openmohaa/code/globalcpp
2019-07-01 20:17:46 +02:00
..
dummy Hard reset 2016-03-27 11:49:47 +02:00
parser Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
archive.cpp Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
archive.h Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
archive_dummy.cpp Hard reset 2016-03-27 11:49:47 +02:00
baseimp.h Hard reset 2016-03-27 11:49:47 +02:00
basemain.cpp Renamed file.c to files.cpp 2017-10-26 02:28:06 +02:00
basemain.h Hard reset 2016-03-27 11:49:47 +02:00
class.cpp Actor improvements p2 2019-06-29 23:43:30 +02:00
class.h included DBGHEAP in most loud code 2017-02-19 12:13:43 +01:00
compiler.cpp Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
compiler.h Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
console.cpp Lot of changes 2016-08-13 18:32:13 +02:00
console.h Hard reset 2016-03-27 11:49:47 +02:00
const_str.h Actor improvements p2 2019-06-29 23:43:30 +02:00
container.h Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
containerclass.h Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
crc32.h Hard reset 2016-03-27 11:49:47 +02:00
dbgheap.cpp Using debug malloc to allocate memory 2017-02-19 12:14:18 +01:00
dbgheap.h Using debug malloc to allocate memory 2017-02-19 12:14:18 +01:00
g_spawn.cpp Fix actor mVoiceType initialization. 2019-07-01 20:17:46 +02:00
g_spawn.h Lot of changes 2016-08-13 18:32:13 +02:00
gamescript.cpp Actor improvements p3_1 2019-06-30 02:42:38 +02:00
gamescript.h Actor improvements p3_1 2019-06-30 02:42:38 +02:00
glb_local.h Lot of changes 2016-08-13 18:32:13 +02:00
hud.cpp Hard reset 2016-03-27 11:49:47 +02:00
hud.h Hard reset 2016-03-27 11:49:47 +02:00
Linklist.h Hard reset 2016-03-27 11:49:47 +02:00
listener.cpp Actor improvements p2 2019-06-29 23:43:30 +02:00
listener.h Actor improvements p2 2019-06-29 23:43:30 +02:00
lz77.cpp Hard reset 2016-03-27 11:49:47 +02:00
lz77.h Hard reset 2016-03-27 11:49:47 +02:00
md5.cpp Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
md5.h Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
object.cpp Hard reset 2016-03-27 11:49:47 +02:00
object.h Hard reset 2016-03-27 11:49:47 +02:00
parm.cpp Hard reset 2016-03-27 11:49:47 +02:00
parm.h Hard reset 2016-03-27 11:49:47 +02:00
pipe.cpp Renamed file.c to files.cpp 2017-10-26 02:28:06 +02:00
pipe.h Renamed file.c to files.cpp 2017-10-26 02:28:06 +02:00
safeptr.h Hard reset 2016-03-27 11:49:47 +02:00
script.cpp Hard reset 2016-03-27 11:49:47 +02:00
script.h Lot of changes 2016-08-13 18:32:13 +02:00
scriptexception.cpp Hard reset 2016-03-27 11:49:47 +02:00
scriptexception.h Hard reset 2016-03-27 11:49:47 +02:00
scriptmaster.cpp Disabled pause on debug 2019-06-30 14:22:57 +02:00
scriptmaster.h Actor improvements p2 2019-06-29 23:43:30 +02:00
scriptopcodes.cpp Hard reset 2016-03-27 11:49:47 +02:00
scriptopcodes.h Hard reset 2016-03-27 11:49:47 +02:00
scripttimer.cpp Hard reset 2016-03-27 11:49:47 +02:00
scripttimer.h Hard reset 2016-03-27 11:49:47 +02:00
scriptvariable.cpp Actor improvements p2 2019-06-29 23:43:30 +02:00
scriptvariable.h Actor improvements p2 2019-06-29 23:43:30 +02:00
scriptvm.cpp Actor improvements p3_1 2019-06-30 02:42:38 +02:00
scriptvm.h Reversing Actor #2 2018-08-05 17:56:40 +02:00
simpleentity.cpp Game + Actor improvements p1. 2018-09-17 23:50:38 +02:00
simpleentity.h Hard reset 2016-03-27 11:49:47 +02:00
slre.c Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
slre.h Using size_t for lengths (also remove most warnings when compiling for x64) 2017-02-19 21:14:27 +01:00
vector.h Actor improvements p2 2019-06-29 23:43:30 +02:00
world.cpp add dmamount event 2018-07-21 01:39:35 +02:00
world.h Hard reset 2016-03-27 11:49:47 +02:00