openmohaa/code/globalcpp/archive_dummy.cpp
2016-03-27 11:49:47 +02:00

381 lines
4.3 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// archive.cpp: OpenMoHAA Archiver
#include "glb_local.h"
#include "archive.h"
#include <lz77.h>
#ifdef GAME_DLL
#include "../game/entity.h"
#endif
CLASS_DECLARATION( Class, FileRead, NULL )
{
{ NULL, NULL }
};
FileRead::FileRead()
{
}
FileRead::~FileRead()
{
}
void FileRead::Close
(
bool bDoCompression
)
{
}
const char *FileRead::Filename
(
void
)
{
return "";
}
size_t FileRead::Length
(
void
)
{
return length;
}
size_t FileRead::Pos
(
void
)
{
return 0;
}
qboolean FileRead::Seek
(
size_t newpos
)
{
return qfalse;
}
qboolean FileRead::Open
(
const char *name
)
{
return qfalse;
}
qboolean FileRead::Read
(
void *dest,
size_t size
)
{
return qfalse;
}
CLASS_DECLARATION( Class, Archiver, NULL )
{
{ NULL, NULL }
};
Archiver::Archiver()
{
}
Archiver::~Archiver()
{
}
void Archiver::FileError
(
const char *fmt,
...
)
{
}
void Archiver::Close
(
void
)
{
}
/****************************************************************************************
File Read/Write functions
*****************************************************************************************/
qboolean Archiver::Read
(
const char *name,
qboolean harderror
)
{
return qfalse;
}
qboolean Archiver::Create
(
const char *name,
qboolean harderror
)
{
return qfalse;
}
inline void Archiver::CheckRead
(
void
)
{
}
inline void Archiver::CheckWrite
(
void
)
{
}
inline size_t Archiver::ReadSize
(
void
)
{
}
inline void Archiver::CheckSize
(
int type,
size_t size
)
{
}
inline void Archiver::WriteSize
(
size_t size
)
{
}
inline int Archiver::ReadType
(
void
)
{
}
inline void Archiver::WriteType
(
int type
)
{
}
inline void Archiver::CheckType
(
int type
)
{
}
/****************************************************************************************
File Archive functions
*****************************************************************************************/
//#define ARCHIVE_USE_TYPES 1
inline void Archiver::ArchiveData
(
int type,
void *data,
size_t size
)
{
}
#define ARCHIVE( func, type ) \
void Archiver::Archive##func \
( \
type * v \
) \
\
{ \
}
ARCHIVE( Vector, Vector );
ARCHIVE( Integer, int );
ARCHIVE( Unsigned, unsigned );
ARCHIVE( Size, size_t );
ARCHIVE( Byte, byte );
ARCHIVE( Char, char );
ARCHIVE( Short, short );
ARCHIVE( UnsignedShort, unsigned short );
ARCHIVE( Float, float );
ARCHIVE( Double, double );
ARCHIVE( Boolean, qboolean );
ARCHIVE( Quat, Quat );
ARCHIVE( Bool, bool );
ARCHIVE( Position, int );
void Archiver::ArchiveSvsTime
(
int *time
)
{
}
void Archiver::ArchiveVec2
(
vec2_t vec
)
{
}
void Archiver::ArchiveVec3
(
vec3_t vec
)
{
}
void Archiver::ArchiveVec4
(
vec4_t vec
)
{
}
void Archiver::ArchiveObjectPointer
(
Class ** ptr
)
{
}
void Archiver::ArchiveObjectPosition( void *obj )
{
}
void Archiver::ArchiveSafePointer
(
SafePtrBase * ptr
)
{
}
void Archiver::ArchiveEventPointer
(
Event ** ev
)
{
}
void Archiver::ArchiveRaw
(
void *data,
size_t size
)
{
}
void Archiver::ArchiveString
(
str * string
)
{
}
void Archiver::ArchiveConfigString( int cs )
{
}
Class * Archiver::ReadObject
(
void
)
{
return NULL;
}
void Archiver::ArchiveObject
(
Class *obj
)
{
}
qboolean Archiver::ObjectPositionExists( void *obj )
{
return qfalse;
}
void Archiver::SetSilent( bool bSilent )
{
}