mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-29 14:17:57 +03:00
1009 lines
21 KiB
C++
1009 lines
21 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// item.cpp: Base class for respawnable, carryable objects.
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//
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#include "g_local.h"
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#include "g_phys.h"
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#include "entity.h"
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#include "trigger.h"
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#include "item.h"
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#include "inventoryitem.h"
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#include "scriptmaster.h"
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#include "health.h"
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#include "game.h"
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typedef struct {
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str name;
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str prefix;
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bool mohprefix;
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} prefix_t;
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static prefix_t r_prefixlist[256] = {
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{"Unarmed", "unarmed", true},
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{"Binoculars", "binoculars", true},
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{"Papers", "papers", true},
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{"Packed MG42 Turret", "mg42portable", true},
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{"Colt 45", "colt45", true},
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{"Walther P38", "p38", true},
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{"Hi-Standard Silenced", "histandard", true},
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{"Webley Revolver", "webley", true},
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{"Nagant Revolver", "nagantrev", true},
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{"Beretta", "beretta", true},
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{"M1 Garand", "garand", true},
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{"Mauser KAR 98K", "kar98", true},
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{"KAR98 - Sniper", "kar98sniper", true},
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{"Springfield '03 Sniper", "springfield", true},
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{"Lee-Enfield", "enfield", true},
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{"SVT 40", "svt", true},
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{"Mosin Nagant Rifle", "mosin", true},
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{"G 43", "g43", true},
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{"Enfield L42A1", "enfieldl42a1", true},
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{"Carcano", "carcano", true},
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{"DeLisle", "delisle", true},
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{"Thompson", "thompson", true},
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{"MP40", "mp40", true},
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{"Sten Mark II", "sten", true},
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{"PPSH SMG", "ppsh", true},
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{"Moschetto", "moschetto", true},
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{"BAR", "bar", true},
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{"StG 44", "mp44", true},
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{"FG 42", "fg42", true},
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{"Vickers-Berthier", "vickers", true},
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{"Breda", "breda", true},
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{"Frag Grenade", "fraggrenade", true},
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{"Stielhandgranate", "stielhandgranate", true},
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{"F1 Grenade", "f1grenade", true},
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{"Mills Grenade", "millsgrenade", true},
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{"Nebelhandgranate", "nebelhandgranate", true},
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{"M18 Smoke Grenade", "m18smokegrenade", true},
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{"RDG-1 Smoke Grenade", "rdg1smokegrenade", true},
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{"Bomba A Mano", "bomba", true},
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{"Bomba A Mano Breda", "bombabreda", true},
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{"Landmine", "mine", true},
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{"LandmineAllies", "minedetector", true},
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{"LandmineAxis", "minedetectoraxis", true},
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{"Unarmed", "detonator", true},
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{"Bazooka", "bazooka", true},
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{"Panzerschreck", "panzerschreck", true},
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{"Gewehrgranate", "kar98mortar", true},
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{"Shotgun", "shotgun", true},
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{"PIAT", "PIAT", true},
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};
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void AddItemToList(const char *name, const char *prefix)
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{
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for (int i = 0; i < sizeof(r_prefixlist) / sizeof(r_prefixlist[0]); i++) {
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if (!r_prefixlist[i].name.length()) {
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r_prefixlist[i].name = name;
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r_prefixlist[i].prefix = prefix;
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r_prefixlist[i].mohprefix = false;
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return;
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}
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}
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}
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const char *GetItemName(const char *prefix, qboolean *mohprefix)
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{
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for (int i = 0; i < sizeof(r_prefixlist) / sizeof(r_prefixlist[0]); i++) {
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if (!r_prefixlist[i].prefix.c_str()) {
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continue;
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}
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if (r_prefixlist[i].prefix == prefix) {
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if (mohprefix) {
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*mohprefix = r_prefixlist[i].mohprefix;
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}
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return r_prefixlist[i].name;
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}
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}
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if (mohprefix) {
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*mohprefix = false;
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}
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return "Unarmed";
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}
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const char *GetItemPrefix(const char *name, qboolean *mohprefix)
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{
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for (int i = 0; i < sizeof(r_prefixlist) / sizeof(r_prefixlist[0]); i++) {
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if (r_prefixlist[i].name == name) {
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if (mohprefix) {
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*mohprefix = r_prefixlist[i].mohprefix;
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}
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return r_prefixlist[i].prefix;
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}
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}
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if (mohprefix) {
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*mohprefix = false;
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}
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return "unarmed";
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}
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Event EV_Item_Pickup
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(
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"item_pickup",
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EV_DEFAULT,
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"e",
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"item",
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"Pickup the specified item.",
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EV_NORMAL
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);
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Event EV_Item_DropToFloor
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(
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"item_droptofloor",
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EV_DEFAULT,
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NULL,
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NULL,
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"Drops the item to the ground.",
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EV_NORMAL
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);
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Event EV_Item_Respawn
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(
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"respawn",
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EV_DEFAULT,
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NULL,
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NULL,
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"Respawns the item.",
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EV_NORMAL
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);
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Event EV_Item_SetRespawn
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(
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"set_respawn",
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EV_DEFAULT,
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"i",
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"respawn",
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"Turns respawn on or off.",
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EV_NORMAL
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);
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Event EV_Item_SetRespawnTime
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(
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"set_respawn_time",
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EV_DEFAULT,
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"f",
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"respawn_time",
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"Sets the respawn time.",
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EV_NORMAL
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);
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Event EV_Item_SetAmount
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(
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"amount",
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EV_DEFAULT,
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"i",
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"amount",
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"Sets the amount of the item.",
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EV_NORMAL
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);
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Event EV_Item_SetMaxAmount
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(
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"maxamount",
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EV_DEFAULT,
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"i",
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"max_amount",
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"Sets the max amount of the item.",
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EV_NORMAL
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);
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Event EV_Item_SetDMAmount
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(
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"dmamount",
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EV_DEFAULT,
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"i",
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"amount",
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"Sets the amount of the item for DM.",
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EV_NORMAL
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);
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Event EV_Item_SetDMMaxAmount
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(
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"dmmaxamount",
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EV_DEFAULT,
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"i",
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"max_amount",
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"Sets the max amount of the item fmr DM.",
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EV_NORMAL
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);
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Event EV_Item_SetItemName
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(
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"name",
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EV_DEFAULT,
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"s",
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"item_name",
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"Sets the item name.",
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EV_NORMAL
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);
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Event EV_Item_RespawnSound
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(
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"respawnsound",
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EV_DEFAULT,
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NULL,
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NULL,
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"Turns on the respawn sound for this item.",
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EV_NORMAL
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);
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Event EV_Item_DialogNeeded
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(
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"dialogneeded",
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EV_DEFAULT,
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"s",
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"dialog_needed",
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"Sets the dialog needed string.",
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EV_NORMAL
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);
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Event EV_Item_NoRemove
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(
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"no_remove",
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EV_DEFAULT,
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NULL,
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NULL,
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"Makes it so the item is not removed from the world when it is picked up.",
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EV_NORMAL
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);
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Event EV_Item_RespawnDone
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(
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"respawn_done",
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EV_DEFAULT,
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NULL,
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NULL,
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"Called when the item respawn is done.",
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EV_NORMAL
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);
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Event EV_Item_PickupDone
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(
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"pickup_done",
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EV_DEFAULT,
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NULL,
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NULL,
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"Called when the item pickup is done.",
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EV_NORMAL
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);
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Event EV_Item_SetPickupSound
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(
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"pickupsound",
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EV_DEFAULT,
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"s",
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"name",
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"sets the item's pickup sound alias",
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EV_NORMAL
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);
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Event EV_Item_ViewModelPrefix
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(
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"viewmodelprefix",
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EV_DEFAULT,
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"s",
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"prefix",
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"Sets the item's prefix for viewmodelanim.",
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EV_NORMAL
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);
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Event EV_Item_UpdatePrefix
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(
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"_updateprefix",
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EV_CODEONLY,
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NULL,
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NULL,
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"internal event - update the custom viewmodel prefix",
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EV_NORMAL
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);
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CLASS_DECLARATION(Trigger, Item, NULL) {
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{&EV_Trigger_Effect, &Item::ItemTouch },
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{&EV_Item_DropToFloor, &Item::DropToFloor },
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{&EV_Item_Respawn, &Item::Respawn },
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{&EV_Item_SetAmount, &Item::SetAmountEvent },
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{&EV_Item_SetMaxAmount, &Item::SetMaxAmount },
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{&EV_Item_SetItemName, &Item::SetItemName },
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{&EV_Item_Pickup, &Item::Pickup },
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{&EV_Use, &Item::TriggerStuff },
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{&EV_Item_RespawnSound, &Item::RespawnSound },
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{&EV_Item_DialogNeeded, &Item::DialogNeeded },
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{&EV_Item_NoRemove, &Item::SetNoRemove },
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{&EV_Item_RespawnDone, &Item::RespawnDone },
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{&EV_Item_PickupDone, &Item::PickupDone },
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{&EV_Item_SetRespawn, &Item::setRespawn },
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{&EV_Item_SetRespawnTime, &Item::setRespawnTime },
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{&EV_Stop, &Item::Landed },
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{&EV_SetAngle, &SimpleEntity::SetAngleEvent},
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{&EV_Item_SetDMAmount, &Item::SetDMAmountEvent },
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{&EV_Item_SetDMMaxAmount, &Item::SetDMMaxAmount },
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{&EV_Item_SetPickupSound, &Item::SetPickupSound },
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{&EV_Item_ViewModelPrefix, &Item::EventViewModelPrefix },
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{&EV_Item_UpdatePrefix, &Item::updatePrefix },
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{NULL, NULL }
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};
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Item::Item()
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{
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str fullname;
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entflags |= ECF_ITEM;
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AddWaitTill(STRING_PICKUP);
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if (LoadingSavegame) {
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return;
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}
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setSolidType(SOLID_NOT);
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// Set default respawn behavior
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// Derived classes should use setRespawn
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// if they want to override the default behavior
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setRespawn(deathmatch->integer ? true : false);
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setRespawnTime(20);
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//
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// set a minimum mins and maxs for the model
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//
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if (size.length() < 10) {
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mins = "-10 -10 0";
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maxs = "10 10 20";
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}
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//
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// reset the mins and maxs to pickup the FL_ROTATEDBOUNDS flag
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//
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setSize(mins, maxs);
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// Items can't be immediately dropped to floor, because they might
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// be on an entity that hasn't spawned yet.
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PostEvent(EV_Item_DropToFloor, EV_POSTSPAWN);
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respondto = TRIGGER_PLAYERS;
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// items should collide with everything that the player does
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edict->clipmask = MASK_ITEM;
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item_index = 0;
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maximum_amount = 1;
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playrespawn = false;
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// this is an item entity
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edict->s.eType = ET_ITEM;
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amount = 1;
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no_remove = false;
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setName("Unknown Item");
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sPickupSound = "snd_pickup";
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m_sVMprefix = "Unarmed";
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m_bMOHPrefix = true;
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}
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Item::~Item()
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{
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if (owner) {
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owner->RemoveItem(this);
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owner = NULL;
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}
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entflags &= ~ECF_ITEM;
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}
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void Item::RemoveFromOwner(void)
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{
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owner->RemoveItem(this);
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owner = NULL;
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}
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void Item::Delete(void)
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{
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if (g_iInThinks) {
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if (owner) {
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RemoveFromOwner();
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}
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PostEvent(EV_Remove, 0);
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} else {
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delete this;
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}
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}
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void Item::SetNoRemove(Event *ev)
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{
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no_remove = true;
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}
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/*
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============
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PlaceItem
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Puts an item back in the world
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============
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*/
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void Item::PlaceItem(void)
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{
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setSolidType(SOLID_TRIGGER);
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setMoveType(MOVETYPE_TOSS);
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showModel();
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groundentity = NULL;
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setSize(Vector(-12, -12, -2), Vector(12, 12, 12));
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}
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/*
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============
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DropToFloor
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plants the object on the floor
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============
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*/
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void Item::DropToFloor(Event *ev)
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{
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str fullname;
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Vector save;
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PlaceItem();
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setMoveType(MOVETYPE_NONE);
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/*
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addOrigin( Vector( "0 0 1" ) );
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save = origin;
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if( !droptofloor( 8192 ) )
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{
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gi.DPrintf( "%s (%d) stuck in world at '%5.1f %5.1f %5.1f'\n",
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getClassID(), entnum, origin.x, origin.y, origin.z );
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setOrigin( save );
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setMoveType( MOVETYPE_NONE );
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}
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else
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{
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setMoveType( MOVETYPE_NONE );
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}
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//
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// if the our global variable doesn't exist, lets zero it out
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//
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fullname = str( "playeritem_" ) + getName();
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game.vars->GetOrCreateVariable( fullname.c_str() );
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level.vars->GetOrCreateVariable( fullname.c_str() );
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*/
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}
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qboolean Item::Drop(void)
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{
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if (!owner) {
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return false;
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}
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setOrigin(owner->origin + Vector("0 0 40"));
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// drop the item
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PlaceItem();
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velocity = owner->velocity * 0.5 + Vector(G_CRandom(50), G_CRandom(50), 100);
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setAngles(owner->angles);
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avelocity = Vector(0, G_CRandom(360), 0);
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trigger_time = level.time + 1;
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if (owner->isClient()) {
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spawnflags |= DROPPED_PLAYER_ITEM;
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} else {
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spawnflags |= DROPPED_ITEM;
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}
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// Remove this from the owner's item list
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RemoveFromOwner();
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PostEvent(EV_Remove, g_droppeditemlife->value);
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return true;
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}
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void Item::ItemTouch(Event *ev)
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{
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Entity *other;
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Event *e;
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if (owner) {
|
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// Don't respond to trigger events after item is picked up.
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// we really don't need to see this.
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//gi.DPrintf( "%s with targetname of %s was triggered unexpectedly.\n", getClassID(), TargetName() );
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return;
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}
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other = ev->GetEntity(1);
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e = new Event(EV_Item_Pickup);
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e->AddEntity(other);
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ProcessEvent(e);
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}
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void Item::SetOwner(Sentient *ent)
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{
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assert(ent);
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if (!ent) {
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// return to avoid any buggy behaviour
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return;
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}
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owner = ent;
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setRespawn(false);
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setSolidType(SOLID_NOT);
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hideModel();
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CancelEventsOfType(EV_Touch);
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CancelEventsOfType(EV_Item_DropToFloor);
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CancelEventsOfType(EV_Remove);
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Event *ev = new Event(EV_Item_UpdatePrefix);
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ev->AddEntity(ent);
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PostEvent(ev, EV_POSTSPAWN);
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}
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Sentient *Item::GetOwner(void)
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{
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return owner;
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}
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Item *Item::ItemPickup(Entity *other, qboolean add_to_inventory)
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|
{
|
|
Sentient *sent;
|
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Item *item = NULL;
|
|
str realname;
|
|
|
|
if (!Pickupable(other)) {
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return NULL;
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}
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|
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sent = (Sentient *)other;
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|
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if (add_to_inventory) {
|
|
item = sent->giveItem(model, getAmount());
|
|
|
|
if (!item) {
|
|
return NULL;
|
|
}
|
|
} else {
|
|
item = this;
|
|
}
|
|
|
|
//
|
|
// let our sent know they received it
|
|
// we put this here so we can transfer information from the original item we picked up
|
|
//
|
|
sent->ReceivedItem(item);
|
|
|
|
Sound(sPickupSound);
|
|
|
|
if (!Removable()) {
|
|
// leave the item for others to pickup
|
|
return item;
|
|
}
|
|
|
|
CancelEventsOfType(EV_Item_DropToFloor);
|
|
CancelEventsOfType(EV_Item_Respawn);
|
|
CancelEventsOfType(EV_FadeOut);
|
|
|
|
setSolidType(SOLID_NOT);
|
|
|
|
if (HasAnim("pickup")) {
|
|
NewAnim("pickup", EV_Item_PickupDone);
|
|
} else {
|
|
if (!no_remove) {
|
|
hideModel();
|
|
|
|
if (!Respawnable()) {
|
|
PostEvent(EV_Remove, FRAMETIME);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Respawnable()) {
|
|
PostEvent(EV_Item_Respawn, RespawnTime());
|
|
}
|
|
|
|
return item;
|
|
}
|
|
|
|
void Item::Respawn(Event *ev)
|
|
{
|
|
showModel();
|
|
|
|
// allow it to be touched again
|
|
setSolidType(SOLID_TRIGGER);
|
|
|
|
// play respawn sound
|
|
if (playrespawn) {
|
|
Sound("snd_itemspawn");
|
|
}
|
|
|
|
setOrigin();
|
|
|
|
if (HasAnim("respawn")) {
|
|
NewAnim("respawn", EV_Item_RespawnDone);
|
|
}
|
|
}
|
|
|
|
void Item::setRespawn(Event *ev)
|
|
|
|
{
|
|
if (ev->NumArgs() < 1) {
|
|
return;
|
|
}
|
|
|
|
setRespawn(ev->GetInteger(1));
|
|
}
|
|
|
|
void Item::setRespawnTime(Event *ev)
|
|
|
|
{
|
|
if (ev->NumArgs() < 1) {
|
|
return;
|
|
}
|
|
|
|
setRespawnTime(ev->GetFloat(1));
|
|
}
|
|
|
|
void Item::RespawnDone(Event *ev)
|
|
{
|
|
NewAnim("idle");
|
|
}
|
|
|
|
void Item::PickupDone(Event *ev)
|
|
{
|
|
if (!no_remove) {
|
|
hideModel();
|
|
|
|
if (!Respawnable()) {
|
|
PostEvent(EV_Remove, FRAMETIME);
|
|
}
|
|
} else {
|
|
if (HasAnim("pickup_idle")) {
|
|
NewAnim("pickup_idle");
|
|
} else {
|
|
NewAnim("pickup");
|
|
}
|
|
}
|
|
}
|
|
|
|
void Item::setRespawn(qboolean flag)
|
|
{
|
|
respawnable = flag;
|
|
}
|
|
|
|
qboolean Item::Respawnable(void)
|
|
|
|
{
|
|
return respawnable;
|
|
}
|
|
|
|
void Item::setRespawnTime(float time)
|
|
{
|
|
respawntime = time;
|
|
}
|
|
|
|
float Item::RespawnTime(void)
|
|
|
|
{
|
|
return respawntime;
|
|
}
|
|
|
|
int Item::getAmount(void)
|
|
|
|
{
|
|
return amount;
|
|
}
|
|
|
|
int Item::MaxAmount(void)
|
|
|
|
{
|
|
return maximum_amount;
|
|
}
|
|
|
|
qboolean Item::Pickupable(Entity *other)
|
|
{
|
|
if (!other->IsSubclassOfSentient()) {
|
|
return false;
|
|
} else {
|
|
Sentient *sent;
|
|
Item *item;
|
|
|
|
sent = (Sentient *)other;
|
|
|
|
item = sent->FindItem(getName());
|
|
|
|
if (item && (item->getAmount() >= item->MaxAmount())) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Item::Pickup(Event *ev)
|
|
{
|
|
ItemPickup(ev->GetEntity(1));
|
|
}
|
|
|
|
void Item::setName(const char *i)
|
|
{
|
|
const char *prefix;
|
|
|
|
item_name = i;
|
|
item_index = gi.itemindex(i);
|
|
strcpy(edict->entname, i);
|
|
|
|
prefix = GetItemPrefix(item_name);
|
|
if (prefix) {
|
|
m_sVMprefix = prefix;
|
|
m_bMOHPrefix = true;
|
|
}
|
|
}
|
|
|
|
str Item::getName(void)
|
|
|
|
{
|
|
return (item_name);
|
|
}
|
|
|
|
int Item::getIndex(void)
|
|
|
|
{
|
|
return item_index;
|
|
}
|
|
|
|
void Item::setAmount(int startamount)
|
|
|
|
{
|
|
amount = startamount;
|
|
if (amount >= MaxAmount()) {
|
|
SetMax(amount);
|
|
}
|
|
}
|
|
|
|
void Item::SetMax(int maxamount)
|
|
|
|
{
|
|
maximum_amount = maxamount;
|
|
}
|
|
|
|
void Item::SetAmountEvent(Event *ev)
|
|
{
|
|
if (g_protocol <= protocol_e::PROTOCOL_MOH && g_gametype->integer != GT_SINGLE_PLAYER) {
|
|
return;
|
|
}
|
|
setAmount(ev->GetInteger(1));
|
|
}
|
|
|
|
void Item::SetMaxAmount(Event *ev)
|
|
|
|
{
|
|
if (g_protocol <= protocol_e::PROTOCOL_MOH && g_gametype->integer != GT_SINGLE_PLAYER) {
|
|
return;
|
|
}
|
|
SetMax(ev->GetInteger(1));
|
|
}
|
|
|
|
void Item::SetDMAmountEvent(Event *ev)
|
|
{
|
|
if (!g_gametype->integer) {
|
|
return;
|
|
}
|
|
setAmount(ev->GetInteger(1));
|
|
}
|
|
|
|
void Item::SetDMMaxAmount(Event *ev)
|
|
{
|
|
if (!g_gametype->integer) {
|
|
return;
|
|
}
|
|
setAmount(ev->GetInteger(1));
|
|
}
|
|
|
|
void Item::SetPickupSound(Event *ev)
|
|
{
|
|
sPickupSound = ev->GetString(1);
|
|
}
|
|
|
|
void Item::SetItemName(Event *ev)
|
|
|
|
{
|
|
setName(ev->GetString(1));
|
|
}
|
|
|
|
void Item::Add(int num)
|
|
|
|
{
|
|
amount += num;
|
|
if (amount >= MaxAmount()) {
|
|
amount = MaxAmount();
|
|
}
|
|
}
|
|
|
|
void Item::Remove(int num)
|
|
{
|
|
amount -= num;
|
|
if (amount < 0) {
|
|
amount = 0;
|
|
}
|
|
}
|
|
|
|
qboolean Item::Use(int num)
|
|
|
|
{
|
|
if (num > amount) {
|
|
return false;
|
|
}
|
|
|
|
amount -= num;
|
|
return true;
|
|
}
|
|
|
|
qboolean Item::Removable(void)
|
|
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void Item::RespawnSound(Event *ev)
|
|
|
|
{
|
|
playrespawn = true;
|
|
}
|
|
|
|
void Item::DialogNeeded(Event *ev)
|
|
|
|
{
|
|
//
|
|
// if this item is needed for a trigger, play this dialog
|
|
//
|
|
dialog_needed = ev->GetString(1);
|
|
}
|
|
|
|
str Item::GetDialogNeeded(void)
|
|
|
|
{
|
|
return dialog_needed;
|
|
}
|
|
|
|
//
|
|
// once item has landed on the floor, go to movetype none
|
|
//
|
|
void Item::Landed(Event *ev)
|
|
{
|
|
if (groundentity && (groundentity->entity != world)) {
|
|
warning("Item::Landed", "Item %d has landed on an entity that might move\n", entnum);
|
|
}
|
|
setMoveType(MOVETYPE_NONE);
|
|
}
|
|
|
|
void Item::EventViewModelPrefix(Event *ev)
|
|
{
|
|
int i;
|
|
gentity_t *ent;
|
|
|
|
m_sVMprefix = ev->GetString(1);
|
|
|
|
if (!GetItemPrefix(item_name, &m_bMOHPrefix)) {
|
|
AddItemToList(item_name, m_sVMprefix);
|
|
}
|
|
|
|
for (i = 0, ent = g_entities; i < game.maxclients; i++, ent++) {
|
|
if (!ent->inuse || !ent->entity) {
|
|
continue;
|
|
}
|
|
|
|
Event *ev = new Event(EV_Item_UpdatePrefix);
|
|
ev->AddEntity(ent->entity);
|
|
|
|
PostEvent(ev, EV_POSTSPAWN);
|
|
}
|
|
}
|
|
|
|
void Item::updatePrefix(Event *ev)
|
|
{
|
|
if (!level.specialgame) {
|
|
return;
|
|
}
|
|
|
|
if (m_bMOHPrefix) {
|
|
return;
|
|
}
|
|
|
|
// FIXME: delete
|
|
/*
|
|
Entity *ent = ev->GetEntity( 1 );
|
|
|
|
gi.MSG_SetClient( ent->edict - g_entities );
|
|
|
|
gi.MSG_StartCGM( CGM_VIEWMODELPREFIX );
|
|
gi.MSG_WriteString( item_name.c_str() );
|
|
gi.MSG_WriteString( m_sVMprefix.c_str() );
|
|
gi.MSG_EndCGM();
|
|
*/
|
|
}
|
|
|
|
CLASS_DECLARATION(Item, DynItem, NULL) {
|
|
{&EV_Kill, &DynItem::UnlinkItem},
|
|
{&EV_Damage, &DynItem::UnlinkItem},
|
|
{NULL, NULL }
|
|
};
|
|
|
|
DynItem::DynItem()
|
|
{
|
|
if (LoadingSavegame) {
|
|
return;
|
|
}
|
|
|
|
setSolidType(SOLID_BBOX);
|
|
setMoveType(MOVETYPE_BOUNCE);
|
|
takedamage = DAMAGE_YES;
|
|
}
|
|
|
|
void DynItem::UnlinkItem(Event *ev)
|
|
{
|
|
if (!owner) {
|
|
return;
|
|
}
|
|
|
|
setOrigin(owner->origin + Vector(0, 0, 40));
|
|
PlaceItem();
|
|
|
|
velocity = owner->velocity * 0.5 + Vector(G_CRandom(50), G_CRandom(50), 100);
|
|
setAngles(owner->angles);
|
|
avelocity = Vector(0, G_CRandom(360), 0);
|
|
|
|
trigger_time = level.time + 1;
|
|
|
|
if (owner->isClient()) {
|
|
spawnflags |= DROPPED_PLAYER_ITEM;
|
|
} else {
|
|
spawnflags |= DROPPED_ITEM;
|
|
}
|
|
|
|
// Remove this from the owner's item list
|
|
RemoveFromOwner();
|
|
}
|
|
|
|
void DynItem::DynItemTouched(Event *ev)
|
|
{
|
|
// Empty
|
|
}
|
|
|
|
void DynItem::DynItemUse(Event *ev)
|
|
{
|
|
// Empty
|
|
}
|
|
|
|
void DynItem::Archive(Archiver& arc)
|
|
{
|
|
Item::Archive(arc);
|
|
|
|
arc.ArchiveString(&m_attachPrime);
|
|
arc.ArchiveString(&m_attachSec);
|
|
arc.ArchiveString(&m_dynItemName);
|
|
|
|
if (arc.Loading()) {
|
|
setName(m_dynItemName.c_str());
|
|
}
|
|
}
|