openmohaa/code
2023-01-30 00:28:14 +01:00
..
AL Hard reset 2016-03-27 11:49:47 +02:00
asm Hard reset 2016-03-27 11:49:47 +02:00
botlib Hard reset 2016-03-27 11:49:47 +02:00
bspc Hard reset 2016-03-27 11:49:47 +02:00
cgame Fixed compiler warnings by removing tiki.h inclusion from qcommon.h 2023-01-30 00:23:47 +01:00
client Reworked source tree so it compiles 2023-01-29 20:59:31 +01:00
game Fixed compiler warnings by removing tiki.h inclusion from qcommon.h 2023-01-30 00:23:47 +01:00
jpeg-8c Hard reset 2016-03-27 11:49:47 +02:00
libcurl/curl Hard reset 2016-03-27 11:49:47 +02:00
libmad/include Hard reset 2016-03-27 11:49:47 +02:00
libs Hard reset 2016-03-27 11:49:47 +02:00
mohcgame Hard reset 2016-03-27 11:49:47 +02:00
mohui Hard reset 2016-03-27 11:49:47 +02:00
null Fixed openmohaa console not executing anything 2017-02-19 22:00:42 +01:00
png Hard reset 2016-03-27 11:49:47 +02:00
qcommon Fixed compiler warnings on x64 2023-01-30 00:24:16 +01:00
renderer_gl3 Hard reset 2016-03-27 11:49:47 +02:00
renderercommon Hard reset 2016-03-27 11:49:47 +02:00
renderergl2 Lot of changes 2016-08-13 18:32:13 +02:00
script Reworked source tree so it compiles 2023-01-29 20:59:31 +01:00
sdl Hard reset 2016-03-27 11:49:47 +02:00
SDL2/include Hard reset 2016-03-27 11:49:47 +02:00
server SV_AddEntToSnapshot: added portalEnt and portalSky parameters 2023-01-30 00:24:38 +01:00
skeletor optimization for GetBoneFrame: return a reference instead of a copy 2023-01-30 00:26:30 +01:00
sys Game version improvement 2023-01-29 22:58:23 +01:00
tiki optimization for GetBoneFrame: return a reference instead of a copy 2023-01-30 00:26:30 +01:00
tools Hard reset 2016-03-27 11:49:47 +02:00
uilib Hard reset 2016-03-27 11:49:47 +02:00