openmohaa/code/fgame/VehicleCollisionEntity.h
2024-04-10 21:37:49 +02:00

56 lines
1.6 KiB
C++

/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// VehicleCollisionEntity.h : MOHAA vehicle collision
#pragma once
#include "entity.h"
class VehicleCollisionEntity : public Entity
{
private:
EntityPtr m_pOwner;
private:
void EventDamage(Event *ev);
void GetOwner(Event *ev);
void Used(Event *ev);
public:
CLASS_PROTOTYPE(VehicleCollisionEntity);
VehicleCollisionEntity(Entity *ent);
VehicleCollisionEntity();
void Archive(Archiver& arc) override;
void Solid(void);
void NotSolid(void);
Entity *GetOwner() const;
};
inline void VehicleCollisionEntity::Archive(Archiver& arc)
{
Entity::Archive(arc);
arc.ArchiveSafePointer(&m_pOwner);
}