openmohaa/code
2023-01-30 17:43:50 +01:00
..
AL Hard reset 2016-03-27 11:49:47 +02:00
asm Hard reset 2016-03-27 11:49:47 +02:00
botlib Hard reset 2016-03-27 11:49:47 +02:00
bspc Hard reset 2016-03-27 11:49:47 +02:00
cgame Fixed compiler warnings by removing tiki.h inclusion from qcommon.h 2023-01-30 00:23:47 +01:00
client Reworked source tree so it compiles 2023-01-29 20:59:31 +01:00
game TriggerChangeLevel: fix crash 2023-01-30 17:43:50 +01:00
jpeg-8c Hard reset 2016-03-27 11:49:47 +02:00
libcurl/curl Hard reset 2016-03-27 11:49:47 +02:00
libmad/include Hard reset 2016-03-27 11:49:47 +02:00
libs Hard reset 2016-03-27 11:49:47 +02:00
mohcgame Hard reset 2016-03-27 11:49:47 +02:00
mohui Hard reset 2016-03-27 11:49:47 +02:00
null Fixed openmohaa console not executing anything 2017-02-19 22:00:42 +01:00
png Hard reset 2016-03-27 11:49:47 +02:00
qcommon Terrain trace freeze fix 2023-01-30 17:19:12 +01:00
renderer_gl3 Hard reset 2016-03-27 11:49:47 +02:00
renderercommon Hard reset 2016-03-27 11:49:47 +02:00
renderergl2 Lot of changes 2016-08-13 18:32:13 +02:00
script Reworked source tree so it compiles 2023-01-29 20:59:31 +01:00
sdl Hard reset 2016-03-27 11:49:47 +02:00
SDL2/include Hard reset 2016-03-27 11:49:47 +02:00
server Fixed rare 'bad command byte' error after executing a client command 2023-01-30 14:13:43 +01:00
skeletor optimization for GetBoneFrame: return a reference instead of a copy 2023-01-30 00:26:30 +01:00
sys Game version improvement 2023-01-29 22:58:23 +01:00
tiki TIKI_RegisterTikiFlags: key value fix 2023-01-30 16:30:45 +01:00
tools Removed deprecated tool that has nothing to do with opm 2023-01-30 00:44:10 +01:00
uilib Hard reset 2016-03-27 11:49:47 +02:00