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https://github.com/openmoh/openmohaa.git
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59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#pragma once
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class UIFloatingWindow;
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class MpMapPickerClass : public USignal
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{
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UIFloatingWindow *window;
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UIListCtrl *listbox;
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str currentDirectory;
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str rootDirectory;
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str gameType;
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public:
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CLASS_PROTOTYPE(MpMapPickerClass);
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private:
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void SetupFiles(void);
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void SetupSecondaryFiles(const char *path, bool bTugOfWar, bool bObjective, bool bLiberation);
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void GotoParentDirectory(void);
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void GotoSubDirectory(str subdir);
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void Initialize(const char *root_directory, const char *current_directory, const char *game_type);
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protected:
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void CloseWindow(void);
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void FileSelected(Event *ev);
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virtual void FileSelected(const str& currentDirectory, const str& partialName, const str& fullname);
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void FileChosen(Event *ev);
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virtual void FileChosen(const str& currentDirectory, const str& partialName, const str& fullname);
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void OnDeactivated(Event *ev);
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public:
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MpMapPickerClass();
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~MpMapPickerClass();
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// game_type was added in 2.0
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void Setup(const char *root_directory, const char *current_directory, const char *game_type = NULL);
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};
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