openmohaa/code/fgame/windows.h
2023-11-26 19:54:07 +01:00

53 lines
No EOL
1.4 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// windows.h: Window class
//
#pragma once
#include "entity.h"
#define WINDOW_BROKEN_BLOCK 1
enum {
WINDOW_GLASS
};
class WindowObject : public Entity
{
private:
int m_iDebrisType;
str m_sBrokenModel;
public:
CLASS_PROTOTYPE(WindowObject);
WindowObject();
void Archive(Archiver& arc) override;
void WindowSetup(Event *ev);
void WindowDebrisType(Event *ev);
void WindowDamaged(Event *ev);
void WindowKilled(Event *ev);
};