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https://github.com/openmoh/openmohaa.git
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72 lines
2 KiB
C++
72 lines
2 KiB
C++
/*
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===========================================================================
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Copyright (C) 2024 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#pragma once
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class UIListItem {
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public:
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str itemname;
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str itemalias;
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};
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class UIList : public UIWidget {
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protected:
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Container<UIListItem *> m_itemlist;
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int m_currentItem;
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float m_arrow_width;
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UIRect2D *m_next_arrow_region;
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UIRect2D *m_prev_arrow_region;
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bool m_depressed;
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bool m_held;
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UIReggedMaterial *m_prev_arrow;
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UIReggedMaterial *m_next_arrow;
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bool m_prev_arrow_depressed;
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bool m_next_arrow_depressed;
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public:
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CLASS_PROTOTYPE( UIList );
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protected:
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void Draw( void ) override;
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qboolean KeyEvent( int key, unsigned int time ) override;
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void CharEvent( int ch ) override;
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void Pressed( Event *ev );
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void Released( Event *ev );
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void ScrollNext( void );
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void ScrollPrev( void );
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void FrameInitialized( void ) override;
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void LayoutAddListItem( Event *ev );
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void AddItem( str item, str alias );
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public:
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UIList();
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~UIList();
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void UpdateUIElement( void ) override;
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void UpdateData( void ) override;
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};
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class UIListIndex : public UIList {
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public:
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CLASS_PROTOTYPE( UIListIndex );
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qboolean KeyEvent( int key, unsigned int time ) override;
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};
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