mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-28 21:57:57 +03:00
95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
// ladderTrack.h : main header file for the LADDERTRACK application
|
|
//
|
|
|
|
#if !defined(AFX_LADDERTRACK_H__E9856F44_580A_48C0_ABFF_6FFA9BA944A3__INCLUDED_)
|
|
#define AFX_LADDERTRACK_H__E9856F44_580A_48C0_ABFF_6FFA9BA944A3__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
|
|
#ifndef __AFXWIN_H__
|
|
#error include 'stdafx.h' before including this file for PCH
|
|
#endif
|
|
|
|
#include "resource.h" // main symbols
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// global defines used in the sample
|
|
|
|
#define SCRACE_GAMENAME "sc_race"
|
|
#define SCRACE_SECRETKEY "Zc0eM6"
|
|
#define SCRACE_GAMEID 1649
|
|
#define SCRACE_PRODUCTID 11030
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// This represents the player data structure in your game.
|
|
typedef struct SamplePlayerData
|
|
{
|
|
// "Normal" game data
|
|
gsi_u32 mProfileId;
|
|
GSLoginCertificate mCertificate;
|
|
GSLoginPrivateData mPrivateData;
|
|
SCPeerCipher mPeerSendCipher; // for fast encryption
|
|
SCPeerCipher mPeerRecvCipher; // for fast decryption
|
|
|
|
SCInterfacePtr mStatsInterface;
|
|
|
|
// Stats related data
|
|
gsi_u8 mSessionId[SC_SESSION_GUID_SIZE];
|
|
gsi_u8 mConnectionId[SC_CONNECTION_GUID_SIZE];
|
|
gsi_u8 mStatsAuthdata[16];
|
|
|
|
gsi_i32 mFrags;
|
|
gsi_i32 mScore;
|
|
gsi_i16 mDeaths;
|
|
gsi_i16 mShots;
|
|
gsi_i32 mTeam;
|
|
|
|
// Obfuscated versions
|
|
SCHiddenData mHiddenFrags;
|
|
SCHiddenData mHiddenDeaths;
|
|
SCHiddenData mHiddenShots;
|
|
SCHiddenData mHiddenScore;
|
|
|
|
// A simple way to block the sample's progress
|
|
gsi_u32 mWaitCount;
|
|
|
|
} SamplePlayerData;
|
|
|
|
extern SamplePlayerData gPlayerData;
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CLadderTrackApp:
|
|
// See ladderTrack.cpp for the implementation of this class
|
|
//
|
|
|
|
class CLadderTrackApp : public CWinApp
|
|
{
|
|
public:
|
|
CLadderTrackApp();
|
|
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CLadderTrackApp)
|
|
public:
|
|
virtual BOOL InitInstance();
|
|
//}}AFX_VIRTUAL
|
|
|
|
// Implementation
|
|
|
|
//{{AFX_MSG(CLadderTrackApp)
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
//{{AFX_INSERT_LOCATION}}
|
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
|
|
|
#endif // !defined(AFX_LADDERTRACK_H__E9856F44_580A_48C0_ABFF_6FFA9BA944A3__INCLUDED_)
|