openmohaa/code/globalcpp/simpleentity.h
2016-03-27 11:49:47 +02:00

130 lines
3.6 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// simpleentity.h: Simple entity.
#ifndef __SIMPLEENTITY_H__
#define __SIMPLEENTITY_H__
#include "listener.h"
extern Event EV_SetAngles;
extern Event EV_SetAngle;
extern Event EV_SetOrigin;
typedef int entflags_t;
class SimpleEntity;
typedef SafePtr< SimpleEntity > SimpleEntityPtr;
class SimpleEntity : public Listener
{
public:
// Base coord variable
Vector origin;
Vector angles;
// Flag (used to set a class flag)
entflags_t entflags;
// Used by scripts
str target;
str targetname;
// Centered origin based on mins/maxs
Vector centroid;
public:
CLASS_PROTOTYPE( SimpleEntity );
SimpleEntity();
virtual ~SimpleEntity();
void SimpleArchive( Archiver& arc );
virtual void Archive( Archiver& arc );
virtual void setOrigin( Vector origin );
virtual void setOriginEvent( Vector origin );
virtual void setAngles( Vector angles );
void SetTarget( str target );
void SetTargetName( str targetname );
str& Target();
str& TargetName();
SimpleEntity *Next( void );
int IsSubclassOfEntity( void ) const;
int IsSubclassOfAnimate( void ) const;
int IsSubclassOfSentient( void ) const;
int IsSubclassOfPlayer( void ) const;
int IsSubclassOfActor( void ) const;
int IsSubclassOfItem( void ) const;
int IsSubclassOfInventoryItem( void ) const;
int IsSubclassOfWeapon( void ) const;
int IsSubclassOfProjectile( void ) const;
int IsSubclassOfDoor( void ) const;
int IsSubclassOfCamera( void ) const;
int IsSubclassOfVehicle( void ) const;
int IsSubclassOfVehicleTank( void ) const;
int IsSubclassOfVehicleTurretGun( void ) const;
int IsSubclassOfTurretGun( void ) const;
int IsSubclassOfPathNode( void ) const;
int IsSubclassOfWaypoint( void ) const;
int IsSubclassOfTempWaypoint( void ) const;
int IsSubclassOfVehiclePoint( void ) const;
int IsSubclassOfSplinePath( void ) const;
int IsSubclassOfCrateObject( void ) const;
int IsSubclassOfBot( void ) const;
void EventGetAngle( Event *ev );
void EventGetAngles( Event *ev );
void EventGetOrigin( Event *ev );
void EventGetTargetname( Event *ev );
void EventGetTarget( Event *ev );
void EventSetAngle( Event *ev );
void EventSetAngles( Event *ev );
void EventSetOrigin( Event *ev );
void EventSetTargetname( Event *ev );
void EventSetTarget( Event *ev );
void GetCentroid( Event *ev );
void GetForwardVector( Event *ev );
void GetLeftVector( Event *ev );
void GetRightVector( Event *ev );
void GetUpVector( Event *ev );
void MPrintf( const char *msg, ... );
};
class SimpleArchivedEntity : public SimpleEntity
{
public:
CLASS_PROTOTYPE( SimpleArchivedEntity );
SimpleArchivedEntity();
virtual ~SimpleArchivedEntity();
};
#endif