mirror of
https://github.com/openmoh/openmohaa.git
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89 lines
2.7 KiB
C++
89 lines
2.7 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#pragma once
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class linkstring
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{
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public:
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str value;
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str string;
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linkstring(str value, str string);
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};
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inline linkstring::linkstring(str value, str string)
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{
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this->value = value;
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this->string = string;
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}
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class UILabel : public UIWidget
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{
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str label;
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Container<linkstring *> m_linkstrings;
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qboolean m_bLinkCvarToShader;
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str m_sCurrentShaderName;
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str m_sOneShotSoundName;
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str m_sLoopingSoundName;
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qboolean m_bOneShotTriggered;
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float m_fOneShotSoundTime;
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int m_iNextOneShotTime;
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float m_fLoopingSoundStartVolume;
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float m_fLoopingSoundHoldStartTime;
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float m_fLoopingSoundEndVolume;
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float m_fLoopingSoundRampTime;
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int m_iNextStateTime;
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int m_iSoundState;
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int m_iLastEnterTime;
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int m_iLastDrawTime;
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protected:
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qboolean m_bOutlinedText;
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public:
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CLASS_PROTOTYPE(UILabel);
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private:
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void MouseEntered(Event *ev);
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void MouseExited(Event *ev);
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void LinkString(Event *ev);
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int FindLinkString(str val);
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void LabelLayoutShader(Event *ev);
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void LabelLayoutTileShader(Event *ev);
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// Added in 2.0
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//====
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void OneShotSound(Event *ev);
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void LoopingSound(Event *ev);
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void EventSetOutlinedText(Event *ev);
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//====
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void SetLinkCvarToShader(Event *ev);
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void FrameInitialized() override; // Added in 2.0
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void ProcessSounds(); // Added in 2.0
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public:
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UILabel();
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void SetLabel(str lab);
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void Draw(void) override;
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};
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