mirror of
https://github.com/openmoh/openmohaa.git
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81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/*
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===========================================================================
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Copyright (C) 2008 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// g_spawn.h : spawner for scripts.
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#ifndef __G_SPAWN_H__
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#define __G_SPAWN_H__
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#include "glb_local.h"
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// spawnflags
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// these are set with checkboxes on each entity in the map editor
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#define SPAWNFLAG_NOT_EASY 0x00000100
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#define SPAWNFLAG_NOT_MEDIUM 0x00000200
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#define SPAWNFLAG_NOT_HARD 0x00000400
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#define SPAWNFLAG_NOT_DEATHMATCH 0x00000800
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#define SPAWNFLAG_DEVELOPMENT 0x00002000
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#define SPAWNFLAG_DETAIL 0x00004000
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#define SPAWNFLAG_NOCONSOLE 0x00008000
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#define SPAWNFLAG_NOPC 0x00010000
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class Listener;
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class SpawnArgs : public Class
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{
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private:
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Container<str> keyList;
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Container<str> valueList;
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public:
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CLASS_PROTOTYPE( SpawnArgs );
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SpawnArgs();
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SpawnArgs( SpawnArgs &arglist );
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void Clear( void );
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char *Parse( char *data );
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const char *getArg( const char *key, const char *defaultValue = NULL );
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void setArg( const char *key, const char *value );
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int NumArgs( void );
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const char *getKey( int index );
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const char *getValue( int index );
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void operator=( SpawnArgs &a );
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ClassDef *getClassDef( qboolean *tikiWasStatic = NULL );
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Listener *Spawn( void );
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Listener *SpawnInternal( void );
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virtual void Archive( Archiver &arc );
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};
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extern Container< SafePtr< Listener > > g_spawnlist;
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ClassDef *FindClass( const char *name, qboolean *isModel );
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#ifdef GAME_DLL
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void G_InitClientPersistant( gclient_t *client );
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#endif
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#endif
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