..
actor.cpp
Call Director.Unpause() to execute running scripts
2023-08-12 03:04:31 +02:00
actor.h
Fixed Unix compilation warnings/errors
2023-08-10 23:06:03 +02:00
actor_aim.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_alarm.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_anim.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_animapi.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_animcurious.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_balcony.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_cover.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_curious.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_disguise_common.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_disguise_officier.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_disguise_rover.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_disguise_salute.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_disguise_sentry.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_dog.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_grenade.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_idle.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_killed.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_machinegunner.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_noclip.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_pain.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_patrol.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_runner.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_turret.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actor_weaponless.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actorenemy.cpp
Cleanup entity class
2023-08-09 23:09:09 +02:00
actorenemy.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actorpath.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
actorpath.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
ammo.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
ammo.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
animate.cpp
Moved AnimationEvent from Animate to a separate source file
2023-08-11 21:30:47 +02:00
animate.h
Archive is_paused and angular_delta
2023-08-12 00:47:39 +02:00
animationevent.cpp
Moved AnimationEvent from Animate to a separate source file
2023-08-11 21:30:47 +02:00
animationevent.h
Moved AnimationEvent from Animate to a separate source file
2023-08-11 21:30:47 +02:00
archive.cpp
Set Entity's entnum directly
2023-08-09 20:57:53 +02:00
archive.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
armor.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
armor.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
barrels.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
barrels.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
baseimp.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
beam.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
beam.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
bg_local.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
bg_misc.cpp
Moved gi.protocol to a new variable called g_protocol
2023-07-02 19:17:15 +02:00
bg_pmove.cpp
Don't lean while moving if alwaysAllowLean is not set
2023-07-25 20:59:52 +02:00
bg_public.h
Added MOD_MINE_EXPLOSION
2023-08-12 13:59:56 +02:00
bg_slidemove.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
bg_voteoptions.cpp
Formatted source files
2023-08-10 18:41:49 +02:00
bg_voteoptions.h
Formatted source files
2023-08-10 18:41:49 +02:00
body.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
body.h
Reworked file inclusion (using relative path)
2023-06-17 01:24:20 +02:00
botlib.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
botmenudef.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
bspline.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
bspline.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
camera.cpp
Added watchstring from mohaab
2023-07-30 14:09:22 +02:00
camera.h
Added watchstring from mohaab
2023-07-30 14:09:22 +02:00
characterstate.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
characterstate.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
chars.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
CMakeLists.txt
Major script engine fixes
2023-08-12 19:59:40 +02:00
consoleevent.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
consoleevent.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
crateobject.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
crateobject.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
crc32.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
damagemodel.cpp
Added stub source files from mohaas/mohaab
2023-07-30 14:28:58 +02:00
damagemodel.h
Added stub source files from mohaas/mohaab
2023-07-30 14:28:58 +02:00
debuglines.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
debuglines.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
decals.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
decals.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
dm_manager.cpp
Fixed Unix compilation warnings/errors
2023-08-10 23:06:03 +02:00
dm_manager.h
Rearranged DM_Manager
2023-08-10 02:31:01 +02:00
doors.cpp
Removed unused trigger features
2023-08-08 23:51:46 +02:00
doors.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
DrivableVehicleTandem.cpp
Added stub source files from mohaas/mohaab
2023-07-30 14:28:58 +02:00
DrivableVehicleTandem.h
Added stub source files from mohaas/mohaab
2023-07-30 14:28:58 +02:00
earthquake.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
earthquake.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
effectentity.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
effectentity.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
Entities.cpp
Added stub source files from mohaas/mohaab
2023-07-30 14:28:58 +02:00
Entities.h
Added stub source files from mohaas/mohaab
2023-07-30 14:28:58 +02:00
entity.cpp
Fixed canseenoents having the wrong name
2023-08-12 19:59:17 +02:00
entity.h
Cleanup entity class
2023-08-09 23:09:09 +02:00
explosion.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
explosion.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
fixedturret.cpp
Added FixedTurret, PortableTurret and CarryableTurret (unimplemented)
2023-08-10 17:01:43 +02:00
fixedturret.h
Added FixedTurret, PortableTurret and CarryableTurret (unimplemented)
2023-08-10 17:01:43 +02:00
g_active.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
g_arenas.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
g_bot.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
g_client.cpp
Added GT_TOW and GT_LIBERATION for SelectSpawnPoint()
2023-08-10 19:11:39 +02:00
g_items.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
g_local.h
Added G_PMDrawTrace
2023-08-11 00:13:29 +02:00
g_main.cpp
Call Director.Unpause() to execute running scripts
2023-08-12 03:04:31 +02:00
g_main.h
Renamed gameImport to game_import_t, and gameExport_t to game_export_t
2023-07-02 19:22:17 +02:00
g_mem.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
g_mmove.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
g_phys.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
g_phys.h
Added MOVETYPE_PORTABLE_TURRET
2023-08-11 01:21:29 +02:00
g_public.h
Added a function to get an animation's angular delta over time
2023-08-11 21:11:16 +02:00
g_session.cpp
Renamed team to teamnum
2023-08-10 18:49:57 +02:00
g_spawn.cpp
Reworked file inclusion (using relative path)
2023-06-17 01:24:20 +02:00
g_spawn.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
g_utils.cpp
Added G_PMDrawTrace
2023-08-11 00:13:29 +02:00
g_vmove.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
g_weapon.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
game.cpp
Added no_fade parameter to G_BeginIntermission
2023-08-12 14:00:14 +02:00
game.h
Added no_fade parameter to G_BeginIntermission
2023-08-12 14:00:14 +02:00
gamecmds.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
gamecmds.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
gamecvars.cpp
Added g_obituarylocation (openmohaa-specific parameter)
2023-08-10 21:23:10 +02:00
gamecvars.h
Added g_obituarylocation (openmohaa-specific parameter)
2023-08-10 21:23:10 +02:00
gamescript.cpp
Major grammar/lexer/compiler fixes
2023-08-13 03:34:09 +02:00
gamescript.h
Added ScriptThreadLabel::Execute() with safeptr listener, and optionally another listener
2023-08-02 20:59:54 +02:00
gibs.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
gibs.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
glb_local.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
gravpath.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
gravpath.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
grenadehint.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
grenadehint.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
health.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
health.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
hud.cpp
Added all mohaas/mohaab cvars
2023-08-10 12:04:45 +02:00
hud.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
huddraw.cpp
Added all mohaas/mohaab cvars
2023-08-10 12:04:45 +02:00
huddraw.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
inv.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
inventoryitem.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
inventoryitem.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
ipfilter.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
ipfilter.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
item.cpp
Added all mohaas/mohaab cvars
2023-08-10 12:04:45 +02:00
item.h
Formatted item source files
2023-08-09 16:54:38 +02:00
level.cpp
Call Director.Unpause() to execute running scripts
2023-08-12 03:04:31 +02:00
level.h
Moved vote options stuff to bg_voteoptions.h
2023-08-10 17:00:17 +02:00
light.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
light.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
lightstyleclass.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
lightstyleclass.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
lodthing.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
lodthing.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
match.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
md5.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
md5.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
misc.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
misc.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
movegrid.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
movegrid.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
mover.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
mover.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
nature.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
nature.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
navigate.cpp
Fixed string constants
2023-08-10 12:08:53 +02:00
navigate.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
object.cpp
Added InteractObject and ThrowObject
2023-08-09 20:49:43 +02:00
object.h
Added InteractObject and ThrowObject
2023-08-09 20:49:43 +02:00
parm.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
parm.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
player.cpp
Added "idle0", "idle1", "idle2" view model animations
2023-08-13 16:11:25 +02:00
player.h
Removed SpawnDamageEffect
2023-08-11 00:43:40 +02:00
player_animation.cpp
Implemented EndAnim_Pain
2023-08-10 21:37:53 +02:00
player_combat.cpp
Removed Player::useWeapon
2023-08-09 20:58:07 +02:00
player_conditionals.cpp
Using hitloc enum instead of macros
2023-08-11 01:34:21 +02:00
player_util.cpp
Cleanup player class
2023-08-10 03:46:28 +02:00
playerbot.cpp
Cleanup entity class
2023-08-09 23:09:09 +02:00
playerbot.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
playerstart.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
playerstart.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
portableturret.cpp
Added FixedTurret, PortableTurret and CarryableTurret (unimplemented)
2023-08-10 17:01:43 +02:00
portableturret.h
Added FixedTurret, PortableTurret and CarryableTurret (unimplemented)
2023-08-10 17:01:43 +02:00
portal.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
portal.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
scriptflags.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
scriptflags.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
scriptmaster.cpp
Call Director.Unpause() to execute running scripts
2023-08-12 03:04:31 +02:00
scriptmaster.h
Call Director.Unpause() to execute running scripts
2023-08-12 03:04:31 +02:00
scriptslave.cpp
Removed SimpleEntity::SetTargetViewAngles()
2023-08-09 20:57:45 +02:00
scriptslave.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
scriptthread.cpp
Added all script functions from mohaas/mohaab
2023-08-12 14:02:43 +02:00
scriptthread.h
Added all script functions from mohaas/mohaab
2023-08-12 14:02:43 +02:00
scripttimer.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
scripttimer.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
sentient.cpp
Added all mohaas/mohaab features (SetWeaponIdleState, PingForMines, ForceLandmineMeasure, ForceDropWeapon and ForceDropHealth)
2023-08-12 00:49:07 +02:00
sentient.h
Added all mohaas/mohaab features (SetWeaponIdleState, PingForMines, ForceLandmineMeasure, ForceDropWeapon and ForceDropHealth)
2023-08-12 00:49:07 +02:00
sentient_combat.cpp
Call Weapon::Charge in Sentient::ChargeWeapon
2023-08-13 16:07:46 +02:00
simpleactor.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
simpleactor.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
simpleentity.cpp
Fixed mismatched endif
2023-08-09 21:00:56 +02:00
simpleentity.h
Fixed mismatched endif
2023-08-09 21:00:56 +02:00
slre.c
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
slre.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
smokegrenade.cpp
Smoke system implementation from mohaas/mohaab
2023-07-30 16:09:54 +02:00
smokegrenade.h
Smoke system implementation from mohaas/mohaab
2023-07-30 16:09:54 +02:00
smokesprite.cpp
Smoke system implementation from mohaas/mohaab
2023-07-30 16:09:54 +02:00
smokesprite.h
Smoke system implementation from mohaas/mohaab
2023-07-30 16:09:54 +02:00
soundman.cpp
Using const_str for trigger
2023-08-09 00:54:06 +02:00
soundman.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
spawners.cpp
Cleaned up SimpleEntity
2023-08-09 20:57:17 +02:00
spawners.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
specialfx.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
specialfx.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
spline.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
stack.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
syn.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
Tow_Entities.cpp
Added stub source files from mohaas/mohaab
2023-07-30 14:28:58 +02:00
Tow_Entities.h
Added stub source files from mohaas/mohaab
2023-07-30 14:28:58 +02:00
trigger.cpp
Fixed "isabandoned" mispelling
2023-08-13 03:34:28 +02:00
trigger.h
Using const_str for trigger
2023-08-09 00:54:06 +02:00
umap.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
vehicle.cpp
Added DetachRemoteOwner
2023-08-10 17:00:38 +02:00
vehicle.h
Added DetachRemoteOwner
2023-08-10 17:00:38 +02:00
VehicleCollisionEntity.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
VehicleCollisionEntity.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
VehicleHalfTrack.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
VehicleSlot.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
VehicleSlot.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
VehicleSoundEntity.cpp
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
VehicleSoundEntity.h
Removed empty line before opening braces
2023-07-05 20:52:55 +02:00
VehicleTank.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
vehicletanktandem.cpp
Added stub source files from mohaas/mohaab
2023-07-30 14:28:58 +02:00
vehicletanktandem.h
Added stub source files from mohaas/mohaab
2023-07-30 14:28:58 +02:00
vehicleturret.cpp
Added some mohaas/mohaab methods (stubs)
2023-08-11 03:09:10 +02:00
vehicleturret.h
Added some mohaas/mohaab methods (stubs)
2023-08-11 03:09:10 +02:00
VehicleWheelsX2.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
VehicleWheelsX4.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
viewthing.cpp
Fixed CurrentFrame() not found error
2023-08-01 19:59:32 +02:00
viewthing.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
weapon.cpp
Implemented Weapon::Charge
2023-08-13 16:07:11 +02:00
weapon.h
Cleanup weapon class
2023-08-12 00:10:47 +02:00
weapturret.cpp
Added player-specific methods
2023-08-10 17:01:19 +02:00
weapturret.h
Use usercmd_s instead of usercmd_t
2023-08-11 03:08:56 +02:00
weaputils.cpp
Renamed m_iOwnerTeam to m_iTeam
2023-08-13 16:06:49 +02:00
weaputils.h
Renamed m_iOwnerTeam to m_iTeam
2023-08-13 16:06:49 +02:00
windows.cpp
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
windows.h
Renamed **game** to **fgame**
2023-06-15 23:44:02 +02:00
world.cpp
Moved gi.protocol to a new variable called g_protocol
2023-07-02 19:17:15 +02:00
world.h
Reworked file inclusion (using relative path)
2023-06-17 01:24:20 +02:00