mirror of
https://github.com/openmoh/openmohaa.git
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109 lines
3.5 KiB
C++
109 lines
3.5 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifndef __UIWINMAN_H__
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#define __UIWINMAN_H__
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class Binding {
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public:
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str binding;
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int key1;
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int key2;
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};
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class UIWindowManager : public UIWidget {
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unsigned int m_lastbuttons;
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UIPoint2D m_oldpos;
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SafePtr<UIWidget> m_oldview;
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SafePtr<UIWidget> m_firstResponder;
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class UIWidget *m_activeControl;
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class UIWidget *m_backgroundwidget;
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class UIReggedMaterial *m_cursor;
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str m_cursorname;
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bool m_showcursor;
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Container<UIReggedMaterial *> m_materiallist;
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bool m_amidead;
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class UIWidget *m_bindactive;
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Container<Binding *> bindings;
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public:
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CLASS_PROTOTYPE( UIWindowManager );
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private:
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void ViewEvent( UIWidget *view, Event& event, UIPoint2D& pos, int buttons );
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UIWidget *getResponder( UIPoint2D& pos );
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public:
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UIWindowManager();
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~UIWindowManager();
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void Init( const UIRect2D& frame, const char *fontname );
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void setBackgroundWidget( UIWidget *widget );
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void UpdateViews( void );
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void ServiceEvents( void );
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void setFirstResponder( UIWidget *responder );
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UIWidget *getFirstResponder( void );
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UIWidget *ActiveControl( void );
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void ActivateControl( UIWidget *control );
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void DeactivateCurrentControl( void );
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UIWidget *FindNextControl( UIWidget *control );
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UIWidget *FindPrevControl( UIWidget *control );
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void setCursor( const char *string );
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void showCursor( bool show );
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virtual void CharEvent( int ch );
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virtual qboolean KeyEvent( int key, unsigned int time );
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void CreateMenus( void );
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UIReggedMaterial *RegisterShader( const str& name );
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UIReggedMaterial *RefreshShader( const str& name );
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void CleanupShadersFromList( void );
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void RefreshShadersFromList( void );
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void DeactivateCurrentSmart( void );
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bool IsDead( void );
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int AddBinding( str binding );
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str GetKeyStringForCommand( str command, int index, qboolean alternate, int *key1, int *key2 );
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void BindKeyToCommand( str command, int key, int index, qboolean alternate );
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UIWidget *BindActive( void );
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void SetBindActive( UIWidget *w );
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virtual void Shutdown( void );
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void DeactiveFloatingWindows( void );
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bool DialogExists( void );
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void RemoveAllDialogBoxes( void );
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};
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extern Event W_MouseExited;
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extern Event W_MouseEntered;
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extern Event W_LeftMouseDragged;
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extern Event W_RightMouseDragged;
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extern Event W_CenterMouseDragged;
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extern Event W_MouseMoved;
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extern Event W_LeftMouseDown;
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extern Event W_LeftMouseUp;
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extern Event W_RightMouseDown;
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extern Event W_RightMouseUp;
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extern Event W_CenterMouseDown;
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extern Event W_CenterMouseUp;
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extern Event W_AnyMouseDown;
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extern Event W_AnyMouseUp;
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extern UIWindowManager uWinMan;
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#endif
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