mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-29 14:17:57 +03:00
201 lines
5.9 KiB
C++
201 lines
5.9 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// world.h: Global world information (fog and such).
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#pragma once
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#if defined(CGAME_DLL)
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# include "../cgame_hook/script/centity.h"
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#elif defined(GAME_DLL)
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# include "entity.h"
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#else
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# include "glb_local.h"
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# include "simpleentity.h"
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#endif
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#include "gamescript.h"
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#define WORLD_CINEMATIC 1
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typedef Container<SafePtr<SimpleEntity>> ConSimple;
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class TargetList : public Class {
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public:
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CLASS_PROTOTYPE(TargetList);
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public:
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ConSimple list;
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str targetname;
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public:
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TargetList();
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TargetList(const str& tname);
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void AddEntity(Listener* ent);
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void AddEntityAt(Listener* ent, int i);
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int GetEntityIndex(Listener* ent);
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void RemoveEntity(Listener* ent);
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SimpleEntity* GetNextEntity(SimpleEntity* ent);
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};
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template<>
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class con_set_Entry<const_str, ConSimple>
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{
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friend con_set<const_str, ConSimple>;
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friend con_set_enum<const_str, ConSimple>;
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private:
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con_set_Entry *next;
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public:
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const_str key;
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ConSimple value;
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public:
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void *operator new(size_t size) { return con_set<const_str, ConSimple>::NewEntry(size); }
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void operator delete(void *ptr) { con_set<const_str, ConSimple>::DeleteEntry(ptr); }
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void Archive(Archiver& arc) {
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int num;
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arc.ArchiveUnsigned(&key);
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arc.ArchiveObjectPosition((LightClass*)&value);
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if (arc.Loading()) {
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arc.ArchiveInteger(&num);
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value.Resize(num);
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} else {
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num = value.NumObjects();
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arc.ArchiveInteger(&num);
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}
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}
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const_str& GetKey() { return key; }
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void SetKey(const const_str& newKey) { key = newKey; }
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};
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class World : public Entity
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{
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con_set<const_str, ConSimple> m_targetList; // moh could have used con_set instead of TargetList
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qboolean world_dying;
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public:
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// farplane variables
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float farplane_distance;
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float farplane_bias;
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Vector farplane_color;
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qboolean farplane_cull;
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float skybox_farplane;
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qboolean render_terrain;
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float skybox_speed;
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float farclip_override;
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Vector farplane_color_override;
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float animated_farplane_start;
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float animated_farplane_end;
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float animated_farplane_start_z;
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float animated_farplane_end_z;
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float animated_farplane_bias_start;
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float animated_farplane_bias_end;
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float animated_farplane_bias_start_z;
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float animated_farplane_bias_end_z;
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Vector animated_farplane_color_start;
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Vector animated_farplane_color_end;
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float animated_farplane_color_start_z;
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float animated_farplane_color_end_z;
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// sky variables
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float sky_alpha;
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qboolean sky_portal;
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// orientation variables
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float m_fAIVisionDistance;
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float m_fNorth;
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public:
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CLASS_PROTOTYPE(World);
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World();
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void AddTargetEntity(SimpleEntity *ent);
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void AddTargetEntityAt(SimpleEntity *ent, int index);
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void RemoveTargetEntity(SimpleEntity *ent);
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void FreeTargetList();
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SimpleEntity *GetNextEntity(str targetname, SimpleEntity *ent);
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SimpleEntity *GetNextEntity(const_str targetname, SimpleEntity *ent);
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SimpleEntity *GetScriptTarget(str targetname);
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SimpleEntity *GetScriptTarget(const_str targetname);
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SimpleEntity *GetTarget(str targetname, bool quiet);
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SimpleEntity *GetTarget(const_str targetname, bool quiet);
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int GetTargetnameIndex(SimpleEntity *ent);
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ConSimple *GetExistingTargetList(const str& targetname);
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ConSimple *GetExistingTargetList(const_str targetname);
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ConSimple *GetTargetList(str& targetname);
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ConSimple *GetTargetList(const_str targetname);
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void SetFarClipOverride(Event *ev);
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void SetFarPlaneColorOverride(Event *ev);
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void SetSoundtrack(Event *ev);
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void SetGravity(Event *ev);
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void SetNextMap(Event *ev);
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void SetMessage(Event *ev);
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void SetWaterColor(Event *ev);
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void SetWaterAlpha(Event *ev);
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void SetLavaColor(Event *ev);
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void SetLavaAlpha(Event *ev);
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void GetFarPlane_Color(Event *ev);
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void SetFarPlane_Color(Event *ev);
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void GetFarPlaneBias(Event *ev);
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void SetFarPlaneBias(Event *ev);
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void SetFarPlane_Cull(Event *ev);
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void GetSkyboxFarplane(Event *ev);
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void SetSkyboxFarplane(Event *ev);
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void SetAnimatedFarplaneColor(Event *ev);
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void SetAnimatedFarplane(Event *ev);
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void SetAnimatedFarplaneBias(Event *ev);
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void UpdateAnimatedFarplane(Event *ev);
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void GetRenderTerrain(Event *ev);
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void SetRenderTerrain(Event *ev);
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void GetSkyboxSpeed(Event *ev);
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void SetSkyboxSpeed(Event *ev);
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void GetFarPlane(Event *ev);
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void SetFarPlane(Event *ev);
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void SetSkyAlpha(Event *ev);
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void SetSkyPortal(Event *ev);
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void SetNumArenas(Event *ev);
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void SetAIVisionDistance(Event *ev);
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void SetNorthYaw(Event *ev);
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void UpdateConfigStrings(void);
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void UpdateFog(void);
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void UpdateSky(void);
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void Archive(Archiver& arc) override;
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};
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typedef SafePtr<World> WorldPtr;
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extern WorldPtr world;
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bool WithinFarplaneDistance(const Vector& org);
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