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140 lines
3.5 KiB
C++
140 lines
3.5 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// explosion.h: Standard explosion object that is spawned by other entites and not map designers.
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// Explosion is used by many of the weapons for the blast effect, but is also used
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// by the Exploder and MultiExploder triggers. These triggers create one or more
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// explosions each time they are activated.
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//
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#ifndef __EXPLOSION_H__
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#define __EXPLOSION_H__
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#include "g_local.h"
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#include "entity.h"
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#include "trigger.h"
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class Exploder : public Trigger
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{
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private:
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int damage;
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void MakeExplosion( Event *ev );
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void SetDmg( Event *ev );
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public:
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CLASS_PROTOTYPE( Exploder );
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Exploder();
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void Archive( Archiver &arc ) override;
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};
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inline void Exploder::Archive
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(
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Archiver &arc
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)
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{
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Trigger::Archive( arc );
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arc.ArchiveInteger( &damage );
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}
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class MultiExploder : public Trigger
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{
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protected:
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float explodewait;
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float explode_time;
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float duration;
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int damage;
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float randomness;
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void MakeExplosion( Event *ev );
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void SetDmg( Event *ev );
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void SetDuration( Event *ev );
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void SetWait( Event *ev );
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void SetRandom( Event *ev );
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public:
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CLASS_PROTOTYPE( MultiExploder );
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MultiExploder();
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void Archive( Archiver &arc ) override;
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};
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inline void MultiExploder::Archive
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(
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Archiver &arc
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)
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{
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Trigger::Archive( arc );
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arc.ArchiveFloat( &explodewait );
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arc.ArchiveFloat( &explode_time );
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arc.ArchiveFloat( &duration );
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arc.ArchiveInteger( &damage );
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arc.ArchiveFloat( &randomness );
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}
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void CreateExplosion
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(
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Vector pos,
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float damage = 120,
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Entity *inflictor = NULL,
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Entity *attacker = NULL,
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Entity *ignore = NULL,
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const char *explosionModel = NULL,
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float scale = 1.0f
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);
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class ExplodeObject : public MultiExploder
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{
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private:
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Container<str> debrismodels;
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int debrisamount;
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float severity;
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void SetDebrisModel( Event *ev );
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void SetSeverity( Event *ev );
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void SetDebrisAmount( Event *ev );
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void MakeExplosion( Event *ev );
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public:
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CLASS_PROTOTYPE( ExplodeObject );
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ExplodeObject();
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void Archive( Archiver &arc ) override;
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};
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inline void ExplodeObject::Archive
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(
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Archiver &arc
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)
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{
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MultiExploder::Archive( arc );
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arc.ArchiveFloat( &severity );
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arc.ArchiveInteger( &debrisamount );
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debrismodels.Archive( arc );
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}
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#endif /* explosion.h */
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