mirror of
https://github.com/openmoh/openmohaa.git
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132 lines
3.2 KiB
C++
132 lines
3.2 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// spawners.h: Various spawning entities
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#pragma once
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#include "g_local.h"
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#include "scriptslave.h"
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class SpawnArgs;
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class Spawn : public ScriptSlave
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{
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private:
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str modelname;
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str spawntargetname;
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str spawntarget;
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str pickup_thread;
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str spawnitem;
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float spawnchance;
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int attackmode;
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void SetAngleEvent( Event *ev );
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void SetPickupThread( Event *ev );
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void ModelName( Event *ev );
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void SpawnTargetName( Event *ev );
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void SpawnTarget( Event *ev );
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void AttackMode( Event *ev );
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void SetSpawnItem( Event *ev );
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void SetSpawnChance( Event *ev );
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protected:
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void SetArgs( SpawnArgs &args );
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virtual void DoSpawn( Event *ev );
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public:
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CLASS_PROTOTYPE( Spawn );
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Spawn();
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void Archive( Archiver &arc ) override;
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};
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inline void Spawn::Archive
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(
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Archiver &arc
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)
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{
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ScriptSlave::Archive( arc );
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arc.ArchiveString( &modelname );
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arc.ArchiveString( &spawntargetname );
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arc.ArchiveString( &spawntarget );
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arc.ArchiveString( &pickup_thread );
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arc.ArchiveString( &spawnitem );
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arc.ArchiveFloat( &spawnchance );
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arc.ArchiveInteger( &attackmode );
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}
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class RandomSpawn : public Spawn
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{
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private:
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float min_time;
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float max_time;
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void MinTime( Event *ev );
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void MaxTime( Event *ev );
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void ToggleSpawn( Event *ev );
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void Think( Event *ev );
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public:
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CLASS_PROTOTYPE( RandomSpawn );
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RandomSpawn();
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void Archive( Archiver &arc ) override;
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};
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inline void RandomSpawn::Archive
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(
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Archiver &arc
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)
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{
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Spawn::Archive( arc );
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arc.ArchiveFloat( &min_time );
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arc.ArchiveFloat( &max_time );
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}
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class ReSpawn : public Spawn
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{
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protected:
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void DoSpawn( Event *ev ) override;
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public:
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CLASS_PROTOTYPE( ReSpawn );
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};
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class SpawnOutOfSight : public Spawn
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{
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protected:
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void DoSpawn( Event *ev ) override;
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public:
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CLASS_PROTOTYPE( SpawnOutOfSight );
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};
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class SpawnChain : public Spawn
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{
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protected:
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void DoSpawn( Event *ev ) override;
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public:
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CLASS_PROTOTYPE( SpawnChain );
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};
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