openmohaa/code/skeletor
2024-06-13 21:26:29 +02:00
..
bonetable.cpp Fixed implementations 2024-06-10 23:40:34 +02:00
CMakeLists.txt Reworked CMakeLists 2023-06-17 01:44:38 +02:00
skeletor.cpp Don't dealloc if there is no frame in the channel 2024-06-13 21:26:29 +02:00
skeletor.h Made ChannelNames() method public 2024-06-13 21:25:45 +02:00
skeletor_animation_file_format.h Optimized channel data memory and performance (feature from moh 2.0 and above) 2024-06-05 00:40:43 +02:00
skeletor_imports.cpp Formatted skeletor source files 2023-11-06 17:58:58 +01:00
skeletor_internal.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
skeletor_loadanimation.cpp Fixed buffer overrun 2024-06-11 21:19:15 +02:00
skeletor_model_file_format.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
skeletor_model_files.cpp Fixed a tiny mistake that prevented morphs from working correctly 2024-06-11 00:12:59 +02:00
skeletor_name_lists.h Added GetBoneChannelType 2024-06-04 23:48:29 +02:00
skeletor_utilities.cpp Fixed implementations 2024-06-10 23:40:34 +02:00
skeletorbones.cpp Optimized channel data memory and performance (feature from moh 2.0 and above) 2024-06-05 00:40:43 +02:00
SkelMat3.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
SkelMat4.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
SkelQuat.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
SkelVec3.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
SkelVec4.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00
tokenizer.cpp Formatted skeletor source files 2023-11-06 17:58:58 +01:00
tokenizer.h Formatted skeletor source files 2023-11-06 17:58:58 +01:00