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bonetable.cpp
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Use safe version of sprintf and strcpy
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2024-09-20 23:08:53 +02:00 |
CMakeLists.txt
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Bump the minimum CMake version to 3.12
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2024-11-30 00:36:33 +01:00 |
skeletor.cpp
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Use a macro constant for movement/action skan blend frames
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2024-10-27 21:39:16 +01:00 |
skeletor.h
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Use a macro constant for movement/action skan blend frames
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2024-10-27 21:39:16 +01:00 |
skeletor_animation_file_format.h
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Using an enum channelType_e rather than raw values for bone channel types
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2024-06-13 23:04:33 +02:00 |
skeletor_imports.cpp
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Use safe version of sprintf and strcpy
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2024-09-20 23:08:53 +02:00 |
skeletor_internal.h
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Formatted skeletor source files
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2023-11-06 17:58:58 +01:00 |
skeletor_loadanimation.cpp
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Set the new frame radius
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2024-10-22 22:26:55 +02:00 |
skeletor_model_file_format.h
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Formatted skeletor source files
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2023-11-06 17:58:58 +01:00 |
skeletor_model_files.cpp
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Fixed a tiny mistake that prevented morphs from working correctly
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2024-06-11 00:12:59 +02:00 |
skeletor_name_lists.h
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Using an enum channelType_e rather than raw values for bone channel types
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2024-06-13 23:04:33 +02:00 |
skeletor_utilities.cpp
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Use safe version of sprintf and strcpy
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2024-09-20 23:08:53 +02:00 |
skeletorbones.cpp
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Use a macro constant for movement/action skan blend frames
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2024-10-27 21:39:16 +01:00 |
SkelMat3.h
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Formatted skeletor source files
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2023-11-06 17:58:58 +01:00 |
SkelMat4.h
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Formatted skeletor source files
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2023-11-06 17:58:58 +01:00 |
SkelQuat.h
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Formatted skeletor source files
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2023-11-06 17:58:58 +01:00 |
SkelVec3.h
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Implement SkelVec3::IsUnit
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2024-09-18 00:18:08 +02:00 |
SkelVec4.h
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Formatted skeletor source files
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2023-11-06 17:58:58 +01:00 |
tokenizer.cpp
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Formatted skeletor source files
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2023-11-06 17:58:58 +01:00 |
tokenizer.h
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Formatted skeletor source files
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2023-11-06 17:58:58 +01:00 |