openmohaa/code/globalcpp/g_spawn.h
2016-03-27 11:49:47 +02:00

81 lines
2.3 KiB
C++

/*
===========================================================================
Copyright (C) 2008 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// g_spawn.h : spawner for scripts.
#ifndef __G_SPAWN_H__
#define __G_SPAWN_H__
#include "glb_local.h"
// spawnflags
// these are set with checkboxes on each entity in the map editor
#define SPAWNFLAG_NOT_EASY 0x00000100
#define SPAWNFLAG_NOT_MEDIUM 0x00000200
#define SPAWNFLAG_NOT_HARD 0x00000400
#define SPAWNFLAG_NOT_DEATHMATCH 0x00000800
#define SPAWNFLAG_DEVELOPMENT 0x00002000
#define SPAWNFLAG_DETAIL 0x00004000
#define SPAWNFLAG_NOCONSOLE 0x00008000
#define SPAWNFLAG_NOPC 0x00010000
class Listener;
class SpawnArgs : public Class
{
private:
Container<str> keyList;
Container<str> valueList;
public:
CLASS_PROTOTYPE( SpawnArgs );
SpawnArgs();
SpawnArgs( SpawnArgs &arglist );
void Clear( void );
char *Parse( char *data );
const char *getArg( const char *key, const char *defaultValue = NULL );
void setArg( const char *key, const char *value );
int NumArgs( void );
const char *getKey( int index );
const char *getValue( int index );
void operator=( SpawnArgs &a );
ClassDef *getClassDef( qboolean *tikiWasStatic = NULL );
Listener *Spawn( void );
Listener *SpawnInternal( void );
virtual void Archive( Archiver &arc );
};
extern Container< SafePtr< Listener > > g_spawnlist;
ClassDef *FindClass( const char *name, qboolean *isModel );
#ifdef GAME_DLL
void G_InitClientPersistant( gclient_t *client );
#endif
#endif