mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 13:47:58 +03:00
168 lines
5.7 KiB
C
168 lines
5.7 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
#if defined(NO_MODERN_DMA) && NO_MODERN_DMA
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
void S_Init( void );
|
|
void S_Shutdown( void );
|
|
|
|
// if origin is NULL, the sound will be dynamically sourced from the entity
|
|
void S_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx );
|
|
void S_StartLocalSound( sfxHandle_t sfx, int channelNum );
|
|
|
|
void S_StartBackgroundTrack( const char *intro, const char *loop );
|
|
void S_StopBackgroundTrack( void );
|
|
|
|
// cinematics and voice-over-network will send raw samples
|
|
// 1.0 volume will be direct output of source samples
|
|
void S_RawSamples(int stream, int samples, int rate, int width, int channels,
|
|
const byte *data, float volume, int entityNum);
|
|
|
|
// stop all sounds and the background track
|
|
void S_StopAllSounds( void );
|
|
|
|
// all continuous looping sounds must be added before calling S_Update
|
|
void S_ClearLoopingSounds( qboolean killall );
|
|
void S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx );
|
|
void S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx );
|
|
void S_StopLoopingSound(int entityNum );
|
|
|
|
// recompute the relative volumes for all running sounds
|
|
// relative to the given entityNum / orientation
|
|
void S_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater );
|
|
|
|
// let the sound system know where an entity currently is
|
|
void S_UpdateEntityPosition( int entityNum, const vec3_t origin );
|
|
|
|
void S_Update( void );
|
|
|
|
void S_DisableSounds( void );
|
|
|
|
void S_BeginRegistration( void );
|
|
|
|
// RegisterSound will allways return a valid sample, even if it
|
|
// has to create a placeholder. This prevents continuous filesystem
|
|
// checks for missing files
|
|
sfxHandle_t S_RegisterSound( const char *sample, qboolean compressed );
|
|
|
|
void S_DisplayFreeMemory(void);
|
|
|
|
void S_ClearSoundBuffer( void );
|
|
|
|
void SNDDMA_Activate( void );
|
|
|
|
void S_UpdateBackgroundTrack( void );
|
|
|
|
|
|
#ifdef USE_VOIP
|
|
void S_StartCapture(void);
|
|
int S_AvailableCaptureSamples(void);
|
|
void S_Capture(int samples, byte* data);
|
|
void S_StopCapture(void);
|
|
void S_MasterGain(float gain);
|
|
#endif
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#include "new/snd_public_new.h"
|
|
|
|
#else
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
void S_SoundInfo_f();
|
|
void S_SoundDump_f();
|
|
void S_Init(qboolean full_startup);
|
|
void S_Shutdown(qboolean full_shutdown);
|
|
qboolean S_NameExists(const char* name);
|
|
void S_BeginRegistration();
|
|
qboolean S_IsSoundRegistered(const char* name);
|
|
sfxHandle_t S_RegisterSound(const char* name, int streamed, qboolean force_load);
|
|
float S_GetSoundTime(sfxHandle_t handle);
|
|
void S_EndRegistration();
|
|
void S_UpdateEntity(int entityNum, const vec3_t origin, const vec3_t vel, qboolean use_listener);
|
|
void S_SetGlobalAmbientVolumeLevel(float volume);
|
|
void S_StartSound(const vec3_t origin, int entnum, int entchannel, sfxHandle_t sfxHandle, float volume, float min_dist, float pitch, float maxDist, int streamed);
|
|
void S_StartLocalSound(const char* sound_name, qboolean force_load);
|
|
void S_StartLocalSoundChannel(const char* sound_name, qboolean force_load, soundChannel_t channel);
|
|
void S_StopAllSounds(qboolean stop_music);
|
|
void S_ClearLoopingSounds();
|
|
void S_AddLoopingSound(const vec3_t origin, const vec3_t velocity, sfxHandle_t sfxHandle, float volume, float min_dist, float max_dist, float pitch, int flags);
|
|
void S_Respatialize(int entityNum, const vec3_t head, vec3_t axis[3]);
|
|
void S_Update();
|
|
void S_StopSound(int entnum, int channel);
|
|
void S_SetReverb(int reverb_type, float reverb_level);
|
|
void S_Play();
|
|
void S_SoundList();
|
|
|
|
qboolean S_IsSoundPlaying(int channel_number, const char* sfxName);
|
|
void S_FadeSound(float fTime);
|
|
|
|
qboolean MUSIC_LoadSoundtrackFile(const char* filename);
|
|
qboolean MUSIC_SongValid(const char* mood);
|
|
qboolean MUSIC_Loaded();
|
|
void Music_Update();
|
|
void MUSIC_SongEnded();
|
|
void MUSIC_NewSoundtrack(const char* name);
|
|
void MUSIC_UpdateMood(int current, int fallback);
|
|
void MUSIC_UpdateVolume(float volume, float fade_time);
|
|
void MUSIC_StopAllSongs();
|
|
void MUSIC_FreeAllSongs();
|
|
qboolean MUSIC_Playing();
|
|
int MUSIC_FindSong(const char* name);
|
|
void S_loadsoundtrack();
|
|
const char* S_CurrentSoundtrack();
|
|
void S_PlaySong();
|
|
int MUSIC_CurrentSongChannel();
|
|
void MUSIC_StopChannel(int channel_number);
|
|
qboolean MUSIC_PlaySong(const char* alias);
|
|
void MUSIC_UpdateMusicVolumes();
|
|
void MUSIC_CheckForStoppedSongs();
|
|
void S_TriggeredMusic_SetupHandle(const char* pszName, int iLoopCount, int iOffset, qboolean autostart);
|
|
void S_TriggeredMusic_Start();
|
|
void S_TriggeredMusic_StartLoop();
|
|
void S_TriggeredMusic_Stop();
|
|
void S_TriggeredMusic_Pause();
|
|
void S_TriggeredMusic_Unpause();
|
|
void S_TriggeredMusic_PlayIntroMusic();
|
|
void S_StopMovieAudio();
|
|
void S_SetupMovieAudio(const char* pszMovieName);
|
|
int S_CurrentMoviePosition();
|
|
|
|
const char* S_GetMusicFilename();
|
|
int S_GetMusicLoopCount();
|
|
unsigned int S_GetMusicOffset();
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|