openmohaa/code/server
smallmodel 290e45062d
Set the server time before calling ge->RunFrame() in SV_SpawnServer()
This fixes an issue where some scripts wouldn't be initialized in time, like those that set AI animations. For example this caused an issue with the plane passenger in e2l1, where the animation would get reset due to a very specific chain of events
2024-09-26 01:18:11 +02:00
..
CMakeLists.txt Made omohserver an interface 2023-08-16 18:13:47 +02:00
server.h Add ioq3 server fixes and improvement 2024-08-31 21:04:10 +02:00
sv_ccmds.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
sv_client.c Add ioq3 server fixes and improvement 2024-08-31 21:04:10 +02:00
sv_game.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
sv_init.c Set the server time before calling ge->RunFrame() in SV_SpawnServer() 2024-09-26 01:18:11 +02:00
sv_main.c Don't let the frame msec go below 0 2024-09-25 22:14:27 +02:00
sv_net_chan.c Add ioq3 server fixes and improvement 2024-08-31 21:04:10 +02:00
sv_snapshot.c Add ioq3 server fixes and improvement 2024-08-31 21:04:10 +02:00
sv_snd.c Avoid creating a new sound index when there is no active client 2024-06-16 23:20:30 +02:00
sv_world.c Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00