openmohaa/code/client/cl_uimpmappicker.h
2023-12-29 22:06:36 +01:00

59 lines
2.1 KiB
C++

/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
class UIFloatingWindow;
class MpMapPickerClass : public USignal
{
UIFloatingWindow *window;
UIListCtrl *listbox;
str currentDirectory;
str rootDirectory;
str gameType;
public:
CLASS_PROTOTYPE(MpMapPickerClass);
private:
void SetupFiles(void);
void SetupSecondaryFiles(const char *path, bool bTugOfWar, bool bObjective, bool bLiberation);
void GotoParentDirectory(void);
void GotoSubDirectory(str subdir);
void Initialize(const char *root_directory, const char *current_directory, const char *game_type);
protected:
void CloseWindow(void);
void FileSelected(Event *ev);
virtual void FileSelected(const str& currentDirectory, const str& partialName, const str& fullname);
void FileChosen(Event *ev);
virtual void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname);
void OnDeactivated(Event *ev);
public:
MpMapPickerClass();
~MpMapPickerClass();
// game_type was added in 2.0
void Setup(const char *root_directory, const char *current_directory, const char *game_type = NULL);
};