openmohaa/code/uilib/uilist.h
2024-09-27 20:19:11 +02:00

72 lines
2 KiB
C++

/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#pragma once
class UIListItem {
public:
str itemname;
str itemalias;
};
class UIList : public UIWidget {
protected:
Container<UIListItem *> m_itemlist;
int m_currentItem;
float m_arrow_width;
UIRect2D *m_next_arrow_region;
UIRect2D *m_prev_arrow_region;
bool m_depressed;
bool m_held;
UIReggedMaterial *m_prev_arrow;
UIReggedMaterial *m_next_arrow;
bool m_prev_arrow_depressed;
bool m_next_arrow_depressed;
public:
CLASS_PROTOTYPE( UIList );
protected:
void Draw( void ) override;
qboolean KeyEvent( int key, unsigned int time ) override;
void CharEvent( int ch ) override;
void Pressed( Event *ev );
void Released( Event *ev );
void ScrollNext( void );
void ScrollPrev( void );
void FrameInitialized( void ) override;
void LayoutAddListItem( Event *ev );
void AddItem( str item, str alias );
public:
UIList();
~UIList();
void UpdateUIElement( void ) override;
void UpdateData( void ) override;
};
class UIListIndex : public UIList {
public:
CLASS_PROTOTYPE( UIListIndex );
qboolean KeyEvent( int key, unsigned int time ) override;
};