mirror of
https://github.com/openmoh/openmohaa.git
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231 lines
4.4 KiB
C++
231 lines
4.4 KiB
C++
/*
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===========================================================================
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Copyright (C) 2024 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#if USE_SOUND_NEW
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# include "snd_local.h"
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typedef struct {
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vec3_t origin;
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vec3_t velocity;
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sfx_t *sfx;
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int mergeFrame;
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} loopSound_t;
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# define MAX_SFX 1400
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# define MAX_SFX_INFOS 1000
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# define MAX_LOOP_SOUNDS 64
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qboolean s_bLastInitSound = qfalse;
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qboolean s_bSoundStarted = qfalse;
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qboolean s_bSoundPaused = qfalse;
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qboolean s_bTryUnpause = qfalse;
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int s_iListenerNumber = 0;
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float s_fAmbientVolume = 1.f;
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int number_of_sfx_infos = 0;
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cvar_t *s_volume;
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cvar_t *s_loadas8bit;
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cvar_t *s_khz;
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cvar_t *s_show;
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cvar_t *s_testsound;
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cvar_t *s_separation;
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cvar_t *s_musicVolume;
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cvar_t *s_ambientVolume;
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sfx_info_t sfx_infos[MAX_SFX_INFOS];
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sfx_t s_knownSfx[MAX_SFX];
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int s_numSfx;
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s_entity_t s_entity[MAX_GENTITIES];
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static int s_registrationSequence;
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static qboolean s_inRegistration;
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cvar_t *s_mixPreStep;
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cvar_t *s_dialogscale;
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int numLoopSounds;
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loopSound_t loopSounds[MAX_LOOP_SOUNDS];
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void S_SoundInfo_f()
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{
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// FIXME: unimplemented
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}
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void S_SoundDump_f()
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{
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// FIXME: unimplemented
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}
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void S_Init(qboolean full_startup)
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{
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// FIXME: unimplemented
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}
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void S_Shutdown(qboolean full_shutdown)
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{
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// FIXME: unimplemented
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}
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qboolean S_NameExists(const char *name)
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{
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// FIXME: unimplemented
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return qfalse;
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}
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sfx_t *S_FindName(const char *name, int sequenceNumber)
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{
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// FIXME: unimplemented
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return NULL;
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}
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void S_BeginRegistration()
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{
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// FIXME: unimplemented
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}
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void S_DefaultSound(sfx_t *sfx)
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{
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// FIXME: unimplemented
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}
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qboolean S_IsSoundRegistered(const char *name)
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{
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// FIXME: unimplemented
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return qfalse;
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}
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sfxHandle_t S_RegisterSound(const char *name, int streamed, qboolean force_load)
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{
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// FIXME: unimplemented
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return 0;
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}
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float S_GetSoundTime(sfxHandle_t handle)
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{
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// FIXME: unimplemented
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return 0;
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}
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void S_EndRegistration()
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{
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// FIXME: unimplemented
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}
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void S_UpdateEntity(int entityNum, const vec3_t origin, const vec3_t vel, qboolean use_listener)
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{
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// FIXME: unimplemented
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}
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void S_SetGlobalAmbientVolumeLevel(float volume)
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{
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// FIXME: unimplemented
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}
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void S_StartSound(
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const vec3_t origin,
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int entnum,
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int entchannel,
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sfxHandle_t sfxHandle,
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float volume,
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float min_dist,
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float pitch,
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float maxDist,
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int streamed
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)
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{
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// FIXME: unimplemented
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}
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void S_StartLocalSound(const char *sound_name, qboolean force_load)
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{
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// FIXME: unimplemented
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}
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void S_StartLocalSoundChannel(const char *sound_name, qboolean force_load, soundChannel_t channel)
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{
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// FIXME: unimplemented
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}
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void S_StopAllSounds(qboolean stop_music)
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{
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// FIXME: unimplemented
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}
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void S_ClearLoopingSounds()
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{
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// FIXME: unimplemented
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}
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void S_AddLoopingSound(
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const vec3_t origin,
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const vec3_t velocity,
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sfxHandle_t sfxHandle,
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float volume,
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float min_dist,
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float max_dist,
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float pitch,
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int flags
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)
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{
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// FIXME: unimplemented
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}
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void S_Respatialize(int entityNum, const vec3_t head, vec3_t axis[3])
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{
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// FIXME: unimplemented
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}
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void S_Update()
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{
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// FIXME: unimplemented
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}
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void S_StopSound(int entnum, int channel)
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{
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// FIXME: unimplemented
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}
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void S_SetReverb(int reverb_type, float reverb_level)
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{
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// FIXME: unimplemented
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}
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void S_Play()
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{
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// FIXME: unimplemented
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}
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void S_SoundList()
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{
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// FIXME: unimplemented
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}
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void S_ClearSoundBuffer()
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{
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// TODO: Remove once AL is fully implemented
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}
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#endif
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