mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-29 14:17:57 +03:00
137 lines
2.9 KiB
C++
137 lines
2.9 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 2023 the OpenMoHAA team
|
|
|
|
This file is part of OpenMoHAA source code.
|
|
|
|
OpenMoHAA source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
OpenMoHAA source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with OpenMoHAA source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
// game.cpp : General Game Info.
|
|
|
|
#include "game.h"
|
|
#include "scriptmaster.h"
|
|
#include "worldspawn.h"
|
|
|
|
#include "camera.h"
|
|
#include "entity.h"
|
|
#include "player.h"
|
|
#include "dm_manager.h"
|
|
|
|
Event EV_Game_Detail
|
|
(
|
|
"skill",
|
|
EV_DEFAULT,
|
|
NULL,
|
|
NULL,
|
|
"game.skill"
|
|
);
|
|
|
|
Event EV_Game_Skill
|
|
(
|
|
"detail",
|
|
EV_DEFAULT,
|
|
NULL,
|
|
NULL,
|
|
"game.detail"
|
|
);
|
|
|
|
Game game;
|
|
|
|
void Game::GetSkill(Event *ev)
|
|
{
|
|
switch (skill->integer) {
|
|
case 0:
|
|
case 1:
|
|
ev->AddString("easy");
|
|
break;
|
|
case 2:
|
|
ev->AddString("hard");
|
|
break;
|
|
default:
|
|
ev->AddString("unknown");
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Game::GetDetail(Event *ev)
|
|
{
|
|
ev->AddFloat(detail->value);
|
|
}
|
|
|
|
void Game::Init()
|
|
{
|
|
clients = NULL;
|
|
autosaved = qfalse;
|
|
maxentities = 0;
|
|
maxclients = 0;
|
|
}
|
|
|
|
void Game::Archive(Archiver& arc)
|
|
{
|
|
static cvar_t *g_maxplayerhealth = gi.Cvar_Get("g_maxplayerhealth", "250", 0);
|
|
int i;
|
|
|
|
if (arc.Saving()) {
|
|
Vars()->MakePrimitive();
|
|
}
|
|
|
|
Listener::Archive(arc);
|
|
|
|
if (arc.Saving()) {
|
|
float fTmp;
|
|
int iTmp;
|
|
|
|
fTmp = skill->value;
|
|
arc.ArchiveFloat(&fTmp);
|
|
|
|
iTmp = g_maxplayerhealth->integer;
|
|
arc.ArchiveInteger(&iTmp);
|
|
} else {
|
|
float fTmp;
|
|
int iTmp;
|
|
|
|
arc.ArchiveFloat(&fTmp);
|
|
gi.cvar_set("skill", va("%f", fTmp));
|
|
arc.ArchiveInteger(&iTmp);
|
|
gi.cvar_set("g_maxplayerhealth", va("%d", iTmp));
|
|
}
|
|
|
|
arc.ArchiveBoolean(&autosaved);
|
|
arc.ArchiveInteger(&maxentities);
|
|
arc.ArchiveInteger(&maxclients);
|
|
|
|
if (arc.Loading()) {
|
|
G_AllocGameData();
|
|
}
|
|
|
|
for (i = 0; i < maxclients; i++) {
|
|
arc.ArchiveRaw(&clients[i], sizeof(gclient_t));
|
|
}
|
|
}
|
|
|
|
Game::Game()
|
|
{
|
|
Init();
|
|
}
|
|
|
|
Game::~Game() {}
|
|
|
|
CLASS_DECLARATION(Listener, Game, NULL) {
|
|
{&EV_Game_Skill, &Game::GetSkill },
|
|
{&EV_Game_Detail, &Game::GetDetail},
|
|
{NULL, NULL }
|
|
};
|