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https://github.com/openmoh/openmohaa.git
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50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
/*
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===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#pragma once
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#include "g_local.h"
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#include "../qcommon/vector.h"
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#include "../qcommon/class.h"
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class SmokeSprite {
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public:
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Vector origin;
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Vector velocity;
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float scale;
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float spawnTime;
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float spawnLife;
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float bounceFactor;
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float scaleStart;
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float scaleRate;
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float fadeIn;
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float fadeDelay;
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float maxAlpha;
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SafePtr<class Sentient> owner;
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};
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void G_ResetSmokeSprites();
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void G_ArchiveSmokeSprites(Archiver& arc);
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void G_UpdateSmokeSprites();
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float G_ObfuscationForSmokeSprites(float visibilityAlpha, const Vector& start, const Vector& end);
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SmokeSprite* G_GetRandomSmokeSprite();
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void G_AddSmokeSprite(const SmokeSprite* sprite);
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