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https://github.com/openmoh/openmohaa.git
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65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
/*
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===========================================================================
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Copyright (C) 2024 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#pragma once
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class UIPoint2D {
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public:
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float x;
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float y;
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UIPoint2D();
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UIPoint2D( float x, float y );
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bool operator==( const UIPoint2D& pos ) const;
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bool operator!=( const UIPoint2D& pos ) const;
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};
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inline
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UIPoint2D::UIPoint2D()
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{
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x = y = 0;
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}
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inline
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UIPoint2D::UIPoint2D
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(
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float x,
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float y
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)
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{
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this->x = x;
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this->y = y;
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}
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inline
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bool UIPoint2D::operator==( const UIPoint2D& pos ) const
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{
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return ( x == pos.x && y == pos.y );
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}
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inline
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bool UIPoint2D::operator!=( const UIPoint2D& pos ) const
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{
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return ( x != pos.x || y != pos.y );
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}
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