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ReregisterMaterial() must register the material if it was registered before, and GetMaterial() must register the material if it hasn't been registered and return it
217 lines
5.2 KiB
C++
217 lines
5.2 KiB
C++
/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "ui_local.h"
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Event EV_UICheckBox_SetCheckedCommand
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(
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"checked_command",
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EV_DEFAULT,
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"s",
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"command",
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"Command to execute when checkbox is checked"
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);
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Event EV_UICheckBox_SetUncheckedCommand
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(
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"unchecked_command",
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EV_DEFAULT,
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"s",
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"command",
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"Command to execute when checkbox is unchecked" // text not present in original executable
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);
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Event EV_UICheckBox_SetCheckedShader
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(
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"checked_shader",
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EV_DEFAULT,
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"s",
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"shader",
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"Set the shader of the small button when it is checked"
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);
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Event EV_UICheckBox_SetUncheckedShader
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(
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"unchecked_shader",
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EV_DEFAULT,
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"s",
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"shader",
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"Set the shader of the small button when it is unchecked"
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);
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CLASS_DECLARATION( UIWidget, UICheckBox, NULL )
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{
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{&W_LeftMouseDown, &UICheckBox::Pressed },
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{&W_LeftMouseUp, &UICheckBox::Released },
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{&W_MouseEntered, &UICheckBox::MouseEntered },
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{&W_MouseExited, &UICheckBox::MouseExited },
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{&EV_UICheckBox_SetCheckedCommand, &UICheckBox::SetCheckedCommand },
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{&EV_UICheckBox_SetUncheckedCommand, &UICheckBox::SetUncheckedCommand},
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{&EV_UICheckBox_SetCheckedShader, &UICheckBox::SetCheckedShader },
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{&EV_UICheckBox_SetUncheckedShader, &UICheckBox::SetUncheckedShader },
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{NULL, NULL }
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};
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UICheckBox::UICheckBox()
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{
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AllowActivate(qtrue);
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m_check_height = 14.0;
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m_check_width = 14.0;
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m_indent = 8.0;
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m_depressed = qfalse;
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m_checked_material = NULL;
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m_unchecked_material = NULL;
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}
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void UICheckBox::Draw()
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{
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UpdateData();
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if (!m_depressed)
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{
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Draw3DBox(0.0f, 0.0f, m_frame.size.width, m_frame.size.height, 0, m_border_color, m_local_alpha);
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}
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SetColor(m_foreground_color, m_local_alpha);
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UColor color = m_checked ? UBlue : UBlack;
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UIReggedMaterial* material = m_checked ? m_checked_material : m_unchecked_material;
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float width = m_check_width * m_vVirtualScale[0];
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float height = m_check_height * m_vVirtualScale[1];
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float x = m_vVirtualScale[0] * m_indent;
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float y = (m_frame.size.height - height) * 0.5f;
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if (material)
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{
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uii.Rend_DrawPicStretched(x, y, width, height, 0.0f, 0.0f, 1.0f, 1.0f, material->GetMaterial());
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}
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else
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{
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DrawBox(x, y, width, height, color, m_local_alpha);
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}
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float titleX = m_indent * 1.5f + m_check_width;
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float titleY = (m_frame.size.height / m_vVirtualScale[1] - getTitleHeight()) * 0.5f - 1.0f;
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return DrawTitle(titleX, titleY);
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}
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void UICheckBox::CharEvent(int ch)
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{
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// Support ticking checkboxes with spacebar
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if (ch == ' ')
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{
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m_checked = !m_checked;
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UpdateCvar();
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}
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}
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void UICheckBox::Pressed(Event *ev)
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{
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m_depressed = qtrue;
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}
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void UICheckBox::Released(Event *ev)
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{
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m_checked = !m_checked;
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// Handle additional commands:
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// this is for checkboxes that either change multiple cvars,
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// or that set a cvar with a non-bool value.
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// e.g.: the Invert Mouse checkbox originally flips cvar m_invert_pitch,
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// but also does ("set m_pitch -0.022" : "set m_pitch 0.022") commands using this
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str command = m_checked ? m_checked_command : m_unchecked_command;
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Cbuf_AddText(command.c_str());
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m_depressed = qfalse;
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UpdateCvar();
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}
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void UICheckBox::UpdateCvar()
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{
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if (m_cvarname.length())
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{
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UI_SetCvarInt(m_cvarname, m_checked);
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}
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if (m_command.length()) // always seems to be NULL, could be remnant code
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{
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const char* text_to_append = m_checked ? " 1\n" : " 0\n";
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m_command.append(text_to_append);
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Cbuf_AddText(m_command.c_str());
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}
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if (m_commandhandler) // always seems to be NULL, could be remnant code
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{
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const char *checkedInt = va("%d", m_checked);
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m_commandhandler(checkedInt, NULL);
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}
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}
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void UICheckBox::MouseEntered(Event *ev)
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{
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auto num = ev->GetInteger(3);
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uWinMan.ActivateControl(this);
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if (num)
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{
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m_depressed = qtrue;
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}
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}
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void UICheckBox::MouseExited(Event *ev)
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{
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m_depressed = qfalse;
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}
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void UICheckBox::SetCheckedCommand(Event *ev)
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{
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m_checked_command = ev->GetString(1);
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}
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void UICheckBox::SetUncheckedCommand(Event *ev)
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{
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m_unchecked_command = ev->GetString(1);
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}
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void UICheckBox::SetCheckedShader(Event *ev)
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{
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str shader = ev->GetString(1);
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m_checked_material = uWinMan.RegisterShader(shader);
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}
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void UICheckBox::SetUncheckedShader(Event *ev)
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{
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str shader = ev->GetString(1);
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m_unchecked_material = uWinMan.RegisterShader(shader);
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}
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void UICheckBox::UpdateData(void)
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{
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if (m_cvarname.length())
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{
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m_checked = UI_GetCvarInt(m_cvarname.c_str(), 0);
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}
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}
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bool UICheckBox::isChecked()
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{
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return m_checked;
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}
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