent.h Optimized event name 2023-09-07 18:05:49 +02:00
archive.cpp Swap the archive type on big endian architectures 2024-10-15 23:38:39 +02:00
archive.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
armor.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
armor.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
barrels.cpp Fix barrel jitter 2024-10-21 22:12:13 +02:00
barrels.h Format barrels source file 2024-10-21 21:59:12 +02:00
baseimp.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
beam.cpp Fix a few typos 2024-09-19 10:52:47 +02:00
beam.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
bg_local.h Format bg source files 2024-10-02 14:09:36 +02:00
bg_misc.cpp Format bg source files 2024-10-02 14:09:36 +02:00
bg_pmove.cpp Set the correct flag when the player is using a turret 2024-10-02 14:35:37 +02:00
bg_public.h MINS and MAXS must be signed values 2024-10-12 01:16:31 +02:00
bg_slidemove.cpp Format bg source files 2024-10-02 14:09:36 +02:00
bg_voteoptions.cpp Format bg source files 2024-10-02 14:09:36 +02:00
bg_voteoptions.h Format bg source files 2024-10-02 14:09:36 +02:00
body.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
body.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
botlib.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
botmenudef.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bspline.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
bspline.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
camera.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
camera.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
characterstate.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
characterstate.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
chars.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
CMakeLists.txt Set a better name for binaries to properly distinguish the name of the architecture 2024-09-22 14:56:02 +02:00
consoleevent.cpp Made Event::ErrorInternal const 2023-08-19 21:00:04 +02:00
consoleevent.h Made Event::ErrorInternal const 2023-08-19 21:00:04 +02:00
crateobject.cpp Make crates correctly fall 2024-09-19 20:49:33 +02:00
crateobject.h Formatted document 2023-08-30 23:33:00 +02:00
crc32.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
damagemodel.cpp Refactored svflags and use the correct entity server flags 2024-09-30 19:58:41 +02:00
damagemodel.h Explicitly mark as override 2024-06-07 19:49:29 +02:00
debuglines.cpp Set blue horizontal lines for debug bbox 2024-11-09 15:16:46 +01:00
debuglines.h Implemented G_DebugRotatedBBox 2024-02-26 19:56:23 +01:00
decals.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
decals.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
dm_manager.cpp Also check for liberation game type when the team is dead 2024-10-06 16:58:20 +02:00
dm_manager.h Fix incorrect teams and controllers for TOW objectives 2024-10-06 15:20:45 +02:00
doors.cpp Set the door speed based on the door type 2024-10-28 20:59:58 +01:00
doors.h Fix IsOpen event not being used 2024-10-01 20:24:12 +02:00
DrivableVehicleTandem.cpp Use EV_TakeDamage on pTurret instead, and process all pending events 2023-10-06 19:46:47 +02:00
DrivableVehicleTandem.h Marked overridden methods as "override" 2023-09-24 23:36:30 +02:00
earthquake.cpp Fixed ViewJitter never being removed 2024-02-14 18:40:34 +01:00
earthquake.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
effectentity.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
effectentity.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
Entities.cpp Make comment more clear 2024-11-03 19:23:11 +01:00
Entities.h Archive the ProjectileTarget ID 2024-11-03 01:51:17 +01:00
entity.cpp Finish DrawBoundingBox() entity implementation 2024-11-09 15:51:27 +01:00
entity.h Remove special features code to avoid any confusion 2024-09-22 20:06:31 +02:00
explosion.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
explosion.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
fixedturret.cpp Fixed useless statement 2023-09-24 23:37:18 +02:00
fixedturret.h Implemented FixedTurret 2023-09-23 18:30:59 +02:00
g_active.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
g_arenas.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_bot.cpp Rework bot save/load: 2024-10-11 22:54:40 +02:00
g_bot.h Rework bot save/load: 2024-10-11 22:54:40 +02:00
g_client.cpp Don't reset the client structure on single-player 2024-10-22 22:36:46 +02:00
g_items.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_local.h Remove clientState_t from g_local.h (shouldn't be defined here) 2024-11-08 20:37:22 +01:00
g_main.cpp Check for GT_SINGLE_PLAYER instead of 0 2024-11-03 00:40:59 +01:00
g_main.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
g_mem.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_mmove.cpp Fix a small mistake in normal calculations for MM_ClipVelocity2D 2024-09-26 18:20:25 +02:00
g_phys.cpp Add more resilience against null entity in G_FixEntityPosition 2024-07-27 19:05:45 +02:00
g_phys.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
g_public.h Add Anim_AngularDelta 2024-11-08 19:32:53 +01:00
g_session.cpp Fix the usage of memory, strings, constant and parameters 2024-09-08 23:54:47 +02:00
g_spawn.cpp Check if the entity is valid after processing pending events during spawn 2024-10-28 23:14:46 +01:00
g_spawn.h SPAWNFLAG_DETAIL must be 0x1000 2023-10-23 15:56:27 +02:00
g_utils.cpp Fix G_GetAngle returning the wrong angle (was flipped) 2024-11-04 20:37:28 +01:00
g_utils.h Call G_RestartLevelWithDelay instead in G_MissionFailed 2024-11-03 00:33:33 +01:00
g_vmove.cpp Fixed velocity clip (sliding along plane) 2024-03-04 22:40:49 +01:00
g_weapon.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
game.cpp Fix game.skill and game.detail missing getters 2024-11-03 18:51:27 +01:00
game.h Implemented game.detail and game.skill 2024-02-28 22:21:53 +01:00
gamecmds.cpp Add a BotMovement class for managing bot movements 2024-10-09 20:46:39 +02:00
gamecmds.h Add a feature to dynamically create a master class for development 2024-10-05 20:17:11 +02:00
gamecvars.cpp Declare g_allowvote as a serverinfo variable 2024-10-23 23:10:22 +02:00
gamecvars.h Don't create sound index for non visible players if net optimization is disabled 2024-10-10 21:22:35 +02:00
gamescript.cpp Refactor SetScript/SetThread 2024-11-05 19:52:13 +01:00
gamescript.h Fix whole script file being printed sometimes on error 2024-10-30 21:25:15 +01:00
gibs.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gibs.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
glb_local.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
gravpath.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
gravpath.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
grenadehint.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
grenadehint.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
health.cpp Prevent others from picking up the health item if their future health will be full 2024-10-04 19:59:09 +02:00
health.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
hud.cpp Remove special features code to avoid any confusion 2024-09-22 20:06:31 +02:00
hud.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
huddraw.cpp Remove special features code to avoid any confusion 2024-09-22 20:06:31 +02:00
huddraw.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
inv.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
inventoryitem.cpp SimpleEntity subclass flags name now starts with ECF_ prefix 2023-11-16 23:17:06 +01:00
inventoryitem.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
ipfilter.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
ipfilter.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
item.cpp Add script owner implementation 2024-11-09 00:18:59 +01:00
item.h Add script owner implementation 2024-11-09 00:18:59 +01:00
level.cpp Fix typo for nodropweapons 2024-11-03 19:30:56 +01:00
level.h Rework bot spawning 2024-10-06 22:57:39 +02:00
light.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
light.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
lightstyleclass.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lightstyleclass.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lodthing.cpp Stop spawning if there is no entity 0 (could only happen in multiplayer) 2024-08-31 21:32:42 +02:00
lodthing.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
match.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
misc.cpp Add a very tiny offset off the facing dir as a workaround the 1 bit difference between 32-bit and 64-bit 2024-10-06 17:33:48 +02:00
misc.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
movegrid.cpp Use floating-point operation in CalculateBoxPoints() 2024-02-02 23:05:18 +01:00
movegrid.h Fully implemented cMoveGrid 2023-10-01 13:42:16 +02:00
mover.cpp Clear velocity and avelocity in MoveDone 2024-09-02 00:06:12 +02:00
mover.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
nature.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
nature.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
navigate.cpp Don't access the removed node 2024-10-13 11:32:11 +02:00
navigate.h Fix node cover mask 2024-10-08 21:00:01 +02:00
object.cpp Make ThrowObject::Throw throws an exception when the owner and targetent is NULL, also use centroid if the target entity is not a sentient 2024-04-08 21:52:48 +02:00
object.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
parm.cpp Implemented all parm methods 2024-02-22 20:44:15 +01:00
parm.h Implemented all parm methods 2024-02-22 20:44:15 +01:00
player.cpp Implement bindweap 2024-11-09 00:27:42 +01:00
player.h Set the view angles when archiving 2024-11-03 20:21:01 +01:00
player_animation.cpp Implements Player::EventTestAnim() 2024-06-14 21:20:15 +02:00
player_combat.cpp Fixed weapon attachment not correcting properly 2023-12-28 19:16:54 +01:00
player_conditionals.cpp Rename Conditions to m_conditions 2024-11-03 20:06:31 +01:00
player_util.cpp Handle the case where a vector is given for the face command 2024-10-31 23:51:36 +01:00
playerbot.cpp Make the bot move slowly when aiming with a semi-auto to improve the spread of their weapon 2024-10-18 20:03:39 +02:00
playerbot.h Explicitly mark overridden methods 2024-10-18 22:02:27 +02:00
playerbot_master.cpp Refactor PlayerBot to use a separate controller class, alongside classes that manage bots 2024-10-08 22:17:22 +02:00
playerbot_movement.cpp Leave 1 second minimum between each call to RefindPath() 2024-10-10 20:27:52 +02:00
playerbot_rotation.cpp Add BotRotation class to handle bot turning 2024-10-09 21:21:19 +02:00
playerstart.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
playerstart.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
portableturret.cpp Fix a few typos 2024-09-19 10:52:47 +02:00
portableturret.h Added and implemented CarryableTurret and PortableTurret 2023-09-17 19:48:20 +02:00
portal.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
portal.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
scriptflags.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptflags.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptmaster.cpp Add a ScriptMaster constructor 2024-10-31 23:55:12 +01:00
scriptmaster.h Add a ScriptMaster constructor 2024-10-31 23:55:12 +01:00
scriptslave.cpp Set the script origin local angles and angles when setting the angle 2024-10-21 20:27:52 +02:00
scriptslave.h Set the script origin local angles and angles when setting the angle 2024-10-21 20:27:52 +02:00
scriptthread.cpp Initialize skipFade 2024-11-06 18:53:43 +01:00
scriptthread.h Formatted scriptthread source file 2024-01-29 00:03:51 +01:00
scripttimer.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00
scripttimer.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
sentient.cpp Add assertions to check for valid squad mates 2024-11-03 15:09:27 +01:00
sentient.h Add a method to get the ladder 2024-10-08 21:52:49 +02:00
sentient_combat.cpp Correctly archive the active weapon (safe pointer) 2024-05-12 23:55:11 +02:00
simpleactor.cpp Use ANIM_WEIGHT_NONE instead of 0 2024-10-27 22:16:04 +01:00
simpleactor.h Wrong condition for SetDesiredYawDest (should set only if values are non-zero) 2024-02-15 20:23:50 +01:00
simpleentity.cpp Return a reference to a const str for the result of Target() 2024-11-05 21:58:19 +01:00
simpleentity.h Return a reference to a const str for the result of Target() 2024-11-05 21:58:19 +01:00
slre.c Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
slre.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
smokegrenade.cpp Fixed "spin" event name 2023-11-14 14:09:52 +01:00
smokegrenade.h Added setOwner/getOwner 2023-10-03 18:30:19 +02:00
smokesprite.cpp Implement G_ObfuscationForSmokeSprites 2024-09-02 19:52:30 +02:00
smokesprite.h Fixed G_ObfuscationForSmokeSprites parameters 2023-10-14 19:11:48 +02:00
soundman.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
soundman.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
spawners.cpp Cleaned up SimpleEntity 2023-08-09 20:57:17 +02:00
spawners.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
spline.h use double instead of float 2024-03-04 22:25:31 +01:00
stack.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
syn.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
Tow_Entities.cpp Fix incorrect teams and controllers for TOW objectives 2024-10-06 15:20:45 +02:00
Tow_Entities.h Fix incorrect teams and controllers for TOW objectives 2024-10-06 15:20:45 +02:00
trigger.cpp Add the owner when starting a thread from trigger_multipleall if the activator is a projectile 2024-11-08 21:26:09 +01:00
trigger.h Override respondTo method for TriggerEntity 2024-11-04 21:22:09 +01:00
umap.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
vehicle.cpp Fix the exit position for the base game 2024-11-08 20:46:45 +01:00
vehicle.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
VehicleCollisionEntity.cpp Added GetOwner event 2024-04-10 21:37:49 +02:00
VehicleCollisionEntity.h Added GetOwner event 2024-04-10 21:37:49 +02:00
VehicleHalfTrack.cpp Implement VehicleHalfTrack 2024-09-15 01:03:37 +02:00
VehicleSlot.cpp Don't make the player not solid in a vehicle slot 2024-10-01 23:25:01 +02:00
VehicleSlot.h Fixed slot notsolid/solid for bound entities, for player and for weapons 2023-09-26 20:49:00 +02:00
VehicleSoundEntity.cpp Fixed vehicle sound entity using bad sound prefix 2024-01-25 21:55:03 +01:00
VehicleSoundEntity.h Formatted VehicleSoundEntity source files 2024-01-25 21:54:44 +01:00
VehicleTank.cpp Add a comment about driver solidity 2024-11-08 21:26:23 +01:00
vehicletanktandem.cpp Use EV_TakeDamage on pTurret instead, and process all pending events 2023-10-06 19:46:47 +02:00
vehicletanktandem.h Marked overridden methods as "override" 2023-09-24 23:36:30 +02:00
vehicleturret.cpp Remove useless GetSentientOwner() 2024-10-24 21:08:44 +02:00
vehicleturret.h End remote control for all linked turrets (this removes the user camera) 2023-10-13 21:16:56 +02:00
VehicleWheelsX2.cpp Removed MASK_DAMAGEMODEL, using MASK_SOLID instead 2023-10-13 19:11:14 +02:00
VehicleWheelsX4.cpp Removed MASK_DAMAGEMODEL, using MASK_SOLID instead 2023-10-13 19:11:14 +02:00
viewthing.cpp Fixed str() being passed as an instance for variadic arguments 2023-10-07 23:50:16 +02:00
viewthing.h Use #pragma once instead of #ifndef 2024-09-27 20:19:11 +02:00
weapon.cpp Use MAX_WEAPON_ANIM_SLOTS instead of a constant 2024-11-03 15:36:55 +01:00
weapon.h Use MAX_WEAPON_ANIM_SLOTS instead of a constant 2024-11-03 15:36:55 +01:00
weapturret.cpp Fire the turret only when attackleft is pressed 2024-11-07 20:02:49 +01:00
weapturret.h Marked overridden virtual methods 2024-04-11 00:30:00 +02:00
weaputils.cpp Check if the turret's vehicle entity is valid 2024-11-08 22:31:49 +01:00
weaputils.h Initialize the minlife field 2024-11-03 01:26:30 +01:00
windows.cpp Properly center the window 2024-11-05 22:03:43 +01:00
windows.h Formatted document 2023-11-26 19:54:07 +01:00
worldspawn.cpp Check for valid target list in GetScriptTarget() 2024-10-27 12:16:19 +01:00
worldspawn.h Implement the destructor for the World class to free up the target list 2024-10-25 20:44:00 +02:00