openmohaa/code/globalcpp/scriptvm.h
2016-03-27 11:49:47 +02:00

328 lines
9.2 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// scriptvm.h: Script virtual machine interpreter.
#ifndef __SCRIPTVM_H__
#define __SCRIPTVM_H__
#include "listener.h"
#include <gamescript.h>
#include "scriptvariable.h"
#include "con_set.h"
#define MAX_STACK_DEPTH 20 // 9 in mohaa
//#define LOCALSTACK_SIZE 255 // pre-allocated localstack size for each VM
#define MAX_SCRIPTCYCLES 9999 // max cmds
#define STATE_RUNNING 0 // Running
#define STATE_SUSPENDED 1 // Suspended
#define STATE_WAITING 2 // Waiting for something
#define STATE_EXECUTION 3 // Resume to execution
#define STATE_DESTROYED 4 // Pending deletion
#define THREAD_RUNNING 0 // Running
#define THREAD_WAITING 1 // Waiting
#define THREAD_SUSPENDED 2 // Suspended
#define THREAD_CONTEXT_SWITCH 3 // Resume from context switch
// Ley0k: That's the old OpenMOHAA script stuff
// not needed anymore
//
/****************************************************************************************************************************************************************
// IneQuation: MoHAA server-side scripting
// TODO: work on it, it's a stub
// variables
typedef enum {
SVT_INTEGER,
SVT_FLOAT,
SVT_VECTOR,
SVT_STRING,
SVT_ENTITY,
SVT_LISTENER, // for compatibility with the bare Listener MoHAA object which is basically just a data container
SVT_ARRAY
} scriptVariableType_t;
typedef union {
int i;
float f;
char *s;
gentity_t *e;
struct scriptStack_s *l; // for compatibility with the bare Listener MoHAA object which is basically just a data container
struct scriptArray_s *a;
} scriptVariableData_t;
typedef struct scriptArrayElement_s {
scriptVariableData_t data;
struct scriptArrayElement_s *next;
struct scriptArrayElement_s *prev;
} scriptArrayElement_t;
typedef struct scriptArray_s {
int size;
scriptArrayElement_t *first;
} scriptArray_t;
typedef struct scriptVariable_s {
qboolean readonly;
scriptVariableType_t type;
scriptVariableData_t data;
} scriptVariable_t;
// script stack
typedef struct scriptStackVariable_s {
scriptVariable_t var;
struct scriptStackVariable_s *prev;
struct scriptStackVariable_s *next;
} scriptStackVariable_t;
typedef struct scriptStack_s {
int size;
scriptVariable_t *top;
} scriptStack_t;
// compiled script
typedef enum { // what code gets translated into the given instruction
SI_STARTTHREAD, // thread, waitthread, exec, waitexec
SI_TERMINATETHREAD, // end
SI_WAIT, // wait, waitframe
SI_JUMP, // goto, break and continue
SI_CONDITIONALJUMP, // if, for, while, switch
SI_INCR, // ++
SI_DECR, // --
SI_ASSIGN,
SI_EVENT // TODO: this possibly needs expanding into a separate instruction for each event (entity command), need to think the design through
} scriptInstruction_t;
typedef struct scriptStatement_s {
scriptInstruction_t inst;
int numParams;
scriptVariableData_t *params; // malloced at script compilation time
} scriptStatement_t;
typedef struct scriptCompiled_s {
scriptStack_t level;
scriptStack_t parm;
int numStats;
scriptStatement_t *stat;
} scriptCompiled_t;
// script threads
typedef struct scriptThread_s {
scriptVariableData_t object;
scriptStack_t stack;
int pos; // index of the statement we should be executing at this frame
int resumeTime; // execution of thread will stop until level.time >= resumeTime
struct scriptThread_s *next;
struct scriptThread_s *prev;
} scriptThread_t;
typedef struct scriptThreadGroup_s {
scriptStack_t group;
int count;
scriptThread_t *first;
} scriptThreadGroup_t;
****************************************************************************************************************************************************************/
//
//
// End of the old OpenMOHAA script stuff
class ScriptThread;
class ScriptVM;
class ScriptClass : public Listener
{
friend class GameScript;
friend class StateScript;
public:
// script variable
GameScript *m_Script; // current game script
// listener variable
SafePtr<Listener> m_Self; // self
// thread variable
ScriptVM *m_Threads; // threads list
public:
CLASS_PROTOTYPE( ScriptClass );
void *operator new( size_t size );
void operator delete( void *ptr );
ScriptClass( GameScript *gameScript, Listener *self );
ScriptClass();
virtual ~ScriptClass();
virtual void Archive( Archiver& arc );
void ArchiveInternal( Archiver& arc );
static void ArchiveScript( Archiver& arc, ScriptClass **obj );
void ArchiveCodePos( Archiver& arc, unsigned char **codePos );
virtual ScriptThread *CreateThreadInternal( const ScriptVariable& label );
virtual ScriptThread *CreateScriptInternal( const ScriptVariable& label );
void AddThread( ScriptVM * m_ScriptVM );
void KillThreads( void );
void RemoveThread( ScriptVM * m_ScriptVM );
str Filename();
unsigned char *FindLabel( str label );
unsigned char *FindLabel( const_str label );
const_str NearestLabel( unsigned char *pos );
StateScript *GetCatchStateScript( unsigned char *in, unsigned char *&out );
GameScript *GetScript();
Listener *GetSelf();
};
class ScriptCallStack {
public:
// opcode variable
unsigned char *codePos; // opcode will be restored once a DONE was hit
// stack variables
ScriptVariable *localStack;
ScriptVariable *pTop;
// return variable
ScriptVariable returnValue;
// OLD self value
SafePtr< Listener > m_Self;
};
// Ley0k: I'm unsure about this class, MOHAA use it
class ScriptStack
{
public:
ScriptVariable *m_Array;
int m_Count;
};
class ScriptVM
{
friend class ScriptThread;
public:
// important thread variables
ScriptVM *next; // next VM in the current ScriptClass
ScriptThread *m_Thread; // script thread
ScriptClass *m_ScriptClass; // current group of threads
public:
// return variables
ScriptStack *m_Stack; // Currently unused
ScriptVariable m_ReturnValue; // VM return value
// opcode variables
unsigned char *m_PrevCodePos; // previous opcode, for use with script exceptions
unsigned char *m_CodePos; // check compiler.h for the list of all opcodes
public:
// states
unsigned char state; // current VM state
unsigned char m_ThreadState; // current thread state
// stack variables
Container< ScriptCallStack * > callStack; // thread's call stack
ScriptVariable *localStack; // thread's local stack
int localStackSize; // dynamically allocated at initialization
ScriptVariable *pTop; // top stack from the local stack
ScriptVariable *m_StackPos; // marked stack position
// parameters variables
ScriptVariable *m_pOldData; // old fastEvent data, to cleanup
int m_OldDataSize;
bool m_bMarkStack; // changed by OP_MARK_STACK_POS and OP_RESTORE_STACK_POS
Event fastEvent; // parameter list, set when the VM is executed
// miscellaneous
bool m_bAllowContextSwitch; // allow parallel VM executions [experimental feature]
private:
void error( const char *format, ... );
void executeCommand( Listener *listener, int iParamCount, int eventnum, bool bReturn = false );
bool executeGetter( Listener *listener, str& name );
bool executeSetter( Listener *listener, str& name );
void jump( int offset );
void jumpBool( int offset, bool value );
void loadTop( Listener *listener, bool noTop = false );
void storeTop( Listener *listener, bool noTop = false );
void SetFastData( ScriptVariable *data, int dataSize );
bool Switch( StateScript *stateScript, ScriptVariable &var );
unsigned char *ProgBuffer();
void HandleScriptException( ScriptException& exc );
public:
void *operator new( size_t size );
void operator delete( void *ptr );
ScriptVM( ScriptClass *scriptClass, unsigned char *pCodePos, ScriptThread *thread );
~ScriptVM();
void Archive( Archiver& arc );
void EnterFunction( Event *ev );
void LeaveFunction();
void End( const ScriptVariable& returnValue );
void End( void );
void Execute( ScriptVariable *data = NULL, int dataSize = 0, str label = "" );
void NotifyDelete( void );
void Resume( qboolean bForce = false );
void Suspend( void );
str Filename( void );
str Label( void );
ScriptClass *GetScriptClass( void );
bool IsSuspended( void );
int State( void );
int ThreadState( void );
void EventGoto( Event *ev );
bool EventThrow( Event *ev );
void AllowContextSwitch( bool allow = true );
void RequestContextSwitch();
};
extern MEM_BlockAlloc< ScriptClass, MEM_BLOCKSIZE > ScriptClass_allocator;
#endif